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        <title>Do CoreXY belts need to be of equal tension?</title>
        <description>Hi guysI have a bit of a dilemma here: in a corexy setup, do I have to make sure belts have the same tension on both sides?
As far as I can tell, having them adjusted differently can help squaring the top -which is notoriously difficult to square as one can&#039;t install cross bracing in there- and also (maybe) can be used for other artifacts in prints (oval circles,etc).

Please let me know your experience with proper tension in the belts.

Note: I have [url=http://www.thingiverse.com/thing:1505842]a design that does simultaneous tensioning of both belts[/url] but it has been brought to my attention that it might not be the best solution.

Thanks.</description>
        <link>https://reprap.org/forum/read.php?397,654929,654929#msg-654929</link>
        <lastBuildDate>Wed, 16 Sep 2026 14:19:05 -0400</lastBuildDate>
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        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,664400#msg-664400</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,664400#msg-664400</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
<a href="http://reprap.org/wiki/SCOUTcorexy" target="_blank"  rel="nofollow">http://reprap.org/wiki/SCOUTcorexy</a><br />
<br />
something for a start ...<br />
<br />
-how do I upload a picture for the "|image =" section in the upper right corner?<br />
Edit: I managed somehow but didn't quite get the usual way to do it</div></blockquote>
<br />
doesn't matter - it works :)<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
- or how do I bulk upload pictures for the gallery ...</div></blockquote>
<br />
it's wikimedia, there might be a script out there.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
- why don't I have the green framing around the top-right description of the machine</div></blockquote>
<br />
no idea!<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
is there a way to embed github folder for the gallery in the wiki? (so that it displays pics found in a github folder)</div></blockquote>
<br />
no - just point people at the link, i set up a gallery on my server (photon, it's available as a debian package for example) then you can see i put "go here".  basically wikimedia assumes that external links to images isn't safe, so you have to upload them.  plus, external images could disappear, or contain a license that's *not* compatible with the wiki's terms and conditions and license agreement.<br />
<br />
by uploading the images you *specifically* agreed to release them under a license that guarantees that they'll continue to be there.  many people do not think about these things, and do not realise that they're important.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Mon, 16 May 2016 09:38:17 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,660055#msg-660055</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,660055#msg-660055</link>
            <description><![CDATA[ <a href="http://reprap.org/wiki/SCOUTcorexy" target="_blank"  rel="nofollow">http://reprap.org/wiki/SCOUTcorexy</a><br />
<br />
something for a start ...<br />
<br />
-how do I upload a picture for the "|image =" section in the upper right corner?<br />
Edit: I managed somehow but didn't quite get the usual way to do it<br />
<br />
- or how do I bulk upload pictures for the gallery ...<br />
<br />
- why don't I have the green framing around the top-right description of the machine<br />
<br />
is there a way to embed github folder for the gallery in the wiki? (so that it displays pics found in a github folder)]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Wed, 04 May 2016 05:18:09 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659900#msg-659900</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659900#msg-659900</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>the_digital_dentist</strong><br />
ikcl,<br />
<br />
When designing in CAD, I start a folder for a project.  There's usually one file into which final or near final components get assembled into the overall design, and multiple files for individual component designs.  When a part design is finalized, I stop messing with it.  When it comes to big things like how to lay out linear guides for a CoreXY machine I am currently designing, I draw one layout, then make a copy of it in the same file and modify the copy for an alternative and compare the two.  The winner stays and the loser gets deleted.</div></blockquote>
<br />
i actually really like that idea - to have two versions side-by-side.<br />
<br />
i guess here the key difference is in the style of the machine.  the number of parts that i'm designing which are critically interdependent on others around them is actually really high, because i'm making a folding, stowable *compact* 3d printer.  ordinarily you would make a single part (an idler for example), it would sit in a corner, on some metal or wood, and err.... that's it.<br />
<br />
whereas what i'm doing is pushing the boundaries of available space.  i'm down to 312mm width on a 214mm printbed.  in the CAD, after designing the z-assembly, corexy and now putting in triple lead screws, i tried the "fold-down" position and f*** me i f*****g well got the f*****g front lead screw hinges wrong and they're banging into the bottom z mounts.  but i couldn't have known that until i had actually designed 90% of the parts.<br />
<br />
so this is where a constant series of iterations is *required*.  i *can't* design a single piece and expect it to be perfect first time, because:<br />
<br />
<ul><li> it is hinged so has to be designed in combination with the piece it connects to</li><li> it is a slot-fit into another piece which has to constrain x and y but be slotted in on z</li><li> it bangs accidentally into another piece which is to be designed in about 3-4 weeks time</li><li> when the hinge rotates it turns out that half-way along the rotation the piece catches on something totally unexpected</li></ul>
<br />
so basically what i am saying is: you're tackling simple projects where pieces are far enough apart so as not to have any interactions with other pieces, i'm tackling a stupidly-complex one where there are a huge number of inter-dependencies, such that i pretty much have to design everything iteratively.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
Supporting "the community" is nice and I try to contribute where I can, but I don't let "the community" determine my design choices or the CAD software I use.  My designs are for my own education and use and I don't worry about others being able to duplicate them exactly.</div></blockquote>
<br />
which is a really valid way to do it, and i think recycling of surplus machine parts is fantastic: my partner marie's father is a collector and recycler of surplus parts, and he is one of the few engineers that people go to in anchorage to get things like "aluminium engine block cracks" sorted out.  most people would write off a cracked engine block.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
  I prefer to make the best printing machine I can using whatever tools make the design and construction easiest for me.  I don't like to use printed plastic parts and I don't mind including designs that require a milling machine.  I use a lot of surplus machine parts that are unlikely to be available to someone else in the same combinations.  Someone would have to be pretty determined and have pretty deep pockets to duplicate my designs.  There's plenty that can be learned from looking at photos or CAD images (that's where I get some of my best ideas, thanks to "the community").</div></blockquote>
<br />
so this is another area where our aims and mindsets differ: i've worked on high-profile software libre projects (i was the key reverse-engineer behind samba's NT Domains and before that the Network Neighbourhood (nmbd) for example), so it's natural for me to jump straight into "how can i make this for other people to replicate oh and i'd also like to sell some kits to people as well" mode.<br />
<br />
so, realthor, that's what you need to decide, is, why are *you* designing your printer?  make that a clear goal, and, if documenting your build is one of the goals, put that on the wiki page :)<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
In the course of designing a machine I sometimes model "popular" components to check fit, clearances, etc.  I post those models to Youmagine.com.  I just posted a model of the E3D Titan extruder last week, for example, so others don't have to buy it first to determine if it's going to fit their machine.</div></blockquote>
<br />
yeah that was really helpful and i've started linking to that forum post elsewhere, where i've seen people recommending the E3D Titan, so really appreciated there, dd.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 17:07:25 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659830#msg-659830</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659830#msg-659830</link>
            <description><![CDATA[ I would only think of openscad or the programmatic type for the final job of releasing the design in the open. For everything else a visual CAD with rapid prototyping features, where I can iterate in 10 minutes 10 different designs is the best I can get. This is why i am calling DSM stellar. Otherwise I hate it for several other reasons (no TEXT tool?, no PART MIRROR -only sketchin interactive mirroring-, ...really!!!).<br />
<br />
So far I feel I am about 90% into my 3D printer design ... I have to build it, print the parts, test them, then release everything. If/when it works. Not yet, so besides a wiki for the presentation not much else. 3/4 of the designs I have put in the forums don't exist anymore :) ... so no point in uploading them to a wiki, besides what you call a source for others to see where I went wrong etc ... but basically i would call that pointless information overload. People barely look to complete/proven designs...]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 13:01:01 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659826#msg-659826</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659826#msg-659826</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
I can't write python for my CAD :) .<br />
I am using a proprietary (unfortunately) CAD and I have thousands of objects in the file ...can't easily port it over to OnShape or OpenSCad ... I have no time for that and I barely know this software (DesignSparkMechanical).</div></blockquote>
<br />
yyep... exactly - it's from years of experience working with software that i made a deliberate and conscious decision to track down "programmatic" CAD development tools.... you're now basically stuck with what you've got, and it's quite likely to be a good first design learning experience.<br />
<br />
_my_ first major bit of 3D CAD design was about 5 years ago, with mm3d, where i basically did over 5,000 points *entirely* by hand with a mouse.  at some point i woke up from a kind of.... fugue-like dream, weeks had passed and i went "i must be nuts!!! aaaaagh!  i am *never* doing this again!" - and that's why i thought about how to do this in a much better way: it was when i tracked down openscad, then pyopenscad, then developed pyopenscadspline as a tool to drastically reduce the number of points.needed, and to be able to manage the entire CAD using a git repository.<br />
<br />
it's a totally different technique that helps me keep my sanity.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
I usually just delete whatever objects I notice are bad design or have some fault or need replacing, otherwise I modify that object. Not many options to revert back a change</div></blockquote>
<br />
well that's pretty s**t if you're used to revision control, isn't it?  but if you've never _used_ fine-grained revision control then i would imagine that, not knowing how much easier that is, you'd never get frustrated at the necessity of chucking out entire swathes of work... because you'd consider it "normal"... me i'd just go f*****g nuts at the time and effort wasted compared to the application of software development techniques.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
 but on the other hand this software is stellar at fast prototyping, it's very easy to redo something, if not very complicated. I haven't had many issues with it so far but I'd like to switch to something open source in the near future ... I have my eyes on <a href="http://www.mattkeeter.com/projects/antimony/3/" target="_blank"  rel="nofollow">Antimony</a> for some time but haven't had the chance to dive into it.</div></blockquote>
<br />
you're talking here to a very unusual engineer, who is a cross-over between the hardware and software worlds.  the only proprietary programs that i use for any kind of CAD work is for PCB design, because software libre tools right now are basically not up to the job: no design rules, no checks, no verification.... gaah.  pttoey.<br />
<br />
whereas 3D naturally lends itself to using software to generate the 3D objects, and it's only when you get to "Boeing 747" style product development, where you *need* to document exactly what kind of nut and bolt fitted into Revision 374 of the part that goes in the toilet (i mean that literally), that you really really need some of the horrendous mind-bending excruciatingly-complex proprietary 3D CAD software available today.<br />
<br />
... but for everything else: find something you like and can tolerate, and go with it.  honestly if it needs a mouse, they're all the same as far as i'm concerned: they're all something i'd personally never use, so am not the best person to advise you.  i have tried blender btw - it worked but god was it hard work.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 12:49:44 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659739#msg-659739</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659739#msg-659739</link>
            <description><![CDATA[ ikcl,<br />
<br />
When designing in CAD, I start a folder for a project.  There's usually one file into which final or near final components get assembled into the overall design, and multiple files for individual component designs.  When a part design is finalized, I stop messing with it.  When it comes to big things like how to lay out linear guides for a CoreXY machine I am currently designing, I draw one layout, then make a copy of it in the same file and modify the copy for an alternative and compare the two.  The winner stays and the loser gets deleted.  The same thing happens in the individual component files, so each file evolves as new ideas are tried and rejected.  The process is slow enough as it is, and documenting every rejected change/idea would turn designing the machine from slow fun into a genuine PITA.  Unlike software projects, no one is ever going to need to "unwind" my design so all that documentation would be a waste of effort.<br />
<br />
Supporting "the community" is nice and I try to contribute where I can, but I don't let "the community" determine my design choices or the CAD software I use.  My designs are for my own education and use and I don't worry about others being able to duplicate them exactly.  I prefer to make the best printing machine I can using whatever tools make the design and construction easiest for me.  I don't like to use printed plastic parts and I don't mind including designs that require a milling machine.  I use a lot of surplus machine parts that are unlikely to be available to someone else in the same combinations.  Someone would have to be pretty determined and have pretty deep pockets to duplicate my designs.  There's plenty that can be learned from looking at photos or CAD images (that's where I get some of my best ideas, thanks to "the community").<br />
<br />
In the course of designing a machine I sometimes model "popular" components to check fit, clearances, etc.  I post those models to Youmagine.com.  I just posted a model of the E3D Titan extruder last week, for example, so others don't have to buy it first to determine if it's going to fit their machine.<br />
<br />
I use DesignSpark Mechanical because it is very fast and very easy.  I don't care if the CAD files aren't compatible with more "professional" or "open source" CAD programs that some people in "the community" prefer.  If someone wants to look at my work they are welcome to install DSM and take a look (it's free).  Otherwise, the images captured from CAD and the photos will have to serve as inspiration.]]></description>
            <dc:creator>the_digital_dentist</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 08:33:20 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659677#msg-659677</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659677#msg-659677</link>
            <description><![CDATA[ I can't write python for my CAD :) .<br />
I am using a proprietary (unfortunately) CAD and I have thousands of objects in the file ...can't easily port it over to OnShape or OpenSCad ... I have no time for that and I barely know this software (DesignSparkMechanical).<br />
<br />
I usually just delete whatever objects I notice are bad design or have some fault or need replacing, otherwise I modify that object. Not many options to revert back a change but on the other hand this software is stellar at fast prototyping, it's very easy to redo something, if not very complicated. I haven't had many issues with it so far but I'd like to switch to something open source in the near future ... I have my eyes on <a href="http://www.mattkeeter.com/projects/antimony/3/" target="_blank"  rel="nofollow">Antimony</a> for some time but haven't had the chance to dive into it.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 06:27:13 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659647#msg-659647</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659647#msg-659647</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
Wow, I don't understand anything from there ... I'm completely unfamiliar with wikis. I'll have to do some reading.</div></blockquote>
<br />
just experiment.  and by copying another page it's pretty obvious what does what - no need to "read" - you can just infer what you need from the clear results shown by copying and iteratively editing a page.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
Edit: nice documenting there.... trying to get my head around it.<br />
<br />
Edit: Do I need to PM an admin to open a page for me? </div></blockquote>
<br />
nnope.<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
<br />
How do I do it otherwise? I'll copy the code from your link and start from there.</div></blockquote>
<br />
usual way that i use is, go to the "edit" button then you'll see a link at the top.  change the URL - replace sandwich200 with "{insert your printer name}" in the *actual URL*, then hit "save".  <br />
<br />
the other ways are a pain i find, things like "go search for the page, first, and you will be presented with an option to create it" - ick :)]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 05:18:25 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,659645#msg-659645</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,659645#msg-659645</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>the_digital_dentist</strong><br />
If you start posting stuff to wikis every time you make a change to something, you'll be spending all your time posting stuff to wikis and none of it developing your project.  I tend to save the documentation at the end of a project so I don't waste time documenting things that change a lot throughout the process.</div></blockquote>
<br />
dd: from 20 years of experience in developing software, i've found that the complete opposite is the case.  the more complex the project, the more critical it has been to make even cursory notes about even the smallest change.  yes you are right about not going to extremes, but to give you an example, i am deliberately using pyopenscad to auto-generate the scad files which are then shown in 3D in openscad.  i am creating the entire model in *python*.  to repeat: the entire CAD model of the sandwich200 is an object-orientated PYTHON program.  what that means is, i can use a git repository to commit each and every single change, i can add a comment on the commit message, and i can do a "diff" where i can revert each commit, and also see clearly what i did in the past, and why.<br />
<br />
so if i make a MISTAKE i can SEE WHAT I DID WRONG.   i can correct it... without having to abandon an entire revision which may be inter-dependent on weeks or months of work.  i can go, "hmm, i moved that over, that moved as a consequence, that bit had to shrink, it was all 3-4 weeks ago, what did i do, and how can i revert it?  oh, i know - i'll look through the git log and find out!"<br />
<br />
and you know what?  i absolutely cringe at the thought of how people have to do CAD design _without_ this kind of extremely detailed note-taking and easy-to-find change logging.  how does everyone else manage: don't tell me.... they have dozens of ZIP archives of the same project or something???  because that's completely insane - how can you do a visual "diff" to find a single set of micro-changes that are needed to be reverted because of a mistake??<br />
<br />
then, also, just having notes - for myself - about what i'm doing, why i'm doing it - this is just good project management practice for complex projects.<br />
<br />
if however you have a better memory than me, or your build is simpler, then yes, i can see how it would be possible to hold the working design in your head, and to not need to keep any ongoing documentation.<br />
<br />
the other perspective i see on this is, it doesn't matter if it "slows things down", it's just a courtesy to others in the community to invite them to take a look, now and in the future.  i learned a great deal from reviewing some of the more detailed builds where they had created ongoing notes and photos, and, personally, i'd like to return the favour.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Tue, 03 May 2016 05:15:49 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658914#msg-658914</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658914#msg-658914</link>
            <description><![CDATA[ [<a href="http://rogerdudler.github.io/git-guide/" target="_blank"  rel="nofollow">rogerdudler.github.io</a>]<br />
<br />
Very, very quick overview of git, git workflow, and common tasks.<br />
<br />
Then learn the incredibly simple "markdown" language that is common to github, and you can publish your project with history, documentation and 8x10 color glossy photos with circles and arrows and a paragraph on the back of each one explaining what it is.  B)-]]></description>
            <dc:creator>grat</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 22:27:43 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658909#msg-658909</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658909#msg-658909</link>
            <description><![CDATA[ Not changes but Goals, etc ...the bird view stuff ... + a few pictures ...<br />
I believe a git is best to sync with the project folder on my computer. But I don't have experience with git either :) ... yet]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 21:25:53 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658847#msg-658847</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658847#msg-658847</link>
            <description><![CDATA[ If you start posting stuff to wikis every time you make a change to something, you'll be spending all your time posting stuff to wikis and none of it developing your project.  I tend to save the documentation at the end of a project so I don't waste time documenting things that change a lot throughout the process.]]></description>
            <dc:creator>the_digital_dentist</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 16:01:42 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658817#msg-658817</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658817#msg-658817</link>
            <description><![CDATA[ Wow, I don't understand anything from there ... I'm completely unfamiliar with wikis. I'll have to do some reading.<br />
<br />
Edit: nice documenting there.... trying to get my head around it.<br />
<br />
Edit: Do I need to PM an admin to open a page for me? How do I do it otherwise? I'll copy the code from your link and start from there.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 14:27:20 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658797#msg-658797</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658797#msg-658797</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
no worries, those are good points. I'll try to learn how to use the wiki and start a page for ScoutCore.I'd rather document and change a single page than cluttering the forums anyway.<br />
<br />
it's a confusing environment to choose between instructables, github, reprap wiki, thingiverse, etc ... Is there a CoreXY category in the wiki? I might need some guidance to it :-s<br />
<br />
BTW:: @lkcl : <a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97" target="_blank"  rel="nofollow">the sketchfab model</a> is <a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97#download" target="_blank"  rel="nofollow">downloadable</a> should you want to study it in your STL renderer of choice. Here's the download link again: [<a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97#download" target="_blank"  rel="nofollow">sketchfab.com</a>]<br />
<br />
Edit: as far as I can see, the reprap wiki is very poor with the documentation of the successful builds I am seeing on the forums (G&amp;C, Vulcanus, FuseBox, etc ...none of these already built, tested and proven ones is there)</div></blockquote>
<br />
que? eh?? no comprenndo!  [<a href="http://reprap.org/mediawiki/index.php?title=Sandwich200&amp;action=edit" target="_blank"  rel="nofollow">reprap.org</a>] and search in there for "tag:CoreXY".  i believe it's just that you're not familiar with wikis, whereas i've been using them for... errr... 15 years i think, am a contributor to wikipedia, and even wrote a wiki server in python a long time ago... anyway, yes, FuseBox is definitely there: it's how i found it.<br />
<br />
basically, the way i see it is, if someone can be bothered to actually document their build properly, it says to me that they have a sound and responsible engineering and project management head on their shoulders (even if they're only project-managing themselves).<br />
<br />
can i suggest start by literally cut/pasting either the Fusebox or the Sandwich200 page - don't for goodness sake bother typing out all that crud yourself - and then just wipe 98% of the words, leave the headings you want, change a few words in the description and intro, and then fill in the rest later.  save the page often (because you can).  you have the right (under the terms of the license of material on the wiki) to do exactly that, so copy away.<br />
<br />
and, honestly, don't be concerned - at all - about "being in the public eye" - very few people actually notice when people edit wiki pages, you actually have to go and poke people with a stick to get them to notice, such as blogging about it (blerrrgh, still can't get used to that word...).<br />
<br />
so just use it for your own sanity, just like you clearly noticed already: the "info" around the forums quickly gets unmanageable.  oh - another suggestion, use the "Discussion" link to store any amount of notes you want (don't pollute the actual page), drop http links to forum messages you particularly want to keep track of and so on.  it's there as a publicly-accessible resource, but so few people understand that they have the absolute freedom to use it and make their lives easier!<br />
<br />
instructables: instructables is *definitely* for afterwards.  it's as the domain name says: it's to *instruct* others.  that *is* for when you've completed the build.<br />
<br />
github (or better an actual libre service such as gitlab), that's for version control of the project files.  BOM, CAD files (if they actually check in to git properly - don't commit binary files to a git repository!!!!), and so on.<br />
<br />
thingiverse.... i really don't like the fact that makerlabs f*****d everyone over by secretly registering patents of *PUBLICLY* discussed ideas in reprap forums - other people's prior art basically - and then used those to pull the wool over the eyes of VCs, then disappeared from all the public forums because everyone in the maker community was *really* pissed with them.  f*****rs.   at least youmagine is not run by deceitful people.<br />
<br />
anyway.  youmagine (and other sites like it) are basically exactly the same as instructables, except focussed specifically on 3d printing.  so again, one definitely for *after* a build.<br />
<br />
but wikis - wikis are specifically there for the collation and sane management of information.  work-in-progress documentation, notes, categorisation, comparison, discussion (even with yourself!), and so on.  very *very* useful.  i mean, take a look here - there's like... 50 edits since 4th april for goodness sake: [<a href="http://reprap.org/mediawiki/index.php?title=Sandwich200&amp;action=history" target="_blank"  rel="nofollow">reprap.org</a>]  <br />
<br />
ok enough]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 13:32:31 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658611#msg-658611</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658611#msg-658611</link>
            <description><![CDATA[ no worries, those are good points. I'll try to learn how to use the wiki and start a page for ScoutCore.I'd rather document and change a single page than cluttering the forums anyway.<br />
<br />
it's a confusing environment to choose between instructables, github, reprap wiki, thingiverse, etc ... Is there a CoreXY category in the wiki? I might need some guidance to it :-s<br />
<br />
BTW:: @lkcl : <a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97" target="_blank"  rel="nofollow">the sketchfab model</a> is <a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97#download" target="_blank"  rel="nofollow">downloadable</a> should you want to study it in your STL renderer of choice. Here's the download link again: [<a href="https://sketchfab.com/models/ff954ba45829481c851d82fc753eaa97#download" target="_blank"  rel="nofollow">sketchfab.com</a>]<br />
<br />
Edit: as far as I can see, the reprap wiki is very poor with the documentation of the successful builds I am seeing on the forums (G&amp;C, Vulcanus, FuseBox, etc ...none of these already built, tested and proven ones is there)]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 30 Apr 2016 03:05:06 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658558#msg-658558</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658558#msg-658558</link>
            <description><![CDATA[ [editorial note: many apologies for the huge number of edits, the word p a n d o r a, which is used in the open project known as o p e n p a n d o r a . org, is apparently BANNED by the reprap sysadmins!  not f***.  not bulls*** - all words i used and then edited out - but p a n d o r a - a word used in an open hardware project!  utterly ridiculous.  i had to use a binary search on save-edit-save, cutting out 1/2 the reply, then 1/4, then 1/8th, then down to individual sentences, finally homing in on the quotes prohibited quotes word.  so, anyway, that's why there are 4 - now 5 - edits.  4 iterations of a binary-search algorithm to find one word in a few hundred. not bad :) anyway.  sysadmins: wtf?? ]<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
sorry - i don't use proprietary software (so am not going to download a file i can't edit or view... because it's proprietary), and likewise a proprietary browser plugin is required to view the model in a web browser, so i got a very unclear 2D render - from a fixed perspective - which i could not do any zoom or rotate on.</div></blockquote>
<br />
You only need a modern open source browser with OpenGL ...or something like this. I use latest Firefox, so open source too.</div></blockquote>
<br />
 i use debian (iceweasel) - i've never had it work with opengl.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
understandable then that without any kind of specifications in the usual places (best place for which is the reprap wiki) i would assume quite a lot.  sorry!</div></blockquote>
I don't dare to write in a wiki about something I haven't yet demonstrated or prototyped...soryy it might be a while until I have one.[/quote]<br />
<br />
 the wiki's there so that you can dare to do exactly that.  i put about 3 entries of 3d printers that i was contemplating building (and then abandoned) before i finally settled on the sandwich200.  i've worked in public for about 20 years, now, on mailing lists, then wikis when they became popular, and i find them *really* important as a tool for *me* to keep track of things.<br />
<br />
 the abandoned entries: they're not even demonstrated or prototypes.  it's a very common mistake made by people who are not familiar with libre and open concepts, to assume that people are going to... shock-horror... they criticise you because... shock-horror, you *didn't provide a fully working product*!!!  f  that: it's nonsense.   people *want* to know how you went through the design process.  look at what's happening here on the forum: you're getting a huge amount of advice and help, right?<br />
<br />
 ... but forums are, frankly, a effing pain to actually track down information - they're actually worse than useless.  google the "akula device".  on a wiki somewhere that i found (with difficulty) someone refers you to a schematic on page SEVEN HUNDRED AND THIRTY of a similar forum (same source code) to this one.  page 730 for god's sake!  and there's another 300+ pages of discussion after that one.  how in god's green earth is anyone going to *ever* find anything useful amongst a THOUSAND pages - pages! not comments - a thousand PAGES of comments.  it's AOL BBS "me-too" postings all over again.<br />
<br />
 basically unless you happen to be reading and happen to be involved directly at the time, finding anything useful on a forum is either vastly time-consuming or is completely useless.  it's utterly disorganised, and it's hit-and-miss even to try to use google to find proper advice.<br />
<br />
 and that's why we have articles, wiki's and... i really don't like the word ever since it took over from the straightfoward simple word called "diary" - quote blogs quotes.  in those, we have comprehensive information, which doesn't move about, and is reasonably organised.  wikis in particular are *really* important because the information is structured, and can be evolved over time to reflect the development process as it progresses, whereas articles and quotes blogs quotes cannot really be changed (or moved) without causing a great deal of hassle right across the entire internet.<br />
<br />
<br />
 people *want* to see the progress that you're making - look up the open p a n d o r a project some time, to see the incredibly valuable mistakes  that they documented, saving others doing similar projects *enormous* amounts of time, money and more, and helped reduce risk.<br />
<br />
 to learn is to make mistakes and correct them, and people in this community *really* want to collaborate and help each other out: it's exciting, and it's a pretty exclusive thing we're doing.  how are you going to do that if A you haven't told anyone what you're doing because you're "afraid" of wikis and B you use the forums in an unstructured way (as we all do) but *only* the forums, so that it's impossible for anyone to "catch up" with what you've done?  that severely limits the scope of the number of people who are ever going to help you - or learn from what you did - or improve on it, doesn't it?<br />
<br />
apologies, i'm not just speaking to you when writing this :)]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Fri, 29 Apr 2016 19:14:42 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658220#msg-658220</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658220#msg-658220</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
sorry - i don't use proprietary software (so am not going to download a file i can't edit or view... because it's proprietary), and likewise a proprietary browser plugin is required to view the model in a web browser, so i got a very unclear 2D render - from a fixed perspective - which i could not do any zoom or rotate on.</div></blockquote>
<br />
You only need a modern open source browser with OpenGL ...or something like this. I use latest Firefox, so open source too.<br />
There is no need for proprietary plugins to see the Sketchfab 3d model.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
understandable then that without any kind of specifications in the usual places (best place for which is the reprap wiki) i would assume quite a lot.  sorry!</div></blockquote>
I don't dare to write in a wiki about something I haven't yet demonstrated or prototyped...soryy it might be a while until I have one.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Fri, 29 Apr 2016 03:38:58 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,658174#msg-658174</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,658174#msg-658174</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
Sometimes I wonder what link have I directed you to :) ...or that I'm lost in translation.<br />
<br />
I have no threaded rods, I only have belts for X, Y and Z. </div></blockquote>
<br />
sorry - i don't use proprietary software (so am not going to download a file i can't edit or view... because it's proprietary), and likewise a proprietary browser plugin is required to view the model in a web browser, so i got a very unclear 2D render - from a fixed perspective - which i could not do any zoom or rotate on.<br />
<br />
understandable then that without any kind of specifications in the usual places (best place for which is the reprap wiki) i would assume quite a lot.  sorry!<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
Anyways those are more difficult to spot unless I'll someday make a video about it.</div></blockquote>
<br />
yes.  imagine you have a 2560x1600 screen, images come out very small (even if they're hi-res)  you've allocated about 10-15 seconds to look at an image.  it's late at night, so the brightness on the LCD is turned right down.  the only way to get detail to people is to zoom *right* in, filling the entire image with really rather boring close-ups of exactly and pretty much only the part that you want to grab their attention with.  repeat that quite a lot :)]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Fri, 29 Apr 2016 01:08:16 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,656166#msg-656166</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,656166#msg-656166</link>
            <description><![CDATA[ Sometimes I wonder what link have I directed you to :) ...or that I'm lost in translation.<br />
<br />
I have no threaded rods, I only have belts for X, Y and Z. <br />
X&amp;Y are CoreXY arrangement. <br />
Z is GT2 belt with 0.9deg motor and 3 linear rods guides for the bed.<br />
<br />
XY stage has several adjustment options: Y Rods square clamps and the 4-point-adjustment for the moving parts and also XY motors square clamps that can go up and down on Z and left to right on their mounts.<br />
<br />
Z stage is 3 rods which are inserted right into the square tubing for their upper ends and have the 4-point-adjustment screws at the lower end, for adjusting vertical and parallel position. The Bed Platform is also having some features that can take lots of errors, from Z Smooth Rods misalignment due to drill bits run-off while drilling the square tubes to the Bed Support T(ee) build errors. Anyways those are more difficult to spot unless I'll someday make a video about it.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sun, 24 Apr 2016 06:08:23 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,656112#msg-656112</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,656112#msg-656112</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
OK, your concerns are valid with different builds. So, to stop linking other designs and make room for deviating the discussion, here's the Sketchfab link to my printer STL:<br />
<br />
[<a href="https://sketchfab.com/models/78a14f34b52f49f99eeccc5c2d562336/embed" target="_blank"  rel="nofollow">sketchfab.com</a>]</div></blockquote>
<br />
niiiice.   oo, triple linear z-rails and dual z-threaded rods, niice.  oh.  left and right z-rails: you'll get seesaw effects on those, around the back z-rod.  push one side down, the other will go up.  take a look at page 7 of the Fusebox forum for some discussion on how to arrange an aluminium L-shape across the back, to stop that happening.  the other way, which would work well, would be to put in 3 z-threaded rods (and use a belt at the bottom instead of 2 or 3 steppers - save on a stepper motor.<br />
<br />
sooOoo... you have at the front bar-rod-bar and at the back rod-bar-rod, drop a GT2-20 onto the NEMA17 then a flexible 5-to-8 coupler on top of that (check it but i think there should be room...) - something like that...  then the 2 threaded rods on one side will stabilise the corners... you miiight not need the middle linear rods at the back... because the 2 linear rods at the front would stop shear and sideways motion...<br />
<br />
sorry i'm thinking out loud here :)<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
I am in the process of moving the corexy steppers' vertical members (columns) outside to have a symmetric arrangement so I will upload a slight variation soon but this one is good enough to see what's straight, what's level, etc. I can tell you from the start that the line of belt coming/going to the X Carriage bearings are dead straight and that the bearings on X carriage, Idler and motor pulley are perfectly arranged vertically.</div></blockquote>
<br />
aaawesome.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
Edit: btw, both motor mounts and idler mounts can be adjusted vertically by sliding them on the vertical members before tightening the square clamp on the alu tubing.</div></blockquote>
<br />
mmm... that's just a temptation for people copying the build to get it utterly wrong.  if you've no intention of having people copy your design then that need not be a concern.  up to you.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sun, 24 Apr 2016 02:51:04 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,656082#msg-656082</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,656082#msg-656082</link>
            <description><![CDATA[ OK, your concerns are valid with different builds. So, to stop linking other designs and make room for deviating the discussion, here's the Sketchfab link to my printer STL:<br />
<br />
[<a href="https://sketchfab.com/models/78a14f34b52f49f99eeccc5c2d562336/embed" target="_blank"  rel="nofollow">sketchfab.com</a>]<br />
<br />
I am in the process of moving the corexy steppers' vertical members (columns) outside to have a symmetric arrangement so I will upload a slight variation soon but this one is good enough to see what's straight, what's level, etc. I can tell you from the start that the line of belt coming/going to the X Carriage bearings are dead straight and that the bearings on X carriage, Idler and motor pulley are perfectly arranged vertically.<br />
<br />
Whatever observations you have please let's make on the actual design as I am not building neither a smartrapcore nor the frax:)<br />
<br />
Edit: btw, both motor mounts and idler mounts can be adjusted vertically by sliding them on the vertical members before tightening the square clamp on the alu tubing.<br />
<br />
Cheers.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 23:08:15 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,656060#msg-656060</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,656060#msg-656060</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
let me be absolutely clear: the statement that you have made is 100% wrong.  if you do not believe me, and cannot work it out in your mind that the tension in the belts will vary as the carriage goes back and forth if the belts are not directly aligned and at 90 degrees when coming out of the x-ends, then you will find out *why* this matters so much when it comes to actually trying to print.</div></blockquote>
<br />
I thought I was pretty clear that the lines of belt that come and go from the X carriage should be straight. <br />
</div></blockquote>
<br />
apologies, you didn't.  now you have.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
That is common sense I never disputed that. I have them dead straight in my design. I am talking about the outer line, the line that goes from motor to idler... .</div></blockquote>
<br />
okay. good.  because that guy making the smartrapcore alu... well... he's been told, but didn't listen.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
 If you are saying that that one should be dead straight too then I can't argue because I don't have hands-on experience but I can't see how that one would cause any change in tension.</div></blockquote>
<br />
the outer bearings (the outer return path), are fine, but for goodness sake make sure they're dead level with all the other bearings.  only put the bearings for one belt in the exact same XY plane, absolutely no variation in height.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
The system I am using is exactly this one:<br />
<br />
<div id="div_a702bc8d5d1857132d4b6a5e4572c02e"
     class="mod_embed_images_extended"
     style="width:554px">

  

    
      
    

    <div id="imagediv_a702bc8d5d1857132d4b6a5e4572c02e" class="mod_embed_images_image"
         style="width:554px; height:400px">

    

    <a href="http://is.gd/SHrFdX">
        <img src="/forum/thumbcache/bf9/25a/1c5/6c1/d85/627/b89/2ee/a36/943/73_800x400.png"
             width="554"
             height="400"
             id="image_a702bc8d5d1857132d4b6a5e4572c02e"
             alt=""
             title=""/>
    </a>

    

    </div>

    <div class="mod_embed_images_info " id="info_a702bc8d5d1857132d4b6a5e4572c02e"
      style="display:block">
      <a id="link_a702bc8d5d1857132d4b6a5e4572c02e" href="http://is.gd/SHrFdX"></a>
    </div>

  

 </div>


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<br />
<br />
Smartracore, Frax 3D and several others seem to use this design:<br />
<div id="div_0ee8e4ca5261d00181537d5a2a83c556"
     class="mod_embed_images_extended"
     style="width:639px">

  

    
      
    

    <div id="imagediv_0ee8e4ca5261d00181537d5a2a83c556" class="mod_embed_images_image"
         style="width:639px; height:400px">

    

    <a href="http://frax3d.com/wp-content/uploads/2015/08/CoreXY-Frax3D-31.jpg">
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             height="400"
             id="image_0ee8e4ca5261d00181537d5a2a83c556"
             alt="CoreXY-Frax3D-31.jpg"
             title="CoreXY-Frax3D-31.jpg"/>
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    </div>

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      <a id="link_0ee8e4ca5261d00181537d5a2a83c556" href="http://frax3d.com/wp-content/uploads/2015/08/CoreXY-Frax3D-31.jpg">CoreXY-Frax3D-31.jpg</a>
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</div></blockquote>
<br />
well, looking up "smartrapcore" designs, two out of two that i found online were a complete f***-up as far as actually being capable of printing anything accurately.  i worked out that one of them i found would actually have a whopping FOUR PERCENT variation in the length of objects it printed as the head moved from one end of travel to the other.  the other one was also a f***-up a the guy had put the GT2-20 motor gear higher than the idler bearings.  it was hard to tell from the photos if he'd got them level with the x-ends but at the very least the upper and lower edges of the belt will be under different tensions by a tiny amount - tiny but enough to cause the belt to "ride" up and down on the bearing during travel.  the consequences of that are well-known but include wear-and-tear on the belts, as well as minor variations in belt tension, and in extreme cases the belt coming *off* the idlers.<br />
<br />
now, on that smartrapcore forum, the guy who posted "i designed a smartrapcore alu", that was over eight months ago.  he has lots of people saying "wow, cool!  yeah i'm making one!" and "yeah i'm copying your design!", it's not until months later that someone pointed out that the belt layout is f*****d.  and did he listen?  no.  he said "surely that's not important, is it???" and the reply was "you can work that out with some calculations".  no response - no questions, no "thank you".<br />
<br />
so you say that you are going to copy "smartrapcore" - i am not really sure that's a very good idea, as there appear to be too many people who are completely clueless.  just like with the original reprap, where to "fix" the z-issues the guy doing the demo stuck his thumb on the printbed in the middle of a print and went "there!  it's fixed!".... let me be diplomatic and not finish the sentence... :)<br />
<br />
in short, what i'm saying is, it's best that you know *why* you're doing what you're doing, from engineering principles, as opposed to copying someone else without understanding why they chose to do what they're doing.  and picking a design that has *no background* - no explanation as to the decisions and provenance - is really, really asking for trouble.  so, for this "smartrapcore", can you actually find a document which describes in full how it was designed and why the various design decisions were made?<br />
<br />
with the Fusebox, there was at least some description of the design decisions, and they made sense to me.  Alex_F had documented much of what he'd done, and had documented the revisions he'd made.   the bits where he was having trouble after 4 revisions, turns out we're still discussing how to fix those on page 7 of the Fusebox forum.... but hey, that's the way it goes.<br />
<br />
btw, on that Frax3D picture, the distance between the blue "start" and "end" are so far apart that i'd be concerned about "twisting" - which would manifest as side-wall loading on the linear bearings.  the red will be the same.  on the sandwich200v2 i endeavour to take this into account by lining up the "start" and "end" points of the belts directly underneath each other.  it means that the "blue" and "red" bearings are slightly offset on the X-End (by the width of one bearing) so that the "blue" and "red" belts travel directly one above the other.  i'm doing a vertical x-rod arrangement for the v2 so i feel it matters more.<br />
<br />
i seem to recall that you've chosen a vertical x-rod arrangement as well, so this is something that you should probably look at, as well.<br />
<br />
... in other words, for the design that you've chosen, neither of those two are good examples for you to follow.  in the Fusebox, Alex_F chose to use one bolt to hold 2 bearings in each X-end.  the distane between the two belts as they head towards the carriage is therefore 16mm (he uses 625 bearings).  and that's.... i feel that that's close enough not to cause side-wall loading on the carriage's linear bearings, especially as he uses LM8LUUs.  with two LM8UUs, you *will* get side-wall loading, resulting in clatter, wear, and, ultimately, damage to the bearings *and* the bars.  i've heard of at least one person managing to do that.<br/>]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 20:21:49 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,656006#msg-656006</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,656006#msg-656006</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>lkcl</strong><br />
let me be absolutely clear: the statement that you have made is 100% wrong.  if you do not believe me, and cannot work it out in your mind that the tension in the belts will vary as the carriage goes back and forth if the belts are not directly aligned and at 90 degrees when coming out of the x-ends, then you will find out *why* this matters so much when it comes to actually trying to print.</div></blockquote>
<br />
I thought I was pretty clear that the lines of belt that come and go from the X carriage should be straight. That is common sense I never disputed that. I have them dead straight in my design. I am talking about the outer line, the line that goes from motor to idler... . If you are saying that that one should be dead straight too then I can't argue because I don't have hands-on experience but I can't see how that one would cause any change in tension.<br />
<br />
The system I am using is exactly this one:<br />
<br />
<div id="div_02b3e4fc10e0db25f71392878c1558fc"
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<br />
<br />
Smartracore, Frax 3D and several others seem to use this design:<br />
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<br/>]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 15:15:01 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655958#msg-655958</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655958#msg-655958</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
Yes, a bit harder, but I like that :). It also gives the possibility to overcome many build errors, which I believe a DIYer with a hacksaw and a cordless drill will make. Not everybody will have factory cut aluminum extrusions and maybe they are not absolutely needed in all situations... but hey, if they are cheap enough people will not complicate their lives with ALU tubes anyway.<br />
<br />
Regarding the dead straight lines of belt I admit they look good, but they are again not necessary. As I said, as long as the teeth don't catch on each other it's fine.<br />
</div></blockquote>
<br />
let me be absolutely clear: the statement that you have made is 100% wrong.  if you do not believe me, and cannot work it out in your mind that the tension in the belts will vary as the carriage goes back and forth if the belts are not directly aligned and at 90 degrees when coming out of the x-ends, then you will find out *why* this matters so much when it comes to actually trying to print.<br />
<br />
i have that ability to visualise in 3 dimensions: most of the time i can apply it correctly and not make mistakes, but having *already* made the mistake of not aligning the belts i can tell you that it is a simple and undeniable fact of physics and mechanics that in order to have constant tension without variation on the two belts, the belts *MUST* go through *EXACTLY* 90 degrees when going round the x-end idler bearings and they MUST be ABSOLUTELY dead-level in the XY plane at all times.<br />
<br />
i realise you may feel that it doesn't matter: i'm telling you, you're 100% wrong.  been there, done it, cursed a lot at the waste of PLA from a faulty set of idler bearing holders, and started again.]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 12:59:40 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655922#msg-655922</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655922#msg-655922</link>
            <description><![CDATA[ Yes, a bit harder, but I like that :). It also gives the possibility to overcome many build errors, which I believe a DIYer with a hacksaw and a cordless drill will make. Not everybody will have factory cut aluminum extrusions and maybe they are not absolutely needed in all situations... but hey, if they are cheap enough people will not complicate their lives with ALU tubes anyway.<br />
<br />
Regarding the dead straight lines of belt I admit they look good, but they are again not necessary. As I said, as long as the teeth don't catch on each other it's fine.<br />
<br />
Regarding having the belts give the same "note" when punged, thus needing separate adjustment mechanisms, I will at least try the single/common tensioning system because I really believe that having the same length of belts and crocheting them symmetrically through the CoreXY pathway and gripping them at the same teeth at the X Carriage will ultimately end up with them being the same tension. Then one only has to tension them even more to ensure a smooth operation.<br />
<br />
Anyway, my question is answered. Just to summarize, it's better to have belts at the same tension than t use them at different tensions to made up for un-square frames. Better to have other mechanisms to adjust frame squareness.<br />
<br />
Thanks all for your answers, this can continue as a discussion for the finer details and other related issues, of course.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 11:59:22 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655902#msg-655902</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655902#msg-655902</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
1) My setup is just like Smartrapcore regarding the belts lines. Only the side of the motor belt that goes to the Y Carriage and the side of the belt that goes from the idler to the Ycarriage need to be dead straight. The other side, the outer long belt doesn't need to be parallel with anything. It only needs to not catch on itself when the Y carriage approaches the idler. I am pretty sure I have that ok, if not else at least because Smartrapcore works.</div></blockquote>
<br />
mmmm.... this doesn't inspire me with confidence that you understand how critical the belts need to be directly in line, in both X Y *and* Z on all four points where the belt comes out of the x-ends.  Alex_F's Fusebox is what tipped me off to a good design:  to give you an idea of what *not* to do, i found a photo online of someone's smartrapcore alu, here it is:<br />
<br />
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<br />
<br />
now take a look in the top left corner, at the left GT2 gear.  trace the belt: i realise it's hard to tell from photos, but can you see that the belt in that photo is sloping *downwards*?  on the right side you can see the belts get closer together!   now, i believe it may actually be the outer part of the belt - non-critical - that's not aligned, but this one, oh my god....<br />
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<br />
<br />
please for god's sake don't do that :)  can you see how, when the carriage would be on the right, the right (shorter) belt would, due to pythagoras theorem, actually need to be *longer* due to the offset???  this is what i was talking about where, if you get this wrong the belts will be slack at one point and over-tight at the ends.<br />
<br />
wark-wark... faillll....<br />
<br />
<br />
ok so here's 2 dead-straight belts,  both pictures are taken from above, you can see that at either end the belt as it comes out of the x-end goes *exactly* 90 degrees.  this is absolutely, absolutely, 100% cast-iron absolute without fail absolute, absolute critical.<br />
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<br />
<br />
then, also, this is taken from the side (sorry the perspective is distorting things slightly), but again, you can see, no Z-direction drop in the belts.  again, this is absolutely critical on the inner belt... which (doh) is hidden behind the outer one because i took the photo dead-level with the top belt... sorry.  anyway you can see this is the "offset" design, which i copied from Alex_F's Fusebox - the left belt is offset by some 16mm from the right belt, but they DO NOT drop AT ALL.  both belts are ENTIRELY in the XY plane.<br />
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<br />
<br />
this one, then, shows that the one belt (top one) doesn't drop at all (stays in the XY plane), look towards the end of the photo, notice how the belt remains parallel with its return path (as it heads towards the idler in green)<br />
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<br />
<br />
but yes, you're right: you *can* "dip" the outer part of the belt, or make it go non-perpendicular.... it's the parts of the belt that go into the x-ends that is critical and must be perfectly aligned... but with an offset design, why bother risking it?<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
<br />
2) If both lengths of belt are equal and the frame is square then adjusting them independently would only make room for error (ex: different tensions in each of them due to human error, like thinking you hear the same tone when "striking the chord"</div></blockquote>
<br />
well... there's 2 belts, so that's kinda an unavoidable procedure.  personally i'd be happy with, if the belt came from the same source, if the note was the same after pulling them both equally a bit hard (to even out any inequalities), to "punnggg" them.  i know purists and engineers who would freak out at that, but hey :)<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
3) I have a lot of adjusting elements, from the clamps themselves that can "slide" on the square tubing to the Y Rod hole which is larger than the diameter of the rod and fine adjustment can be done by turning the screws in the 3(or 4)-point-adjusting mechanism.<br />
<br />
The design challenge I have now is designing a jig (3d printed + metal bushings) to drill the tubes at precise positions and at straight angles so that when fastening the frame everything comes up square.<br />
The other challenge is developing a "procedure" to make everything straight and square.</div></blockquote>
<br />
yyyeah, you made life a bit harder for yourself that it needs to be, and you're setting people up for getting it wrong by not copying or following the procedure.  much better to get the design right and hard-code the correct setup into the actual parts, don't you think?<br/>]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Sat, 23 Apr 2016 11:09:52 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655552#msg-655552</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655552#msg-655552</link>
            <description><![CDATA[ 1) My setup is just like Smartrapcore regarding the belts lines. Only the side of the motor belt that goes to the Y Carriage and the side of the belt that goes from the idler to the Ycarriage need to be dead straight. The other side, the outer long belt doesn't need to be parallel with anything. It only needs to not catch on itself when the Y carriage approaches the idler. I am pretty sure I have that ok, if not else at least because Smartrapcore works.<br />
<br />
2) If both lengths of belt are equal and the frame is square then adjusting them independently would only make room for error (ex: different tensions in each of them due to human error, like thinking you hear the same tone when "striking the chord"<br />
<br />
3) I have a lot of adjusting elements, from the clamps themselves that can "slide" on the square tubing to the Y Rod hole which is larger than the diameter of the rod and fine adjustment can be done by turning the screws in the 3(or 4)-point-adjusting mechanism.<br />
<br />
The design challenge I have now is designing a jig (3d printed + metal bushings) to drill the tubes at precise positions and at straight angles so that when fastening the frame everything comes up square.<br />
The other challenge is developing a "procedure" to make everything straight and square.]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Fri, 22 Apr 2016 10:43:15 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655513#msg-655513</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655513#msg-655513</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>realthor</strong><br />
I find it very difficult to add a tensioning system elsewhere in the corexy path. I don't have pockets/slots in the motor mounts that would allow adjusting tension. I have designed slots for lateral adjustment so I ensure square belts for the corexy setup. Adding perpendicular slots to those is close to impossible.<br />
<br />
[attachment 76848 ScoutCoreXY-XYSteppers_MountsAreAdjustable2.png][attachment 76849 ScoutCoreXY-XYSteppers_MountsAreAdjustable3.png]<br />
<br />
So I have finally decided to add it straight to the X carriage. One bolt+nut is not such a weight penalty. And you have the advantage that with that single bolt+belt-gripper-slide you adjust both belts' tension.</div></blockquote>
<br />
that would work.  bit of a pain to set up, but it would work.  err.. you've got the slots the wrong way round.  you can't tension the belt with those!  oh, btw for goodness sake make sure that the belt lines up:<br />
<br />
[attachment 76903 Untitled.png]<br />
<br />
if you get that alignment wrong, you're f*****d.  what happens is that the x-carriage belt *changes length* - which will change the tension (causing damage to parts) as well as creating inaccurate prints.  GET IT RIGHT basically :)  been there, designed idlers that were in the wrong place *sigh*....<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />
But I got the advice on google groups that I should be able to adjust both belts independently which is for me quite surprising.</div></blockquote>
<br />
you _need_ to be able to adjust both belts independently, so that on the outer equal-length parts of the 2 belts you get the same "pungggg" note out of them.  make sure you design the idlers so that the distance between turn-points *is* equal, so that you can do exactly that.<br />
<br />
<blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br /> The fact that one can square the top plane of a corexy printer using belt tension is a happy surprise but if that brings artifacts in the print due to different tensions in the belts than it's not such a sweet deal. </div></blockquote>
<br />
absolutely correct it would be bad.  it's a bit like the reprap demo my friend went to, years ago, he asked how to get the bed level, and the guy doing the demo came over, and stuck his thumb on the corner of the bed - whilst it was printing - and went, "there! sorted!".  from then on he was shocked to have been made aware that there were complete idiots in the reprap community, whom people were quite happily following without a single ounce of actual thought going on in their own heads.<br />
<br />
in this case, changing the tension on the belts to "correct" non-square (rhomboid) planes risks just moving one rhombus of badly-engineered construction to another part of the build.  and also ending up with artefacts due to different elasticity properties of the two belts.<br />
<br />
baaad :)<br />
<br />
the point is: design and construct the corexy top so that it *is* square, and the rods *are* absolutely perpendicular and parallel to something.<br />
<br />
no, you shouldn't even be attempting to put the belts *on* the corexy top until you're absolutely absolutely dead-certain that the damn top of the frame - xrods and yrods - are dead square.  in the Fusebox design what Alex_F did was he made the yrod holders "movable".  they're bolted in to the rails, there are slots in the extrusion, so setup is a pain but it's doable.  basically you put the x-carriage at one end, tighten up (not completely) the y-rod bolts there, then move the x-carriage to the other end, tighten up (not completely) the bolts there, then move back again, and lock the y-rod bolts down solid, move back again, lock the other end y-rod bolts down.  but you *HAVE* to have a square corexy frame even before you start that.<br />
<br />
this is how nophead did the belt tensioners on the mendel90:<br />
<br />
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    <a href="https://bryanseger.files.wordpress.com/2013/06/20130610-092147.jpg">
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<br />
<br />
you can see there's a bolt which moves that D-shape, that's how you get to adjust the tension, ta-daaa.<br />
<br />
for equalising tensioning, the Fusebox design is quite cute, there are some teeth on the carriage, you just slot the belt in and ta-daaa, belt's in.  wrong tension?  take it out, move the belt up one notch, drop it in... ta-daaaa, correct tension.  i didn't like the "fixed width" that he had, i wasted about 6m of PLA trying to print 2 carriages, then wasted 4 HOURS drilling them out with a screwdriver.... discussion's here....  [<a href="http://forums.reprap.org/read.php?397,557542,645179#msg-645179" target="_blank"  rel="nofollow">forums.reprap.org</a>]<br />
<br />
that's worked out very well - the M2 nut and bolt tend to drop out if you're not careful, but... yeah, just... be careful and patient :)<br />
<br />
anyway here's a close-up photo of the sandwich200v1 carriage:<br />
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    <a href="http://lkcl.net/3dprinters/portable.sandwich200/rev1/1200x900/IMG_0118.jpg">
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<br/>]]></description>
            <dc:creator>lkcl</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Fri, 22 Apr 2016 09:00:56 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655249#msg-655249</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655249#msg-655249</link>
            <description><![CDATA[ I find it very difficult to add a tensioning system elsewhere in the corexy path. I don't have pockets/slots in the motor mounts that would allow adjusting tension. I have designed slots for lateral adjustment so I ensure square belts for the corexy setup. Adding perpendicular slots to those is close to impossible.<br />
<br />
[attachment 76848 ScoutCoreXY-XYSteppers_MountsAreAdjustable2.png][attachment 76849 ScoutCoreXY-XYSteppers_MountsAreAdjustable3.png]<br />
<br />
So I have finally decided to add it straight to the X carriage. One bolt+nut is not such a weight penalty. And you have the advantage that with that single bolt+belt-gripper-slide you adjust both belts' tension.<br />
<br />
But I got the advice on google groups that I should be able to adjust both belts independently which is for me quite surprising. The fact that one can square the top plane of a corexy printer using belt tension is a happy surprise but if that brings artifacts in the print due to different tensions in the belts than it's not such a sweet deal. <br />
<br />
Hence my thread here...]]></description>
            <dc:creator>realthor</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Thu, 21 Apr 2016 15:13:51 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?397,654929,655189#msg-655189</guid>
            <title>Re: Do CoreXY belts need to be of equal tension?</title>
            <link>https://reprap.org/forum/read.php?397,654929,655189#msg-655189</link>
            <description><![CDATA[ For a while I've been thinking of ways for me to easily tension my belts, and have a way to look over and just know.  Here's what I've been thinking about, envision this.<br />
<br />
Start with your standard CoreXY setup, without the belts installed yet.<br />
Motor mounts slide and are adjustable with a thumb screw, thumb screw pulls motor mount away from opposite idler, thus tensioning the belt if were installed<br />
Currently open so the motor is at 3/4 it's full range of motion, 3/4 the distance the mount will allow it to move towards the opposite idler as it will allow.<br />
Sliding portion of motor mount will allow attachment of a spring scale (<a href="http://www.amazon.com/dp/B016QVMO32?psc=1" target="_blank"  rel="nofollow">like</a>), the other end attached to the frame.<br />
<br />
When placing the belt, install it so it barely touches the motor pulley.<br />
Zero out the scale<br />
Then crank the thumbscrew to the proper tension for the belt.<br />
<br />
Maybe even have an adjustable screw on the opposite side to tighten up against the motor mount so it doesn't move.<br />
<br />
Complicated to explain, but I don't think to implement.<br />
<br />
Edit: Or some implementation thereof, I thought about putting it on the carriage but decided it'd be unnecessary moving mass.]]></description>
            <dc:creator>blt3dp</dc:creator>
            <category>CoreXY Machines</category>
            <pubDate>Thu, 21 Apr 2016 12:56:26 -0400</pubDate>
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