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        <title>AoI Alternatives</title>
        <description>Hi!

(Preface - I have never used AoI)

NopHead&#039;s recent post http://hydraraptor.blogspot.com/2008/06/from-illusion-to-creation.html regarding the AoI mesh problem revealed something as problematic as the mesh problem itself:

AoI is not an engineer-oriented software.

I am learning solidworks at the moment and I can see how using an engineering oriented tool would be neccesary in order to produce results with the reprap on a large scale.

Imagine you need to create a disk with 7 evenly spaced holes on it.
with solidworks you create one hole, position it, select &quot;circular patter&quot;, select 7 and hit ok.

If I understand correctly, in AoI you would have to calculate (!!!) the position of each hole.

Instead of being smart about and &quot;knowing&quot; that the holes are in a circular pattern AoI only knows you placed the holes in some arbitary position.

Imagine realising you need to move all the holes 5 mm outwards (radially).... what a headache!

Here is a wikipedia list of free CAD software.
http://en.wikipedia.org/wiki/Category:Free_computer-aided_design_software

some of them are more oriented to graphics... some for for architecture...  but at least one looks pretty cool:
Open CASCADE
http://en.wikipedia.org/wiki/Open_CASCADE

I&#039;m downloading it now but the screenshots look very promising.

here is the website:
http://www.opencascade.org/

if you want to download it to try you can use my login:
user: dudedude
password: dude1234

What do you think?
-Leav

p.s.
PLEASE someone reply to this post! all my other threads are like ghost towns! :)</description>
        <link>https://reprap.org/forum/read.php?12,13723,13723#msg-13723</link>
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        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,226793#msg-226793</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,226793#msg-226793</link>
            <description><![CDATA[ Alibre 3D design software formerly known as Expert and Professional are now rebranded as Geomagic design after 3DSystems acquired both Alibre and Geomagic. Alibre(Geomagic) is incredibly advanced parametric solid modeling software that is intuitively easier to use then other comparable brands which cost $1K's more. The entry level CAD Alibre PE (now called Cubify Design) software starts at $199 but is more advanced than many would imagine for such a price. The Expert license retails for $2000. I have been using and reselling this software for several years and would never entertain SolidWorks or NX even at corporate engineering levels due to Alibre's(Geomagic Design) advanced modeling capabilties including sheet metal design. <a href="http://mkt.alibre.com/Tronetix" target="_blank"  rel="nofollow">Fully functional Demos</a> are free to use for 30 days no questions asked.]]></description>
            <dc:creator>Richard Siemsen</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Sat, 13 Jul 2013 21:12:57 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16343#msg-16343</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16343#msg-16343</link>
            <description><![CDATA[ I've looked over the website for truespace. It's a very mature program. With lots of features. But of the highlighted features, only 1/16th had anything to do with CAD as opposed to animation and art. And that was only snap-to-grid.<br />
<br />
So it, like blender, is primarily an animation package.<br />
<br />
And it's free as in beer, but not free as in freedom, and it's windows only.<br />
<br />
I don't see it's advantage over blender? Prettier UI maybe? Easier to learn? Can't be much easier. Based on the comments here, you'll still need to spend hours in tutorials. And most of them will be concerned with shading, rendering, animation, and getting things to look right. Though to be fair even the BRL-CAD tutorials do spend some time on those topics.<br />
<br />
There is no way to avoid the learning curve for any powerful 3d package. Better to face the music now and enjoy the benefits later that to sit in a chair on the side of the hall and feel the pain forever.]]></description>
            <dc:creator>jgilmore</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Sat, 30 Aug 2008 20:55:22 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16275#msg-16275</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16275#msg-16275</link>
            <description><![CDATA[ Thanks for the input I think I will give it a try. <br />
<br />
Does it have good measurement tools? <br />
<br />
That is what is lacking in AOI and so far I have not seen any in Blender.<br />
<br />
Bruce]]></description>
            <dc:creator>brucew</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 15:53:57 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16274#msg-16274</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16274#msg-16274</link>
            <description><![CDATA[ Hi Bruce,<br />
<br />
Truespace is great! - it's a powerfull 3D-programm with tons of features, possibilities and STL-export, so would fit perfect for our needs.<br />
<br />
The tutorials are very good too, and you need them - you have much to learn until you're in. But it's much easier to adopt then blender.<br />
<br />
I'm in some german based CNC-forums with a big base of hints, informations, download-stuff and such ...<br />
<br />
It's a different comunity with similar problems and solutions, so sometimes i can exchange some hints - the biggest problem is the shear amount of informations!<br />
<br />
Viktor]]></description>
            <dc:creator>VDX</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 15:40:40 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16272#msg-16272</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16272#msg-16272</link>
            <description><![CDATA[ my bad<br />
<br />
 <br />
Thanks Viktor there was a lot mentioned what do you think of the software?<br />
<br />
Bruce]]></description>
            <dc:creator>brucew</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 14:46:57 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16271#msg-16271</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16271#msg-16271</link>
            <description><![CDATA[ Hi Bruce,<br />
<br />
brucew Wrote:<br />
-------------------------------------------------------<br />
&gt; ... it looks like no body has mentioned this software ...<br />
<br />
Look here: [<a href="http://forums.reprap.org/read.php?80,15005" target="_blank"  rel="nofollow">forums.reprap.org</a>]<br />
<br />
Viktor]]></description>
            <dc:creator>VDX</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 14:43:23 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16268#msg-16268</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16268#msg-16268</link>
            <description><![CDATA[ Found another link to some cool stuff in my search for all things "cad powered".<br />
they have some cool things listed in the software section. plus some free .stl files.<br />
<br />
<br />
[<a href="http://cnc4free.org/" target="_blank"  rel="nofollow">cnc4free.org</a>]<br />
<br />
Bruce]]></description>
            <dc:creator>brucew</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 14:23:39 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,16265#msg-16265</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,16265#msg-16265</link>
            <description><![CDATA[ just thought I would post it looks like no body has mentioned this software I found the link on the www.mechmate.com site<br />
<br />
<br />
[<a href="http://www.caligari.com/" target="_blank"  rel="nofollow">www.caligari.com</a>] the free software is called truespace. <br />
<br />
from looking at the web site it kind of looks like blender which I have been trying <br />
out.<br />
<br />
Bruce W.]]></description>
            <dc:creator>brucew</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Thu, 28 Aug 2008 13:58:12 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14441#msg-14441</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14441#msg-14441</link>
            <description><![CDATA[ Well said. BRL-CAD is in some senses in much the same position as Darwin right now; the fundamentals are great, but there's still quite a ways to go in terms of accessibility -- a distance that both are likely to traverse. I'll even go so far as to suggest that implementing a new interface for BRL-CAD is much easier than designing a widely accessible rapid prototyper. Should the current effort fail completely, there's significant enthusiasm for a new GUI within the dev team, and even from scratch, as Kyle says, such a task is minor compared to beginning from scratch as the only real competition appears to be doing.<br />
<br />
Although, there may be a simpler approach. Might one be able to take an existing open source modeling package and adapt it to support BRL-CAD, needing relatively little effort compared to writing from scratch? That could give us a more friendly GUI very quickly, which could then be further optimized for CAD use.<br />
<br />
Edit: Talked to a dev on IRC, turns out the new GUI code is in fact out there: svn co "https://brlcad.svn.sourceforge.net/svnroot/brlcad/rt^3/trunk" "rt^3"]]></description>
            <dc:creator>Ralith</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Tue, 15 Jul 2008 21:03:31 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14395#msg-14395</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14395#msg-14395</link>
            <description><![CDATA[ I agree with Forrest that RepRap should be completely novice friendly - the current status quo is unacceptable in the long run, if this project is to have a future.  Along those lines, I DON'T think that BRL-CAD in its current incarnation is an acceptable solution - as I understand it, although it is much more powerful than AoI it is almost certainly more arcane.  While that may be an acceptable tradeoff for you and me, I have no particular desire to force others to learn such an inhibitive interface.  The way to make a project grow is not to put up artificial barriers so that only the very motivated folks can get in - if you lower barriers, open the project to a wide variety of users, and maybe change the world while you're at it, the motivated folks will come. ;)<br />
<br />
In my view, any candidate to replace AoI must be BOTH more powerful and easier to use.  While BRL-CAD goes above and beyond in the first category, we all know it is very lacking in the second.  However, I completely disagree with Forrest's assessment that because it's not polished, it's not worth the time of day.  I see this software as having enormous latent potential, and the task of putting a new and intuitive frontend on it is relatively trivial compared to trying to write a new CAD package with similar functionality.  It is also an active project with many developers and upgrades going on right now, including one that *might* (emphasis on the might - they don't seem to even have any alpha code up yet) solve the GUI issue, which is the only objection to the software that I've heard yet.  And if it doesn't get finished by the end of the summer, well, maybe next year.  What's not to like?]]></description>
            <dc:creator>Kyle Corbitt</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 19:41:11 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14391#msg-14391</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14391#msg-14391</link>
            <description><![CDATA[ I would be extremely surprised if producing a new reprap and connecting it to power and a computer did not involve more work than running a single command to automatically configure a package to your environment, one to build the new software, and one to plug it in - er, install it.<br />
<br />
This also leads to the peculiar concerns of being expected to work for free rather than for help. Developing something that a technically capable person can put together and work on tends to result in improvements coming in from that person fiddling with it to make it work better, and so is exchanging work for work. Expending work to develop that thing into something that someone who is not capable or willing to become capable of such work is doing work for very little benefit - doing work for free. Distributions find other causes to do that work - sometimes simple charity, sometimes simple profit. I see no reason to say that other people should develop things for free.]]></description>
            <dc:creator>jonored</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 18:18:11 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14388#msg-14388</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14388#msg-14388</link>
            <description><![CDATA[ Ralith Wrote:<br />
-------------------------------------------------------<br />
&gt; <br />
&gt; You seem to presume that the reprap community<br />
&gt; should not be expected to complete technically<br />
&gt; advanced tasks such as compiling BRL-CAD. <br />
&gt;<br />
Nope, they shouldn't.  If you want Reprap technology to become something more than a geek fad it's going to have to be a LOT easier than that.<br />
&gt;<br />
&gt; This<br />
&gt; seems silly; assembling a reprap is far more<br />
&gt; complicated a task than building a well-maintained<br />
&gt; software package. <br />
&gt;<br />
Did you hear me suggest that building a Darwin is simple enough to get it a large following?  Darwin is a good start, but Repraps have a bunch of design iterations to go though before they get a large following.]]></description>
            <dc:creator>Forrest Higgs</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 17:44:49 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14386#msg-14386</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14386#msg-14386</link>
            <description><![CDATA[ Forest,<br />
<br />
Your opinion of modern Linux seems strange to me; this is the day in which it is available preinstalled at brick-and-mortar stores, and even (so I hear) pitched heavily by the salespeople to new computer users. Barring serious hardware support issues, an up-to-date Ubuntu install can give most users an easier time than the competition. Also, you're doing that popularity == quality thing again. I shouldn't have to explain why that's inaccurate.<br />
<br />
You seem to presume that the reprap community should not be expected to complete technically advanced tasks such as compiling BRL-CAD. This seems silly; assembling a reprap is far more complicated a task than building a well-maintained software package. You don't really need any skills to run 3 commands a web page instructs you to, but I suspect assembling even just the electronics of a reprap is no small feat for someone without relevant experience. In the end, though, this is largely moot; in a community such as this, there will always be at least a few highly capable software techs, and preparing packages and executables from sources is not terribly challenging when a project places the emphasis that this one does on an easy and reliable build process.<br />
<br />
You speak fearfully of the massive-scale modularity of BRL-CAD. This division of the package into many independent tools, libraries, and utilities is in keeping with the most valuable of Unix traditions, and one of its greatest strengths. Thanks to this, tasks such as working with its native file format are largely straightforward, as instead of writing a complex parser one can simply use that which is already available, encapsulated in a library with a simple interface. As Kyle says, this also makes the internal code itself much easier to jump into. I realize that these development tasks are not directly relevant to its practicality as a end-user CAD tool (which is getting the work it admittedly needs), but their enabling is what gives it real strength, providing a great deal of reassurance that it will not stagnate, which is a major issue with a project in as obscure a niche as this.]]></description>
            <dc:creator>Ralith</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 17:24:02 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14379#msg-14379</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14379#msg-14379</link>
            <description><![CDATA[ Kyle Corbitt Wrote:<br />
-------------------------------------------------------<br />
<br />
&gt; <br />
&gt; I'm no idealogue - I'll use whatever software gets<br />
&gt; the job done.  <br />
<br />
In a very real way, I'm not either.  I've used upwards of a dozen operating systems over the years.  IBM's with their Job Control Language (JCL) with no defaults was a living nightmare.  I also used Sun Unix for several years on Sparc workstations with good results.  Mind, the manuals for Sun Unix took up nearly two metres of shelf space, but you could do quite useful work with only a few pages in their thin summary manual.<br />
<br />
I find myself caught.  I've avoided going over to Vista because it's a resource pig without competition.  I'd planned to shift over to Linux about now, but the damned thing is still as geeky as it was when I first started watching it's progress five years ago.  Doing an informal look at my own website statistics Linux is getting about 17%, Mac OS about 8.5% and the remaining 75% Windows.<br />
<br />
Those numbers are a little canted because of the technical nature of my website.  <br />
For another, non-technical website that I look after the numbers for Linux, Mac and Windows are 4%, 10% and 86%, respectively.<br />
<br />
Clearly, Linux has a long way to go in reducing it's user hostility.  ::o]]></description>
            <dc:creator>Forrest Higgs</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 16:20:50 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14375#msg-14375</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14375#msg-14375</link>
            <description><![CDATA[ Forrest Higgs Wrote:<br />
-------------------------------------------------------<br />
&gt; Kyle Corbitt Wrote:<br />
&gt; --------------------------------------------------<br />
&gt; -----<br />
&gt; &gt;<br />
&gt; &gt; One thing that strikes me as unique and<br />
&gt; promising<br />
&gt; &gt; about this software is that rather than a<br />
&gt; &gt; monolithic application it is "a collection of<br />
&gt; more<br />
&gt; &gt; than 400 tools, utilities, and applications". <br />
&gt; &gt; <br />
&gt; <br />
&gt; That's promising?  Sounds more like a nightmare,<br />
&gt; to me anyway.  ::o<br />
<br />
<br />
Right, we know.  Kinda like Linux. ;)<br />
<br />
I'm no idealogue - I'll use whatever software gets the job done.  I run Linux at work, but my primary OS at home is Vista.  I also have a Kubuntu VM I run from Vista, and I dual boot (although  I can't remember the last time I booted my Linux partition).  I have a home server running Ubuntu as well.  However, I spend 95% of my time at home in Vista, because you're absolutely right, it's easier for many things.  I'm not advocating BRL-CAD because  I think open source apps are inherently better, but because it's the best thing I've seen out there for the price.  And yeah, the ability to run on Linux is a huge bonus over other CAD packages because I would like to spend more time in that environment - it's becoming nicer and more user-friendly every month, but I still have all the raw power of a fully integrated CLI whenever I need it.]]></description>
            <dc:creator>Kyle Corbitt</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 15:30:40 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14372#msg-14372</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14372#msg-14372</link>
            <description><![CDATA[ Kyle Corbitt Wrote:<br />
-------------------------------------------------------<br />
&gt;<br />
&gt; One thing that strikes me as unique and promising<br />
&gt; about this software is that rather than a<br />
&gt; monolithic application it is "a collection of more<br />
&gt; than 400 tools, utilities, and applications". <br />
&gt; <br />
<br />
That's promising?  Sounds more like a nightmare, to me anyway.  ::o]]></description>
            <dc:creator>Forrest Higgs</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 15:21:35 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14371#msg-14371</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14371#msg-14371</link>
            <description><![CDATA[ Forrest Higgs Wrote:<br />
-------------------------------------------------------<br />
&gt; Lord!  Linux and "building from source"!  I'd<br />
&gt; rather get tangled in poison oak.  ::o<br />
<br />
<br />
Forrest, if you look at the website under "downloads" they have nice friendly .exe files for Windows as well.  A mature project like this almost never requires Windows users to build it for themselves - they know they'll get that kind of reaction ;).<br />
<br />
Of course, the executables are similarly out of date, but my suspicion is the program hasn't changed drastically in the last two years.  And if you look at the fine print for the 7.12.4 announcement, it *does* say that this is a source-only release intended primarily for developers.<br />
<br />
-----------------------------<br />
<br />
One thing that strikes me as unique and promising about this software is that rather than a monolithic application it is "a collection of more than 400 tools, utilities, and applications".  While this means it is probably not as well integrated as some more commercial products, it also means that a hobbyist could theoretically learn about one particular module and begin improving it without having to become well acquainted with the entirety of the source code.  This generally leads to more rapid development of open source software.  "Bazaar model" and "UNIX philosophy" and all that jazz.  Of course, that is predicated on a sizable and knowledgeable userbase, which I don't think it has right now, contrary to Ralith's assertions.  But the potential is there.]]></description>
            <dc:creator>Kyle Corbitt</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 15:09:04 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14370#msg-14370</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14370#msg-14370</link>
            <description><![CDATA[ greenarrow Wrote:<br />
-------------------------------------------------------<br />
&gt; Forrest Higgs Wrote:<br />
&gt; --------------------------------------------------<br />
&gt; -----<br />
&gt; &gt; Lord!  Linux and "building from source"!  I'd<br />
&gt; &gt; rather get tangled in poison oak.  ::o<br />
&gt; <br />
&gt; To build 90% of programs in Linux, you type 3<br />
&gt; commands:<br />
&gt; <br />
&gt; ./configure<br />
&gt; build<br />
&gt; build install<br />
&gt; <br />
&gt; and that's taking the slow and steady courteous<br />
&gt; approach.<br />
&gt; <br />
&gt; Try that in windows :)<br />
<br />
<br />
LOL!  I'm reminded of the cartoon years ago where Bill Gates and the Mac freak are together and the Mac freak says, "name something that I can't do on my Mac that you can do with Windows".  Bill replied, "right click".<br />
<br />
First off, once you do a build as a developer and let your development environment do a release (I'm talking about Visual Studio here), that's it.  End users never do builds.  Indeed, when you try to talk about a build to most windows users (not developers) they don't have a clue what you're talking about.  Problem I've seen over and over in these forums and before these forums existed in Reprap is that it seems like EVERYBODY including end users of Linux lives and breathes builds.  It seems weird, creepy, geeky and worst of all silly.<br />
<br />
As to your "try that" taunt.  I've been using Visual Studio to bang out a quick app this morning.  Ordinarily, I run in my IDE, but when I want to run fully compiled code I simply go to the Build menu and select "build", "rebuild" or "publish" as indicated.  (:D<br />
<br />
I'm trying to remember the last time I got an error code on a build.  Mind, you don't try to build when you have outstanding errors in debug mode, so that's probably a bit unfair I suppose.  (:P)]]></description>
            <dc:creator>Forrest Higgs</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 14:45:18 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14367#msg-14367</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14367#msg-14367</link>
            <description><![CDATA[ Yeah, it's that they haven't been keeping their binary package for debian up to date. That doesn't matter much to the devs, or to the powerusers/testers, or the gentoo users, etc... It seems worth pointing out that the "linux download" you are referring to is a debian-derivative-specific binary package that will work on only x86 machines. To include binary packages for all configurations in use would be impractical. Partly for that reason, the standard linux installer /is/ the source tarball, and normal practice is for /distributions/ to take the tarballs and compile them for their customers. It's not unusual for a developer to not keep the convenience packages for distributions that don't include their project in their repositories up to date, and there's no real reason for them to bother - that's /not their job/. That said, if anyone wants an ebuild for BRL-CAD, I did one once and can do one again if it's not already done.]]></description>
            <dc:creator>jonored</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 13:56:30 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14365#msg-14365</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14365#msg-14365</link>
            <description><![CDATA[ Forrest Higgs Wrote:<br />
-------------------------------------------------------<br />
&gt; Lord!  Linux and "building from source"!  I'd<br />
&gt; rather get tangled in poison oak.  ::o<br />
<br />
To build 90% of programs in Linux, you type 3 commands:<br />
<br />
./configure<br />
build<br />
build install<br />
<br />
and that's taking the slow and steady courteous approach.<br />
<br />
Try that in windows :)]]></description>
            <dc:creator>greenarrow</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 13:31:19 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14361#msg-14361</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14361#msg-14361</link>
            <description><![CDATA[ Lord!  Linux and "building from source"!  I'd rather get tangled in poison oak.  ::o]]></description>
            <dc:creator>Forrest Higgs</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 11:05:58 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14357#msg-14357</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14357#msg-14357</link>
            <description><![CDATA[ davidgoodenough Wrote:<br />
-------------------------------------------------------<br />
&gt; The only possible problem with this is that the<br />
&gt; latest version is 7.12.4 but the lastest Linux<br />
&gt; download is 7.8.4.  If we are going to use new<br />
&gt; features, we need to be sure that they are going<br />
&gt; to be available to Linux users as well.<br />
<br />
<br />
Considering all development for this package took place exclusively on Linux or other Unix-based operating systems for the vast majority of its existence (it was ported to Windows relatively recently), I assume that building from source, at least, should still work to get the latest version on Linux.  But, that's just a guess, I haven't tried.]]></description>
            <dc:creator>Kyle Corbitt</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 10:35:45 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14354#msg-14354</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14354#msg-14354</link>
            <description><![CDATA[ The only possible problem with this is that the latest version is 7.12.4 but the lastest Linux download is 7.8.4.  If we are going to use new features, we need to be sure that they are going to be available to Linux users as well.]]></description>
            <dc:creator>davidgoodenough</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 06:13:21 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14350#msg-14350</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14350#msg-14350</link>
            <description><![CDATA[ Having talked with the folks on #brlcad, the sort of thing I'm talking about is somewhere between partially implemented and on the list of things to do sometime, and closely related to stuff that they're doing for the SoC. I suspect that we may end up with BRL-CAD just because of it becoming the best tool for the job in a relatively short timeframe.<br />
<br />
Of course, it won't exactly be hard to deal with, because it's got an explicit design goal of easy import from and export to almost any format out there. Lots of converters, templates to write more if we need them.]]></description>
            <dc:creator>jonored</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Mon, 14 Jul 2008 02:12:20 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14257#msg-14257</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14257#msg-14257</link>
            <description><![CDATA[ Sebastien,<br />
<br />
Ah, that makes more sense. It's a very powerful interface, but, having made my way through the first few tutorials, I agree that as-is it's probably the most awkward out there for a new user who's not willing to spend hours familiarizing himself with the documentation. However, based on that same experience, I'll say that it's nevertheless a very powerful interface, and worthy of its long history. That said, it's somewhat inappropriate for a project like reprap where we want to ensure a low barrier for entry to encourage rapid adoption and extensive modification of designs, which is why the GSoC project for a better GUI is so exciting. If that achieves the success that seems likely, we may well be left with the perfect toolset: a lossless and compact CSG file format accessible through a powerful backend which has both a straightforward and friendly and a powerful but arcane frontend, enabling users to work with whatever fits their needs and time the best.<br />
<br />
*ahem*<br />
<br />
Kyle,<br />
<br />
I'm excited to hear that someone with real CAD experience is interested too. I may think it's the coolest thing since sliced bread, but I'm just another geek with a lot of spare time; my conjecture could be a lot less solidly grounded than I think it is.]]></description>
            <dc:creator>Ralith</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Sat, 12 Jul 2008 04:17:40 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14254#msg-14254</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14254#msg-14254</link>
            <description><![CDATA[ I'm not sure how many of you saw this link, but I think that this is interesting [<a href="http://brlcad.org/d/node/23" target="_blank"  rel="nofollow">brlcad.org</a>]<br />
<br />
As a CAD user, those improvements practically have me jumping out of my seat.  If they're able to integrate any single one of those with their project it will be huge, but if all four get into the trunk it will absolutely revolutionize the usability of this program.]]></description>
            <dc:creator>Kyle Corbitt</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Sat, 12 Jul 2008 03:05:05 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14251#msg-14251</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14251#msg-14251</link>
            <description><![CDATA[ I meant that the interface for designing things wasn't mature yet.  (Although I should download it and give it another try before saying that.)<br />
<br />
Frankly, I should buy Rhino and run it under WINE and get used to a professional tool while waiting for things to improve.<br />
<br />
In other CAD news, CollabCAD is promising.<br />
[<a href="http://www.collabcad.com/" target="_blank"  rel="nofollow">www.collabcad.com</a>]<br />
The Indian government is helping fund a project to create a closed source, inexpensive CAD program that will run on Windows and *nix.   Might work out.  Wish it was going to be GPL.]]></description>
            <dc:creator>SebastienBailard</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Sat, 12 Jul 2008 02:37:25 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14244#msg-14244</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14244#msg-14244</link>
            <description><![CDATA[ Sebastien,<br />
<br />
I'm not sure where you got that impression; it's about as mature as CAD suites get. Admittedly, there's no question about its lack of user-friendliness, but that's being actively remedied by a GSoC project.<br />
<br />
BRL-CAD's original focus included things like radar profiling and ballistic vulnerability assessment; things like "will this artillery barrel explode or not?" are much more complicated questions which have never been covered. Said original focus is conducive to the creation of a good CAD suite, and BRL-CAD is developed with flexibility in mind (thus the relatively trivial nature of creating a new GUI). Finally, given the already-discussed importance of CSG for our uses, and as it's the only mature, let alone industry-proven open-source CSG modeling suite available, I think the fact that the current interface has a sharp learning curve is a relatively minor issue, and a soon-to-be-remedied one at that. Given the choice of short-term usability issues (which might well be resolved by the time any decisions made here come into effect) associated with BRL-CAD versus the long-term functionality issues associated with an immature system or a mesh modeler, I don't believe there's any question as to which is preferable.<br />
<br />
Edit: Had a thought: Most users are going to be coming in with no 3D modeling experience whatsoever, and I'm not aware of any powerful modeler, CSG or otherwise, open and free or otherwise, which is really userfriendly and lacks a steep learning curve; perhaps this shouldn't be such a major concern.]]></description>
            <dc:creator>Ralith</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Fri, 11 Jul 2008 20:15:48 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14243#msg-14243</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14243#msg-14243</link>
            <description><![CDATA[ BRL-CAD's original focus was on the the "will this artillery barrel explode or not?" side of things, and not so much on the drafting and design side, as per this<br />
usage diagram:<br />
[<a href="http://brlcad.org/gallery/s/diagrams/Industry_Diagram.png.html" target="_blank"  rel="nofollow">brlcad.org</a>] <br />
<br />
From the website, it seems as though they are working on the drafting and design side a bit, but I don't think it is mature and user-friendly yet.<br />
[<a href="http://brlcad.org/" target="_blank"  rel="nofollow">brlcad.org</a>]]]></description>
            <dc:creator>SebastienBailard</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Fri, 11 Jul 2008 19:45:30 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?12,13723,14240#msg-14240</guid>
            <title>Re: AoI Alternatives</title>
            <link>https://reprap.org/forum/read.php?12,13723,14240#msg-14240</link>
            <description><![CDATA[ Ralith :<br />
A bit of googling found <br />
[<a href="http://www.makino.com/about/article/2-1-2008/GE_Fanuc" target="_blank"  rel="nofollow">www.makino.com</a>]<br />
But I dont have time to read it ATM.]]></description>
            <dc:creator>Lampbus</dc:creator>
            <category>RepRap Host</category>
            <pubDate>Fri, 11 Jul 2008 18:02:11 -0400</pubDate>
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