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        <title>Perimiters on a slope are not being detected as &amp;quot;top perimiters&amp;quot; and become too thin because of that</title>
        <description> Hello,

In attached picture 1 you can see a lego brick which perfectly illustrates the problem.
The brick is slightly rotated so the top part is not level with the printbed.

Slic3r does not yet detect the top part of the brick as &quot;top layers&quot; at this angle, but as perimiters.
As a result, no &quot;number of top layers&quot; are being printed.

The layer height in this print was 0.05mm. Printing perimiters at this angle makes them much thinner than printing them on a 90degrees vertical angle!
This is why there are holes in the top.

The only solution I could find for this problem is to make all perimiters thicker. I set the value to 4 instead of 2 perimiters, but it still was not enough.

Possible fix:
If I could manually change the angle at which slicer detects this as a top layer, that would help a lot!


The other attached pictures (2-5) show the angle when slic3r starts supporting top layers.
It happened to be 15 degrees in this example, but that value depends on layer height.
I suggest you open these images in different tabs so that you can quickly switch from one to the other. Otherwise they all look the same

Picture 6 shows another print which suffored from this problem. That print had a 0.1 layer height and 2x0.4mm perimiters</description>
        <link>https://reprap.org/forum/read.php?263,597830,597830#msg-597830</link>
        <lastBuildDate>Sun, 19 Apr 2026 13:34:04 -0400</lastBuildDate>
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            <guid>https://reprap.org/forum/read.php?263,597830,600705#msg-600705</guid>
            <title>Re: Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,600705#msg-600705</link>
            <description><![CDATA[ I am also facing this problem. Wondering if anybody has a remedy yet.]]></description>
            <dc:creator>chngyian</dc:creator>
            <category>Slic3r</category>
            <pubDate>Fri, 25 Dec 2015 07:34:03 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,597830,599435#msg-599435</guid>
            <title>Re: Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,599435#msg-599435</link>
            <description><![CDATA[ This could be a good test case if the "Extra Perimeters as needed" does not help, perhaps it needs to do it more.<br />
<br />
Note that you can submit an issue on <a href="https://github.com/alexrj/Slic3r/issues" target="_blank"  rel="nofollow">github</a> if you have a replicatable issue, with the STL and your config file..<br />
<br />
It's a bit difficult to see what's happening without viewing the extruded volume of each line.  If your test doesn't work, send me a PM if you'd like, and we'll discuss running it through my debugger. I've written a gcode viewer and debugger that will display this, given verbose gcode.]]></description>
            <dc:creator>Paul Wanamaker</dc:creator>
            <category>Slic3r</category>
            <pubDate>Mon, 21 Dec 2015 14:28:38 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,597830,599402#msg-599402</guid>
            <title>Re: Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,599402#msg-599402</link>
            <description><![CDATA[ Paul,<br />
<br />
Extra Perimiters if needed was off, I enabled it but seemingly that does not make any difference in this case. The generated Gcode is exactly the same on my test piece.<br />
About your second suggestion, I'll have to try that.<br />
<br />
Thicker perimiters indeed help, but I'd have to use at least 5 instead of 2 to fix this problem. A lot of material will be wasted because I don't need the bottom walls to be this thick :/]]></description>
            <dc:creator>FalloutBe</dc:creator>
            <category>Slic3r</category>
            <pubDate>Mon, 21 Dec 2015 13:46:21 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,597830,599384#msg-599384</guid>
            <title>Re: Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,599384#msg-599384</link>
            <description><![CDATA[ FalloutBe,<br />
There are a couple of settings that may help.<br />
<br />
- Layers and Perimeters - Extra Perimeters as needed.  Is this on already?  This is made to help with sloping walls.  Otherwise, increasing perimeters and perimeter width would make a greater thickness there.<br />
<br />
- Advanced - Bridge Flow Ratio.  You may be wondering what that could have to do with it...  I believe the <a href="https://github.com/alexrj/Slic3r/issues/393" target="_blank"  rel="nofollow">First layer over infill is applied using the Bridge Flow Ratio</a>.  You could try increasing the ratio quite a bit and see if that makes a difference in this case.  If you try it please let us know.<br />
<br />
Hope that helps.]]></description>
            <dc:creator>Paul Wanamaker</dc:creator>
            <category>Slic3r</category>
            <pubDate>Mon, 21 Dec 2015 12:57:23 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,597830,599278#msg-599278</guid>
            <title>Re: Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,599278#msg-599278</link>
            <description><![CDATA[ Interestin question... when does a wall become a roof. <br />
<br />
Maybe using a modifier on the roof would help.]]></description>
            <dc:creator>RRuser</dc:creator>
            <category>Slic3r</category>
            <pubDate>Mon, 21 Dec 2015 08:08:04 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?263,597830,597830#msg-597830</guid>
            <title>Perimiters on a slope are not being detected as &quot;top perimiters&quot; and become too thin because of that</title>
            <link>https://reprap.org/forum/read.php?263,597830,597830#msg-597830</link>
            <description><![CDATA[ Hello,<br />
<br />
In attached picture 1 you can see a lego brick which perfectly illustrates the problem.<br />
The brick is slightly rotated so the top part is not level with the printbed.<br />
<br />
Slic3r does not yet detect the top part of the brick as "top layers" at this angle, but as perimiters.<br />
As a result, no "number of top layers" are being printed.<br />
<br />
The layer height in this print was 0.05mm. Printing perimiters at this angle makes them much thinner than printing them on a 90degrees vertical angle!<br />
This is why there are holes in the top.<br />
<br />
The only solution I could find for this problem is to make all perimiters thicker. I set the value to 4 instead of 2 perimiters, but it still was not enough.<br />
<br />
Possible fix:<br />
If I could manually change the angle at which slicer detects this as a top layer, that would help a lot!<br />
<br />
<br />
The other attached pictures (2-5) show the angle when slic3r starts supporting top layers.<br />
It happened to be 15 degrees in this example, but that value depends on layer height.<br />
I suggest you open these images in different tabs so that you can quickly switch from one to the other. Otherwise they all look the same<br />
<br />
Picture 6 shows another print which suffored from this problem. That print had a 0.1 layer height and 2x0.4mm perimiters]]></description>
            <dc:creator>FalloutBe</dc:creator>
            <category>Slic3r</category>
            <pubDate>Thu, 17 Dec 2015 07:51:41 -0500</pubDate>
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