RepRec Pick & Place Robots

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Replicating Recomposers

Release status: Concept

RepRec-ConceptArt-1.svg
Description A self replicating pick and place robot made out of loads and loads of thumb sized 3D printed parts
License GPL
Author mechadense
Contributors
Based-on RepRec
Categories Development
CAD Models none
External Link none

RepRec ... Replicating Recomposer (proposed name)

RepRecs are a whole new class of devices that are meant to bring automated pick and place assembly to the masses. This of course and most importantly includes the assembly of suitably (that is similarly) designed RepRaps (ReChain based RepRaps).

  • RepRecs are different from currently (2017-02) existing pick and place robots by several peculiar traits (outlined further down).
  • RepRecs may break a vicious cycle that attracts people away from RepRap self replication (more on that further down).

Full self replication has two parts: automated making and automated assembling -- the latter is still missing.

  • While a RepRap can 3D-print its own parts for a copy of itself ...
  • ... a RepRec can assemble its 3D-printed parts to a copy of itself to a RepRap or to an upgraded version of itself.

Symbiosis between RepRaps and RepRecs:
As there is a symbiosis between RepRaps and humans there is symbiosis between RepRaps and RepRecs:

  • RepRaps make parts for RepRecs (most of them)
  • RepRecs assemble RepRaps (most of them)


Contents

Defining traits of RepRecs

Many components in narrow size range

RepRecs are constituted out of a large number of monolithic components.
The size and aspect ration of all the components types lies in a narrow range.
This is to make automated assembly with limited means much easier. Components have an average total-size and detail-size that lies in the lower end of the optimal range of the fabrication technology. For FDM printing that means the components on average are mid size to small (like a golf ball with nipples) but not tiny (like M3 screws with almost microscopic threads) or giant (like long threaded rods or extruded aluminum profiles).

How tiny metal screws and big structural element vitamins can best be replaced medium sized printed parts is outlined on the ReChain Frame System page.

Thoroughgoing abandonment of frictionusage for selfholding

Just as ReChain Frame Systems RepRecs thoroughgoingly refrain from the use of friction for self holding. No compromises are to be made here. This rather extreme design choice massively reduces the likelihood of structural failure at the contacts of the components. E.g. it prevents undetected structural loosening that creepingly degrades accuracy in operation). Because the system is composed from a big number of components very low likelihood of failure per component is important. Cheap FDM printing has inaccuracies which are most often irreproducible between the usage of different machines. These make friction fittings unpredictable and unreliable. Also without a (by requirements vitamin free) torque wrench friction is pretty much not quantifiable. As a consequence of the "no friction usage" design decision the conventional use of screws nylock-nuts wedges and stuff like that is banned. The fastening together of components is instead done by tension locked with smartly arranged clips. No slippage - all or nothing. More details about how this works exactly can be found on the factored out ReChain Frame System sub-concept.

Near term macroscale RepRecs mainly assemble cheap FDM 3D printed parts but that does not necessarily exclude parts produced by other means like potentially quicker mass casting.

Relation to stiff nanorobotics

At the nanoscale there is near zero friction and violent thermal rattling potentially knocking everything loose. So there friction can't be used by nature and thus this method is the only way to go for far term advanced gemstone based nanosystems. The alternatives are either:

  • relying on relatively weak interaction forces (VdW) which should be at least feasible for "low" performance products or
  • making giant monolithic covalent systems - which is a horrible recycling disaster when elements like nonburnable silicon become involved.

Other less important aspects

Design decision: stationary motors

Mounting the motors mobile onto moving axes (serial mechanics) may save some complexity as can be seen on the dollo 3D-printer but:

  • They introduce quite a bit of inertial mass (well known).
  • Organizing the cables nicely without resorting to vitamins (cable spirals) leads to bulky cable chains (that could equally be mechanical drive-chains).
  • (The ulterior motive) At the nanoscale predicting mechanical behavior (quite classical) is much easier than predicting electrical behavior (quite quantum mechanical). Thus by factoring out electrical parts of the self replicating robot the design is more likely to be scaleable down to the nanoscale.

Reducing human effort in the self replication cycle

The problem: A vicious cycle!

  • Manual assembly labor forces the part-count of RepRaps to be low and consequently parts to be in a wide range of sizes.
  • Parts in a wide size range forces manual assembly.

The solution: Breaking the vicious cycle making a virtuous cycle.

  • Automated assembly allows to use very many small parts in a narrow size range. (No more minimization of part count.)
  • Very many parts in a small size range allow for automated assembly.

The result: Manual labor taken (more) out of the picture.

Part count - size range - relationship

Why does a lower part-count force a wider range of sizes?

  • Fewer parts means bigger parts because structural parts with little surface functionality become fused together to monolithic units.
  • Fewer parts means smaller parts because small screws are the standard way we assemble things (there is probably some deeper reason here ...).

Reconfigurability boon

With more parts one gains the great benefit of very quick and cheap drastic reconfigurability in geometry. A simple change of linkage arm-length may be a matter of minutes instead of hours. Cartesian-robots, delta-robots, scara-robots and whatnot may share many of the same parts! No reprinting and throw-away. Just reassembly and reuse.

Fewer vitamins - slight in number - big in count ratio

RepRec pick-and-place-robots have less vitamins than RepRaps. They have no hot-end, no filament-drive and no print-bed so more of their parts can be printed. (Well for the motors an attempt could be made to try a pneumatic actuator solution with printed TPU bellows but this is probably to slow and weak for productive usage.) But RepRaps are equally important in the the full self replication cycle. At least if they are not replaced by RepRec operated part casting or a pre-produced stock of parts (that maybe still assembled in some old structure).

RepRaps produce parts waay slower than RepRaps can consume them.

  • If the RepRap to RepRec ratio is choosen to avoid a bottleneck (this would be RepRap a botfarm - very unlikely in DIY home settings) there is little potential in saving vitamins.
  • If one chooses one RepRap and one RepRec halve of the printer specific vitamins are saved.
  • If the same machine is used both as RepRap and RepRec the needed vitamin-count obviously unchanged from a "normal" (screw-free, frame-printed, RepRec-compatible) RepRap.

In terms of part-count (not in terms of volume or mass) the vitamin to printed-part ratio can probably go way below 1%.

The parts

A good size range for the parts of a RepRec would be ~5mm ... ~5cm (factor 10) compared to 0.3mm(M3-thread) ... 300m(length of threaded rod) (factor 1000) in many 3D printers.

Possible Designs

Design suggestion: parallel SCARA robot + 3+1-DOF rotation head

The FANUC M-1iA/0.5A robot has an interesting head serial mechanics 3-DOF rotating head that can turn all three hinges the full 360°. The internal workings of the head are very fine-grained and will by far not meet the "avoidance of small or special material parts" requirement for the RepRec. With major redesign it should be possible to meet this requirement. The head will become quite big and heavy though (wild guess: a little less that 20cm in diameter)

Beside the nice head there are problems with the delta-bot design though.

  • There are a lot of non-planar hinges which are difficult to make compact with the design restriction of small component avoidance.
  • A self replicating robot needs a quite big working volume to build its copies. To make it bigger the FANUC rotative arm drives in the top cupola could be changed to a linear rail design. But then coupling the three rods that drive the rotative head with statically mounted drive motors at the top will become very space wasting (long overstanding torsion-drive-rods). Thin torsion rods are a bad choice for low stiffness plastic anyway.

Parallel SCARA instead: What kind of robot design would lend itself well if one wants to transmit all the mechanical motions exclusively via chains to the top entrance side of the FANUC-style serial mechanics rotating head?

One possibility is a parallel SCARA design (similar to RepRap Morgan). Unlike a delta robot only hinges in two dimensions are present. It is easy to thread a chain drive through such a 2D-hinge by double-sprockets (to further hinges or like here to the head). Actually arbitrary many chains can just by stacked with just one design. Also with a parallel SCARA robot there's no need for chains to do two-dimensional translations via statically mounted motors. The parallel SCARA arms can be driven directly.

It is natural to supply the rotative head with a fourth chain (two chains of each side of the parallel SCARA bot). The one additional rotation available at the tip of the serial mechanics rotative head can be used for both clamping action and screwing action.

Adding a fifth or even a sixth chain should probably avoided since the head will get way to big, heavy, hard to assemble, unstable and whatnot. (Each DOF adds an onion-like shell to the head). Instead statically mounted simplistic counter actuators that are reachable from within the work-space (a simple possibly mechanically multiplexed clamp-board) should help a lot.

The hinges of a SCARA and the thereon stacked gear-bearings for chain sprockets can be made from split-sun-post-assembly-gear-bearings. By tensioning the whole bearing stack (clamping all the suns wit a common axle) the gap-backlashes of the bearings can be fully reduced to zero.

Compared to a delta-bot a SCARA design may have some minor shortcomings like:

  • lower stiffness
  • the scissor mechanism may be more in the way that a delta platform
  • the z-axis must be handled separately (could be a good thing)

The double tripod

A design similar to Ralph Merkles double-tripod - just with linear drives
It can be found here: Zyvex nanotech 6dof there's a vrml 3D model available This is a compromise between:

  • the steward plattform (high stiffness low range of motion) and
  • the serial robotic arm (low stiffness high range of motion)

FANUC style robot

A design similar to the "FANUC M-1iA/0.5A" robot - just with linear drives.
That is a chain driven linear rail delta-bot for bigger working area (instead of rotative direct stepper drive)

Maybe with the differences of a chain driven rotating head instead of the torsion rods??

Comparison of goals with other Robots

This is not a judgement of the projects - they have different goals.
This is a judgement about how suitable design decisions in those projects might be for RepRec projects.

The Dollo printer

  • (--) mounting is done by wedges that are not locked by springs against slideout => relyance on friction self holding
  • (--) one wedge per connection => tension is not collected to viewer points as in the ReChain Frame System
  • (-) motors mounted on moving parts
  • (++) No vitamins in frame (no screws, no threaded rods, no extruded aluminum profiles)
  • (+) modularity (a bit too coarse grained for RepRecs)
  • (+) modular herringbone racks

Links: Main project website; kickstarter site

The RepRap Morgan printer

The 2D parallel SCARA design seems to be well suitable to transmit motion (for head rotation and gripper actuation) serially over the joints via chains.

The industrial robot "FANUC M-1iA/0.5A"

The serial mechanics rotating head seems promising. For bulky vitamin free overhang free plastic parts a major and very challenging redesign will be necessary. So I don't think the patent they hold:
patent: Parallel robot with a wrist section with three degrees of freedom
would apply for that.

The BrickRap printer

The BrickRap is mostly composed of lots of small Bitbeam parts. A working RepRec could be made capable to assemble such LEGO like structures but it would do so only as a secondary product. A RepRec in contrast to the BrickRap does not depend on friction fittings to lock its own parts together. A RepRec also tries to concentrate the clip lockings (energy barriers) and and minimizes their number.

Distinction to other self replicating pick and place robots

The RepRec is not supposed to look like:
Matt Moses prefabricated block based "self replication modular manufacturing system":

Here's a video of parts of the self replication process. Note: Gregory Chirikjian only describes how the mechanics works and not what actually happens.
As I take it what happens in the video is:

  • There's an extended mother Tron-Recognizer-like-3DOF-assembler-tower on two rail-tracks.
  • It is extending its own rail-tracks. It assembles rail-tracks normal to the ones that it uses itself.
  • It builds up an non-extended child Tron-Recognizer-like-3DOF-assembler-tower onto the new tracks that run normal to the one itself runs on.
  • Here is a paper about that system: "An architecture for universal construction via modular robotic components"

A little earlier in the video there's a bit of introduction noting the concept of "parts complexity" (not necessarily related to the somewhat intuitive use of "complexity" I'll mention here).

Main differences between This and the here proposed RepRec is:

  • A RepRec has much more diversity of part types (more external exposed complexity per part) more on that later in the adapter section.
  • A RepRec has simpler smaller more passive parts (less internal enclosed complexity per part) more on that later in the adapter section.
  • A RepRec does not use friction tightened screws but use down geared clip locked chain core reinforcement for stiffness. (and simple clip locks for "assemble-time" fixature)
  • A RepRec may try to avoid linear rail designs (this is not absolute). If there are no linear rails the finished child must be pick and placed to new "replicating-robot-crystal-position" (ideally all six spacial directions are possible).

Gripping adapters - moving internal to external complexity

Self replicating pick-and-place robots with very low component/part specialization (that is very view generic part types like in Matt Moses design) would be useful for practical use if the constituent parts are small enough such that the created structures can be treated as a mechanical metamaterials. In this context small means almost imperceptible small by human senses. That is the parts must be at least under the 300 micron scale.

The purpose Matt Moses macroscopic design:

  • Perfectly demonstrates the principle possibility of high degree self replication in a system of manageable complexity.
  • It is impractical for making almost all of everyday utility stuff. At the macro-scale a robot that is using too few types of components/parts (including non included but handleable parts) just degrades to a "nonproductive replicator". A device that only exists for the sake of demonstrating the possibility of self replication. Without producing "nectar" a robot design has no chance of explosive growth.

To get a useful productive self replicating macro-scale pick-and-place robot there are two major things:

  • (1) More external complexity (exposed for external function in post assembly time) must be invested in part prefabrication.

That is compromises on component/part design must be kept minimal. This is easy with 3D-printing where the "voxels" are under the required 300 micron for cube like blocks with limited external functionality.

Still the compromise of trying to reuse part-types (the same part design) is necessary to keep the number of part types and associated adapters low (wild guess: <300 ?)

  • (2) Less internal complexity (enclosed for internal function in assembly time) must be kept in the design of the parts.

That is the parts can't be made to all have a point where they can be picked up with the same manipulator. Encoding The gripper-shape in all the parts is massive physical code duplication and leads to excessive physical space overhead. The interfaces to standard gripper(s) must be separated from the parts - especially the smaller ones.

The result is the need for a sufficiently wide set of part adapters. Or looked at it from the perspective of the manipulator head a set of specialized end effectors coupleable to the generic manipulation head(s).

Adapters of adapters may come up occasionally. Further stacking probably not. Obviously the adapters need to be well tensioned to the manipulation head when used.

Special parts / adapters / assemblies

  • part adapters
  • part magazines
  • temporary clipping tools (to not need multiple manipulators at the same time - only for use in "assembly time" removed before "use time")
  • tensioning tools (akin to screwdriver bits -- Note again: No locking of screws by friction intended in a RepRec!)
  • LIFO pre-assembly templates (e.g. gear-bearing planet placement templates ...)
  • FIFO pre-assembly templates (e.g. chain assembly "factory" mechanisms ...)
  • DOF restrictors for not yet mounted but already assembled chains (e.g. a LIFO chain coil magazine from which chains can be rolled onto sprockets while permanently keeping tension! This is difficult but important. End-effector part assemblies for locking chains to loops are their own topic.)

Related

External Links