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        <title>Standby temp on RAMPS + S3D?</title>
        <description> as far as I can tell if I want to make my PVA nozzle to cool down while not in use I would use a G10 (G10 Pnnn Xnnn Ynnn Znnn Rnnn Snnn, where Rnnn is standby temp and Snnn is active temp) but this isnt even supported by marlin

how do I go about doing this with a Ramps with marlin? I thought S3D may have the option somewhere but I havent found it there either</description>
        <link>https://reprap.org/forum/read.php?1,717739,717739#msg-717739</link>
        <lastBuildDate>Thu, 08 Oct 2026 00:58:05 -0400</lastBuildDate>
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            <guid>https://reprap.org/forum/read.php?1,717739,717800#msg-717800</guid>
            <title>Re: Standby temp on RAMPS + S3D?</title>
            <link>https://reprap.org/forum/read.php?1,717739,717800#msg-717800</link>
            <description><![CDATA[ a thought occured to me, I suppose I could post process the gcode with a .bat that looks for:<br />
<br />
T0 command and inserts M104 S180 T1 after it<br />
and:<br />
T1 command and insets M109 S190 T1 before it<br />
<br />
anyone know how to do that?]]></description>
            <dc:creator>DaGameFace</dc:creator>
            <category>General</category>
            <pubDate>Thu, 27 Oct 2016 17:35:39 -0400</pubDate>
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        <item>
            <guid>https://reprap.org/forum/read.php?1,717739,717739#msg-717739</guid>
            <title>Standby temp on RAMPS + S3D?</title>
            <link>https://reprap.org/forum/read.php?1,717739,717739#msg-717739</link>
            <description><![CDATA[ as far as I can tell if I want to make my PVA nozzle to cool down while not in use I would use a G10 (G10 Pnnn Xnnn Ynnn Znnn Rnnn Snnn, where Rnnn is standby temp and Snnn is active temp) but this isnt even supported by marlin<br />
<br />
how do I go about doing this with a Ramps with marlin? I thought S3D may have the option somewhere but I havent found it there either]]></description>
            <dc:creator>DaGameFace</dc:creator>
            <category>General</category>
            <pubDate>Thu, 27 Oct 2016 13:26:29 -0400</pubDate>
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