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        <title>Variable Z offset for multiple material printing</title>
        <description> I&#039;m looking to print a shelled shape with a 2nd colour inner but can&#039;t work out how to programme Slic3r to do this - if I try to build an .amf file from separate .stl ones it automatically assumes the inner begins at the same level as the base of the shelled object. Is there a way of setting a Z offset for the 2nd .stl so that it sits on top of the inside of the shelled object?</description>
        <link>https://reprap.org/forum/read.php?263,433751,433751#msg-433751</link>
        <lastBuildDate>Wed, 09 Sep 2026 00:16:29 -0400</lastBuildDate>
        <generator>Phorum 5.2.23</generator>
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            <guid>https://reprap.org/forum/read.php?263,433751,436364#msg-436364</guid>
            <title>Re: Variable Z offset for multiple material printing</title>
            <link>https://reprap.org/forum/read.php?263,433751,436364#msg-436364</link>
            <description><![CDATA[ Yes, with your second object selected, click "move object button" in the right panel and then you can place your x,y,z coordinate´s model. Fisrtable you can see the another model´s Zmax in the object properties panel,  to place correctly the origin of your second model. <br />
<br />
Sorry for my bad English.]]></description>
            <dc:creator>SergioMC</dc:creator>
            <category>Slic3r</category>
            <pubDate>Tue, 25 Nov 2014 02:10:26 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,433751,433751#msg-433751</guid>
            <title>Variable Z offset for multiple material printing</title>
            <link>https://reprap.org/forum/read.php?263,433751,433751#msg-433751</link>
            <description><![CDATA[ I'm looking to print a shelled shape with a 2nd colour inner but can't work out how to programme Slic3r to do this - if I try to build an .amf file from separate .stl ones it automatically assumes the inner begins at the same level as the base of the shelled object. Is there a way of setting a Z offset for the 2nd .stl so that it sits on top of the inside of the shelled object?]]></description>
            <dc:creator>ben.ignis</dc:creator>
            <category>Slic3r</category>
            <pubDate>Tue, 18 Nov 2014 11:36:47 -0500</pubDate>
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