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        <title>Practical texture unwrapping</title>
        <description> Hi,

i work in orthopedics and we often cut carbonfiber mats that we lay onto plaster casts of body parts to form the frame for a prothesis. 

My first idea there was to cut the cf mats with a cnc because they always have the same pattern. However Im struggling with bringing the 3d shape onto a 2d sheet.

I tried the unwrapping feature of meshmixer but the results are too distorted to be useful. I also looked into uv unwrapping with blender and other dedicated program for texturing 3d models, but thats too complex for now. 

I was wondering if there is a program or plugin where I can adjust the unwrapping process e.g. define cut lines and limit the number of parts created without all the baggage and features that come with uv unwrapping software.

Cheers S.</description>
        <link>https://reprap.org/forum/read.php?1,882258,882258#msg-882258</link>
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        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882277#msg-882277</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882277#msg-882277</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>VDX</strong><br />
... yes, you have to "simplify" your scan or base 3D file to get a "simpler" unwrap - the "coarser" the 3D-mesh-density, the lower edge-counts in the unwrap ...</div></blockquote>
<br />
there is a similar plugin for fusion 360. its called "slicer" and its made for cutting plywood. it also has a feature which can simplify and unwrap based on the actual mesh edges. that theoretically works but it almost impossible to find a compromise between loss of detail via the reduction in mesh complexity and a way to complex unwrapping map. <br />
<br />
thats why i was initially happy that meshmixer even tries to compress and upwrap at the same time. but you dont have any control over the compression. i think there could be a hybrid model where you define cutline and a certain maximum compression.]]></description>
            <dc:creator>sungod3k</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 10:48:06 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882275#msg-882275</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882275#msg-882275</link>
            <description><![CDATA[ ... yes, you have to "simplify" your scan or base 3D file to get a "simpler" unwrap - the "coarser" the 3D-mesh-density, the lower edge-counts in the unwrap ...]]></description>
            <dc:creator>VDX</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 09:29:33 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882274#msg-882274</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882274#msg-882274</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>Dust</strong><br />
Perhaps [<a href="https://tamasoft.co.jp/pepakura-en/" target="_blank"  rel="nofollow">tamasoft.co.jp</a>] ?</div></blockquote>
interesting. just tested that with my scans. it seems to interpret each edge as one crease, so it unwraps the model on a super detailed level.]]></description>
            <dc:creator>sungod3k</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 09:18:12 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882273#msg-882273</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882273#msg-882273</link>
            <description><![CDATA[ Perhaps [<a href="https://tamasoft.co.jp/pepakura-en/" target="_blank"  rel="nofollow">tamasoft.co.jp</a>] ?]]></description>
            <dc:creator>Dust</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 08:35:25 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882264#msg-882264</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882264#msg-882264</link>
            <description><![CDATA[ Well yes that half way how its done now. The cut lines are drawn on and then the whole thing gets scanned anyway. so i have most of the work already done. i just need to isolate the cutlines and unwrap the part.<br />
<br />
but for the unwrap part i need some program.]]></description>
            <dc:creator>sungod3k</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 07:13:29 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882260#msg-882260</guid>
            <title>Re: Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882260#msg-882260</link>
            <description><![CDATA[ ... another methode could be to draw the "cutting lines" with a sharpie, unwrap the part, scan the lines, adjust to the real dimensions, and cut them with the laser ...]]></description>
            <dc:creator>VDX</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 06:04:29 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?1,882258,882258#msg-882258</guid>
            <title>Practical texture unwrapping</title>
            <link>https://reprap.org/forum/read.php?1,882258,882258#msg-882258</link>
            <description><![CDATA[ Hi,<br />
<br />
i work in orthopedics and we often cut carbonfiber mats that we lay onto plaster casts of body parts to form the frame for a prothesis. <br />
<br />
My first idea there was to cut the cf mats with a cnc because they always have the same pattern. However Im struggling with bringing the 3d shape onto a 2d sheet.<br />
<br />
I tried the unwrapping feature of meshmixer but the results are too distorted to be useful. I also looked into uv unwrapping with blender and other dedicated program for texturing 3d models, but thats too complex for now. <br />
<br />
I was wondering if there is a program or plugin where I can adjust the unwrapping process e.g. define cut lines and limit the number of parts created without all the baggage and features that come with uv unwrapping software.<br />
<br />
Cheers S.]]></description>
            <dc:creator>sungod3k</dc:creator>
            <category>General</category>
            <pubDate>Tue, 09 Mar 2021 05:03:43 -0500</pubDate>
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