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        <title>RAMPS for BeagleBone</title>
        <description>I am working on a BeagleBone Cape version of the RAMPS design, called CRAMPS.  I have a [url=http://reprap.org/wiki/CRAMPS]stub page[/url] created in the RepRap wiki, and KiCAD design files are on [url=https://github.com/cdsteinkuehler/bobc_hardware/tree/CRAMPS/CRAMPS]github[/url].  The design is based primarily on the RAMPS-FD, with changes where needed for the BeagleBone.  

The schematic is mostly complete except for assigning some I/O on the BeagleBone P8/P9 pin headers, which I will do based on the PCB layout (in progress).  I would appreciate any design review or comments on the schematic.

Features are pretty much identical to the RAMPS-FD, except for the AUX expansion connectors.  There is an SPI interface available that will work with the RAMPS-EXT extruder expansion boards, and an I2C header.  Both the I2C and SPI headers are 5V tolerant, to allow easier interfacing to existing 5V Arduino add-ons.  I plan on using pass-through connectors to support additional expansion, so the large AUX4 connector has been removed, and the AUX2 analog connector has been modified to allow direct interfacing to a 4-wire resistive touch-screen.

Questions and comments welcome!</description>
        <link>https://reprap.org/forum/read.php?13,306594,306594#msg-306594</link>
        <lastBuildDate>Sat, 06 Jun 2026 15:47:22 -0400</lastBuildDate>
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        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,805536#msg-805536</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,805536#msg-805536</link>
            <description><![CDATA[ Are there any cheaper CRAMPS boards out there?, ramps is only like 4€ but cramps is a whopping 75€?]]></description>
            <dc:creator>jeroen79</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 14 Jan 2018 09:33:38 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,661455#msg-661455</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,661455#msg-661455</link>
            <description><![CDATA[ I have made a case for the Beaglebone/CRAMPS combo. If you would like to print one you can find it on thingiverse: [<a href="http://www.thingiverse.com/thing:1532808" target="_blank"  rel="nofollow">www.thingiverse.com</a>] . If you would like one printed for you I can do that too for a modest printing fee and shipping.]]></description>
            <dc:creator>aarondiab</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 08 May 2016 01:34:16 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521919#msg-521919</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521919#msg-521919</link>
            <description><![CDATA[ I made a buffer cape using a breadboard. <br />
<br />
This cape will transfer signals between the BeagleBone, and the Stepper Drivers without sharing the same power supply. <br />
<br />
Any power surges or sparks will not reach the delicate circuitry. <br />
<br />
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<br/>]]></description>
            <dc:creator>temdood</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 16:14:48 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521874#msg-521874</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521874#msg-521874</link>
            <description><![CDATA[ If you can't get a CRAMPS, the BeBoPr++ is available from stock!]]></description>
            <dc:creator>modmaker</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 15:11:18 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521870#msg-521870</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521870#msg-521870</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>Yellobello</strong><br />
Other questiion:<br />
When I would use Machinekit togehther with the BBB.. will it be realtime linux pulsing the stepper drivers straight with the CPU´s I/O or is it using the separate microcontrollers for this task?</div></blockquote>
<br />
A bit of both, actually.  With Machinekit on the BBB, you get realtime linux doing the motion planning (servo thread typically executing at 1 KHz), but the actual step/dir pulses are generated by the PRUs (basically dual 200 MHz 32-bit on-chip microcontrollers), which is one of the reasons the BBB works _much_ better at motion control than other generic ARM Cortex-A boards.  :)]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 15:07:59 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521867#msg-521867</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521867#msg-521867</link>
            <description><![CDATA[ CRAMPS boards are available, I'm just not the one selling them.  You can buy one from Jon Elson at Pico-Systems: [<a href="http://pico-systems.com/osc2.5/catalog/index.php?cPath=5" target="_blank"  rel="nofollow">pico-systems.com</a>]<br />
<br />
As for using a RAMPS-FD, the wiring would get messy, but there's no reason you can't use a RAMPS-FD with the BBB if you know what you're doing.  The main thing to watch for is probably the analog signals (if you're going to be using the thermistor inputs).  The BBB has a 1.8V limit on the analog input pins...if you exceed this you'll fry the CPU.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 15:04:40 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521866#msg-521866</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521866#msg-521866</link>
            <description><![CDATA[ Other questiion:<br />
When I would use Machinekit togehther with the BBB.. will it be realtime linux pulsing the stepper drivers straight with the CPU´s I/O or is it using the separate microcontrollers for this task?]]></description>
            <dc:creator>Yellobello</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 15:01:48 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,521865#msg-521865</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,521865#msg-521865</link>
            <description><![CDATA[ Hey Charles,<br />
<br />
I like your work and I´d love to use your CRAMPs board, but the problem is known: It´s unavailable :-)<br />
<br />
So, I read about the option of using the RAMPS-FD board and directly wire it to  the BBB. What do you think about this? <br />
I know that the RAMPS-FD is flawed and that the flaws won´t go away by using a BBB but I think I could live with the known problems... there´s even a fix for most of the problems.<br />
<br />
I happen to have an unused RAMPS-FD arround and I just ordered a BBB... so if I unserstood this french postings correctly, It comes out to just wiring the two together.. no other parts needed...right?<br />
<a href="http://hackaday.com/2014/04/19/beaglebone-black-ramps/" target="_blank"  rel="nofollow">http://hackaday.com/2014/04/19/beaglebone-black-ramps/</a><br />
<br />
Also, what else would you recommend?]]></description>
            <dc:creator>Yellobello</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 15 Jun 2015 14:59:39 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,504597#msg-504597</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,504597#msg-504597</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>TomWS</strong><br />
Looking at the Rev. V2.1 schematic, I see you have provision for a Cape Identification EEPROM.  Is this necessary for the latest MachineKit image to recognize the cape?  If so, is the EEPROM contents documented somewhere?</div></blockquote>
<br />
The latest version is 2.2, not 2.1 (there were minor changes).  It's not necessary to program the EEPROM to use the board with Machinekit, it just loads the overlay at boot time instead of when you first run Machinekit.  If you want to program the EEPROM, example contents can be found on github:<a href="https://github.com/cdsteinkuehler/bobc_hardware/blob/CRAMPS/CRAMPS/CRAMPS.00A0.eeprom" target="_blank"  rel="nofollow">CRAMPS.00A0.eeprom</a><br />
<br />
Check the <a href="http://reprap.org/wiki/CRAMPS" target="_blank"  rel="nofollow">CRAMPS page</a> on the RepRap wiki as well, that's where I try to keep links to the latest versions of the design files.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 03 May 2015 08:56:28 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,504586#msg-504586</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,504586#msg-504586</link>
            <description><![CDATA[ Looking at the Rev. V2.1 schematic, I see you have provision for a Cape Identification EEPROM.  Is this necessary for the latest MachineKit image to recognize the cape?  If so, is the EEPROM contents documented somewhere?<br />
<br />
Thanks in advance,<br />
Tom]]></description>
            <dc:creator>TomWS</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 03 May 2015 08:40:02 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,451989#msg-451989</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,451989#msg-451989</link>
            <description><![CDATA[ The BeagleBone has support for a 4-wire resistive touch screen.  I have not used a touch screen with the 'Bone personally, but I have seen reports where many others have (but not with a CRAMPS board specifically).<br />
<br />
In addition to the built-in touch screen controller, it is possible to use USB controllers or external chips if you're low on pins.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Wed, 07 Jan 2015 06:26:23 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,451950#msg-451950</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,451950#msg-451950</link>
            <description><![CDATA[ To drive a touch screen it is best to use a purpose-built chip such as the XPT2046 or ADS7843. These have an SPI interface. There is an Arduino driver called Utouch for this chip, but the coordinates it returns are way out sometimes. I have a fixed version in my ARM-based TFT controller for 3D printers, source code is at [<a href="https://github.com/dc42/PanelDue" target="_blank"  rel="nofollow">github.com</a>].]]></description>
            <dc:creator>dc42</dc:creator>
            <category>Controllers</category>
            <pubDate>Wed, 07 Jan 2015 04:27:13 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,451877#msg-451877</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,451877#msg-451877</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>cdsteinkuehler</strong><br />
I am working on a BeagleBone Cape version of the RAMPS design, called CRAMPS.  I have a <a href="http://reprap.org/wiki/CRAMPS" target="_blank"  rel="nofollow">stub page</a> created in the RepRap wiki, and KiCAD design files are on <a href="https://github.com/cdsteinkuehler/bobc_hardware/tree/CRAMPS/CRAMPS" target="_blank"  rel="nofollow">github</a>.  The design is based primarily on the RAMPS-FD, with changes where needed for the BeagleBone.  <br />
<br />
The schematic is mostly complete except for assigning some I/O on the BeagleBone P8/P9 pin headers, which I will do based on the PCB layout (in progress).  I would appreciate any design review or comments on the schematic.<br />
<br />
Features are pretty much identical to the RAMPS-FD, except for the AUX expansion connectors.  There is an SPI interface available that will work with the RAMPS-EXT extruder expansion boards, and an I2C header.  Both the I2C and SPI headers are 5V tolerant, to allow easier interfacing to existing 5V Arduino add-ons.  I plan on using pass-through connectors to support additional expansion, so the large AUX4 connector has been removed, and the AUX2 analog connector has been modified to allow direct interfacing to a 4-wire resistive touch-screen.<br />
<br />
Questions and comments welcome!</div></blockquote>
<br />
Charles,<br />
<br />
Have you done anything on the software side for the touch screen, or only free-up the pins?<br />
<br />
I am trying to figure out what kind of driver circuit I need. <br />
<br />
My screen is like this:<br />
<br />
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<br />
<br />
-Dean<br/>]]></description>
            <dc:creator>temdood</dc:creator>
            <category>Controllers</category>
            <pubDate>Wed, 07 Jan 2015 00:15:05 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450948#msg-450948</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450948#msg-450948</link>
            <description><![CDATA[ Thanks.  That helps.]]></description>
            <dc:creator>etfrench</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 18:23:00 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450933#msg-450933</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450933#msg-450933</link>
            <description><![CDATA[ The PCB is 3.9" x 3.9" x 0.062".  The tall components on the top of the board (TO-220, fuses, Pololus) are generally under 0.75" unless you've got tall heatsinks on the Pololu drivers (the heatsinks I have stick up about as high as the TO-220's).  There are no components on the back of the board except for the P8/P9 pin headers that plug into the BeagleBone, so everything else on the back (soldered pins for the through-hole parts) is under 0.1".]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 17:26:46 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450924#msg-450924</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450924#msg-450924</link>
            <description><![CDATA[ The KiCad site is failing the download of the Windows .zip file.  I really only need the rough dimensions of a populated board in order to fit it into my drawing.]]></description>
            <dc:creator>etfrench</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 17:08:41 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450811#msg-450811</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450811#msg-450811</link>
            <description><![CDATA[ KiCAD(2013-jul-07) can export a wrl file but when I view the CAMPS board in the KiCAD 3D viewer that's a shifted plane under the board so that is also in the exported wrl file. Blender imports the wrl file and can export an stl file.  I don't know KiCAD so I have no idea what that shifted plane is or what to do with it. Attached snapshot of the KiCAD 3D view.]]></description>
            <dc:creator>Dougl</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 11:38:22 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450775#msg-450775</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450775#msg-450775</link>
            <description><![CDATA[ I don't have any 3D models of the CRAMPS board, but you might be able to get something useful out of KiCad.  If you do a 3D view of the PCB, it looks like most of the big parts are there.  I'm not sure if there's a 3D export option or not (I'm old school and do PCB design in 2 dimensions).  :)]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 09:55:24 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,450647#msg-450647</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,450647#msg-450647</link>
            <description><![CDATA[ Does anyone have an .stl or .iges drawing of the CRAMPS board?]]></description>
            <dc:creator>etfrench</dc:creator>
            <category>Controllers</category>
            <pubDate>Sun, 04 Jan 2015 00:05:27 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,415512#msg-415512</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,415512#msg-415512</link>
            <description><![CDATA[ There are 5V screw terminals you can use to power the BeagleBone.  The connection is wired directly to the 5V "barrel jack" on the 'Bone, so you can use either, depending on which is more convinent based on your available power supply.  You must supply 5V via either the barrel jack or the screw terminals for the BBB to function.  The CRAMPS board does not geneate 5V from the motor or heater supply rail.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Sat, 04 Oct 2014 18:59:19 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,415500#msg-415500</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,415500#msg-415500</link>
            <description><![CDATA[ I actually had a quesiton regarding the board that you designed that is currently being sold through Pico.  Is there a straightforward way to power the BBB from the CRAMPS board.  I see that there is a 5V.  Is that a 5V out on the board that can be used to directly power the BBB?  Also,  is the best approach for an LCD to use a breakout board like the one sold by Waveshare, the DVK530 ?]]></description>
            <dc:creator>electronlove</dc:creator>
            <category>Controllers</category>
            <pubDate>Sat, 04 Oct 2014 18:10:10 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,386547#msg-386547</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,386547#msg-386547</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>kroylar</strong><br />
What have you done with this in the newer versions of the board? Particularly, I see that a <a href="http://pico-systems.com/osc2.5/catalog/product_info.php?cPath=5&amp;products_id=35" target="_blank"  rel="nofollow">fully assembled v2.2 board is available from pico-systems</a>. What is the state of the thermistor readings at room temperature with this version?</div></blockquote>
<br />
I changed the pull-up resistor for the thermistors from 1K to 2K and I removed the diode clamp circuitry.  The thermistors are working fine, and are mostly limited by the on-board ADC performance of the BeagleBone.  Adding software filtering helps quite a bit.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Tue, 22 Jul 2014 17:20:10 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,386226#msg-386226</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,386226#msg-386226</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>cdsteinkuehler</strong><br />
The only thing not really working as expected is the thermistor inputs.  The signal levels are so low at room temperature with a 1.8V ADC range that the leakage from the protection diodes is causing measurement offsets.  I am considering simply removing the protection diodes from the next version (I have already removed them from my prototype), as I'm not sure they really help all that much.  The right way to protect the inptus is with a high input impedence insturmentation amplifier, but that costs money and adds complexity.  The design still has a 4.7K series resistor to help protect the analog inputs, which probably puts the BeagleBone about even with the Arduino Mega used with the original RAMPS (which had absolutely *NO* analog input protection at all, but the AVR is likely a bit more robust than the AM3358 on the 'Bone).<br />
<br />
If you have any strong opinions about keeping or removing the analog input protection, let me know.</div></blockquote>
<br />
What have you done with this in the newer versions of the board? Particularly, I see that a <a href="http://pico-systems.com/osc2.5/catalog/product_info.php?cPath=5&amp;products_id=35" target="_blank"  rel="nofollow">fully assembled v2.2 board is available from pico-systems</a>. What is the state of the thermistor readings at room temperature with this version?]]></description>
            <dc:creator>kroylar</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 21 Jul 2014 22:24:21 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,351551#msg-351551</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,351551#msg-351551</link>
            <description><![CDATA[ Files for V2.0 have been uploaded to github, and sent out for PCB fabrication.  I'll get the RepRap.org wiki pages updated soon.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Wed, 07 May 2014 07:48:06 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,330141#msg-330141</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,330141#msg-330141</link>
            <description><![CDATA[ Assembly instructions and ECOs are being added to the new RepRap Wiki <a href="http://reprap.org/wiki/CRAMPS1.0" target="_blank"  rel="nofollow">CRAMPS V1.0 page</a>, if you're building a board of your own.  I also have several blank PCBs available, contact me direct if you would like one.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Tue, 25 Mar 2014 22:57:46 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,318291#msg-318291</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,318291#msg-318291</link>
            <description><![CDATA[ The design is so far working mostly as expected.  I'm posting updates to the <a href="http://reprap.org/wiki/CRAMPS#Progress" target="_blank"  rel="nofollow">reprap wiki page</a>, and will try to get a video uploaded soon.<br />
<br />
The only thing not really working as expected is the thermistor inputs.  The signal levels are so low at room temperature with a 1.8V ADC range that the leakage from the protection diodes is causing measurement offsets.  I am considering simply removing the protection diodes from the next version (I have already removed them from my prototype), as I'm not sure they really help all that much.  The right way to protect the inptus is with a high input impedence insturmentation amplifier, but that costs money and adds complexity.  The design still has a 4.7K series resistor to help protect the analog inputs, which probably puts the BeagleBone about even with the Arduino Mega used with the original RAMPS (which had absolutely *NO* analog input protection at all, but the AVR is likely a bit more robust than the AM3358 on the 'Bone).<br />
<br />
If you have any strong opinions about keeping or removing the analog input protection, let me know.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Sat, 01 Mar 2014 22:19:42 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,316930#msg-316930</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,316930#msg-316930</link>
            <description><![CDATA[ As painful as the PCB layout was to do in KiCAD, it pales next to the frustration caused when trying to extract decent manufacturing data from the package.  Much of this is not the fault of KiCAD itself (it's how the library parts were setup and used), but KiCAD isn't making it any easier to deal with.<br />
<br />
Anyway, I've updated the ToDo list on github with issues I noticed while assembling the first board.  I have also <a href="https://circuithub.com/projects/cdsteinkuehler/CRAMPS" target="_blank"  rel="nofollow">imported the design into circuithub</a>.  It will be interesting to see what they come back with for an assembled cost.<br />
<br />
I've put some <a href="https://plus.google.com/106079792142766516843/posts/Uct6fseJZsa" target="_blank"  rel="nofollow">pictures of the assembled board on G+</a> if you want to see what the boards look like.]]></description>
            <dc:creator>cdsteinkuehler</dc:creator>
            <category>Controllers</category>
            <pubDate>Thu, 27 Feb 2014 09:35:49 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,315805#msg-315805</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,315805#msg-315805</link>
            <description><![CDATA[ If you want to make exports as individual you would be at disadvantage idd. But, you could make a small company for that purpose and that means when you export goods, you get back the vat you paid, and that would be probably worth it.]]></description>
            <dc:creator>NoobMan</dc:creator>
            <category>Controllers</category>
            <pubDate>Tue, 25 Feb 2014 06:52:20 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,315785#msg-315785</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,315785#msg-315785</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>NoobMan</strong><br />
US price probably does not include vat because they dont have that. EU price probably includes it, most probably all components have that included in purchase price. So the eu price is comparable if you keep track of vat. If one would want to import large quantities or merchandise from us to eu, would have to pay vat at customs, the vat in the country where the import is made. Sort of speaking, can not avoid eu vat indefinatelly nor completely.</div></blockquote>
<br />
The rules are a bit more complex. Short and simplified form: Individuals (not coorporations) in the EU will be charged 21% VAT on products from the Netherlands. Anyone from outside of the EU pays 0% VAT. VAT stands for Value Added Tax. The VAT being charged over goods you buy is calculated over the price excluding the VAT that was charged when acquiring these goods (you might have to read this sentence twice). Plus you pay VAT over the 'value' that was 'added' to the original goods. So if everything is handled properly, you never pay double VAT, but once for each amount of value that gets added.<br />
<br />
If you're an individual living in the EU (and thus have bought components including VAT) to create a product that's being sold outside the EU you have a disadvantage. In that case your product will probably be too expensive because it includes some VAT while none should have been. The disadvantage depends on the (relative) amount of value you've added. If you make 90% profit on some merchandise you bought with VAT included, the disadvantige is relatively small. However if you paid VAT over 50% of your parts, the disadvantage is significant!<br />
<br />
-- Bas]]></description>
            <dc:creator>modmaker</dc:creator>
            <category>Controllers</category>
            <pubDate>Tue, 25 Feb 2014 06:02:09 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?13,306594,315574#msg-315574</guid>
            <title>Re: RAMPS for BeagleBone</title>
            <link>https://reprap.org/forum/read.php?13,306594,315574#msg-315574</link>
            <description><![CDATA[ US price probably does not include vat because they dont have that. EU price probably includes it, most probably all components have that included in purchase price. So the eu price is comparable if you keep track of vat. If one would want to import large quantities or merchandise from us to eu, would have to pay vat at customs, the vat in the country where the import is made. Sort of speaking, can not avoid eu vat indefinatelly nor completely.]]></description>
            <dc:creator>NoobMan</dc:creator>
            <category>Controllers</category>
            <pubDate>Mon, 24 Feb 2014 17:45:27 -0500</pubDate>
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