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        <title>Perimeter loops ends</title>
        <description> Hi
Im new to Skeinforge, and therefor dont know what to do at this point... I&#039;ve got some pret nice 20x20x5mm test cubes by now..
BUT at every loop end on the outer shell (perimeter) I get an ugly missing piece of line... what I mean is when it goes from the outer to the second perimeter, I leaves a small hole in the wall... I tried to increase Jitter to 100, but now they just are all over the object.
Any setting to make them go away ?

EDIT:
Sorry but didnt take any pictures of it, will post some later today, after work</description>
        <link>https://reprap.org/forum/read.php?154,148061,148061#msg-148061</link>
        <lastBuildDate>Wed, 13 May 2026 08:59:14 -0400</lastBuildDate>
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        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,165245#msg-165245</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,165245#msg-165245</link>
            <description><![CDATA[ Try set faster feed rate on Z moving.]]></description>
            <dc:creator>radus</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Fri, 09 Nov 2012 15:24:07 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,149243#msg-149243</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,149243#msg-149243</link>
            <description><![CDATA[ DeuxVis Wrote:<br />
-------------------------------------------------------<br />
&gt; Your Clip Over Perimeter Width value is quite<br />
&gt; high.<br />
&gt; The default is 0.2, you use 1.0.<br />
&gt; Lowering it would probably remove those gaps -<br />
&gt; just make sure it's not too low or bulge could<br />
&gt; happen instead.<br />
<br />
<br />
I know it's pretty high, but I did that in an attempt to remove the blob I have at every loop start.. It didn't f<br />
Make any difference to the blob]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Sun, 19 Aug 2012 15:05:47 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,149178#msg-149178</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,149178#msg-149178</link>
            <description><![CDATA[ Your <i>Clip Over Perimeter Width</i> value is quite high.<br />
The default is 0.2, you use 1.0.<br />
Lowering it would probably remove those gaps - just make sure it's not too low or bulge could happen instead.]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Sun, 19 Aug 2012 07:58:46 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148866#msg-148866</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148866#msg-148866</link>
            <description><![CDATA[ Oozebane is useless for stepper motor extruders, it was meant for DC geared motor extruders that couldn't retract because they were too slow.]]></description>
            <dc:creator>NewPerfection</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Fri, 17 Aug 2012 22:29:31 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148734#msg-148734</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148734#msg-148734</link>
            <description><![CDATA[ I played a little with the ooze-bane and retraction, and got the following result, still having blobs some times but far less, and clip is probably the reason for the holes.<br />
<br />
attach profile as zip.<br />
<br />
<br />
<br />
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<br />
<br />
What can be seen is that most of the blob is gone now.. but was Oozebane the right setting for this problem ?<br/>]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Fri, 17 Aug 2012 10:52:15 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148648#msg-148648</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148648#msg-148648</link>
            <description><![CDATA[ DeuxVis Wrote:<br />
-------------------------------------------------------<br />
&gt; Could you share your skeinforge profile here ?<br />
<br />
<br />
When I get home I will :) approx 5 hours till..]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Fri, 17 Aug 2012 03:51:05 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148642#msg-148642</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148642#msg-148642</link>
            <description><![CDATA[ Could you share your skeinforge profile here ?]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Fri, 17 Aug 2012 02:50:13 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148565#msg-148565</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148565#msg-148565</link>
            <description><![CDATA[ Remeasured my E steps.. no change so far..<br />
But of what I can see, the problem is at every loop START.. it looks like mt extruder is putting a "blob" at the start of the loop.<br />
And that's the thing I can see sticking out on the above picture :-/]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Thu, 16 Aug 2012 13:18:43 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148502#msg-148502</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148502#msg-148502</link>
            <description><![CDATA[ Yup, noticed the bottom has raft, I was talking about the sides, that are shown as top on the picture.<br />
<br />
With this WOH of 1.6666, you are probably printing layers of 0,3 mm, aren't you ?<br />
<br />
And, mmm, IMO empirically playing with the Filament packing density is not very precise.<br />
<br />
I'd rather measure the actual length of your most often used plastic type (PLA or ABS) when doing a "extrude 100mm" command at an average extruding speed, with your hotend properly heated etc to mimic the actual printing behaviour as much as possible - and ajust the firmware e_steps value accordingly.<br />
Then switch to your less often used plastic type, redo the measuring and remember the ratio of difference (if any) for use as the FPD when needed.]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Thu, 16 Aug 2012 07:41:20 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148495#msg-148495</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148495#msg-148495</link>
            <description><![CDATA[ Havnt had the time to fix it yet :( work work work...<br />
First: you are aware that the picture is showing the side of the cubes ? so the lines on the side on this picture is my Raft leftovers<br />
<br />
But my nozzle is 0.5<br />
and its puting out 0.58 in diameter when testing it at slooooooooooow speeds in free air.<br />
my width over height is 1.67 (should be this number AFAIK)<br />
<br />
But I have ajusted my <b><u>Filament Packing Density</u></b> variable under Dimension <br />
 It should be 0.8 for ABS, but I found that 1.15 gives me the best infill..at 0.8, its putting out way to much filament]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Thu, 16 Aug 2012 07:17:17 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148481#msg-148481</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148481#msg-148481</link>
            <description><![CDATA[ So, being curious, have you managed to improve your prints regarding the wall-holes issue ?<br />
<br />
<br />
Also from looking at your parts pictures, I believe you have whether a Z and/or E steps_per_mm issue, or you are trying to print using layers heights larger than what your nozzle can properly do.<br />
What hints me in this idea is the way we can clearly see a round section of the deposited filament in your walls, if deposited properly if should be far less noticeable (nearly flat wall).]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Thu, 16 Aug 2012 06:23:06 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148189#msg-148189</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148189#msg-148189</link>
            <description><![CDATA[ Here's a picture of my "issue":<br />
<br />
<div id="div_2bfc3bf110e54ab22562e48e37eecd45"
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     style="width:500px">

  

    
      
    

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             title="IMG_20120814_212033.jpg"/>
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<br/>]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 16:41:18 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148125#msg-148125</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148125#msg-148125</link>
            <description><![CDATA[ My outer perimeters are printed at 20 to 60 mm/s depending on the object.<br />
<br />
But my non printing moves are always 150mm/s - I could probably push it more but didn't take the time to test it. The machine is a <a href="http://reprap.org/wiki/Prism" target="_blank"  rel="nofollow">Prism</a> Mendel.<br />
<br />
I Believe those non printing moves speed is one key that avoid blobs on the surface (I also use a lil retraction).<br />
<br />
IMO, you should try to disable clip, and see if that improves your hole-in-the-wall problem.<br />
If blobs appears instead, you could still enable Clip back and try to set it up properly by trial and error.]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 07:56:56 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148108#msg-148108</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148108#msg-148108</link>
            <description><![CDATA[ At which speed do you run your printer ?<br />
<br />
I have a Printrbot, and atm it running 25mm/s *0.3<br />
on perimeters]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 06:40:17 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148097#msg-148097</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148097#msg-148097</link>
            <description><![CDATA[ Yes but with nowadays machines speeds it's becoming useless and a possible source for problem like yours if not properly set up.<br />
<br />
I have it disabled, never felt a need for it - retraction and "fast" print speed is reducing blobing enough for me.]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 06:17:19 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148094#msg-148094</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148094#msg-148094</link>
            <description><![CDATA[ I'll test it later to day.. I'm off in 4 hours :)<br />
was printing that stupid cube all night changing a LOT of stuff to fix this :P<br />
<br />
isnt the idea with Clip, to remove the blobs at each loop start ?]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 05:58:30 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148083#msg-148083</guid>
            <title>Re: Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148083#msg-148083</link>
            <description><![CDATA[ Possible helps :<br />
<br />
In the "Fill" module, choose "Thread sequence" as "Loops &gt; Perimeter &gt; Infill" (will make the inside perimeters printed before the outer one, not sure if will help).<br />
<br />
Disable the "Clip" module if it's on. (I feel that might be the source of your problem).]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 05:27:58 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?154,148061,148061#msg-148061</guid>
            <title>Perimeter loops ends</title>
            <link>https://reprap.org/forum/read.php?154,148061,148061#msg-148061</link>
            <description><![CDATA[ Hi<br />
Im new to Skeinforge, and therefor dont know what to do at this point... I've got some pret nice 20x20x5mm test cubes by now..<br />
BUT at every loop end on the outer shell (perimeter) I get an ugly missing piece of line... what I mean is when it goes from the outer to the second perimeter, I leaves a small hole in the wall... I tried to increase Jitter to 100, but now they just are all over the object.<br />
Any setting to make them go away ?<br />
<br />
EDIT:<br />
Sorry but didnt take any pictures of it, will post some later today, after work]]></description>
            <dc:creator>B4Me</dc:creator>
            <category>Skeinforge</category>
            <pubDate>Tue, 14 Aug 2012 03:00:41 -0400</pubDate>
        </item>
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