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    <channel>
        <title>Errors in Mendel STL files</title>
        <description> Hello Reprappers,

I&#039;m printing Mendel parts from STL files with a Rapman. I convert STL to gcode with Skeinforge. On two pieces, I get annoying errors from this program:

For y-bearing-180-inner_2off.stl, I get


This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
587 [354] [185, 205]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
18.9600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
369 [180] [139, 146]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
19.3600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
596 [363] [128, 191]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
19.7600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
596 [363] [128, 191]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
20.1600000381

And for y-bearing-180-outer-left_1off.stl:


This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
626 [341] [189, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
10.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
767 [469] [189, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
10.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
767 [469] [189, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
11.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
647 [363] [63, 84]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
11.65
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
647 [363] [63, 84]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.05
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
13.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
769 [469] [245, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
13.65
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
769 [469] [245, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.05
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
15.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
15.65

In either case, the holes of the part are clogged, and there is something broken in the shape.

Do you know how I can solve this problem?

Thanks.

Gérard</description>
        <link>https://reprap.org/forum/read.php?4,28979,28979#msg-28979</link>
        <lastBuildDate>Tue, 16 Jun 2026 10:58:19 -0400</lastBuildDate>
        <generator>Phorum 5.2.23</generator>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,31722#msg-31722</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,31722#msg-31722</link>
            <description><![CDATA[ I just spent an hour trying to get one of these files to work.  Could someone check the corrected files into sourceforge?  I downloaded them <a href="http://reprap.svn.sourceforge.net/viewvc/reprap/trunk/mendel/mechanics/solid-models/cartesian-robot-m4/printed-parts/" target="_blank"  rel="nofollow">here</a>.]]></description>
            <dc:creator>mccoyn</dc:creator>
            <category>Reprappers</category>
            <pubDate>Thu, 17 Dec 2009 21:01:02 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,30263#msg-30263</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,30263#msg-30263</link>
            <description><![CDATA[ Sorry, I meant thicker, not wider.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Wed, 18 Nov 2009 11:39:39 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,30258#msg-30258</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,30258#msg-30258</link>
            <description><![CDATA[ Yes, I have. I've added a new slightly wider version of z-drive-pulley-rim_4off.stl, that I've called z-drive-pulley-rim_4offN.stl.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Wed, 18 Nov 2009 08:10:40 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,30254#msg-30254</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,30254#msg-30254</link>
            <description><![CDATA[ Has anyone made a collection of mendel files that are already flipped, because I've found most of the bigger parts are upside down.]]></description>
            <dc:creator>letsburn00</dc:creator>
            <category>Reprappers</category>
            <pubDate>Wed, 18 Nov 2009 06:46:11 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29109#msg-29109</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29109#msg-29109</link>
            <description><![CDATA[ Wow, 6 months! I'm not surprised, but it's long. Perhaps I'll do that some day, but, for the moment, it's nice to meet someone with your skills.<br />
<br />
And good luck for your RepStrap. Beginning with scanners is not common.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 21:28:38 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29107#msg-29107</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29107#msg-29107</link>
            <description><![CDATA[ Blender is harder to learn, but for me it feels more natural than any other program, even against the pro packages like 3D Max and Maya.  I got into Blender because it was the only program for which a complex plugin called PyPrp which essentially allows you to design a world with puzzles for the game Uru from Cyanworlds.<br />
Blender took me around 6 months of tutorials, a couple of hours a day 2 - 3 times a week.<br />
<br />
I'm building a RepStrap based on two old scanners because i'm a robo nut, can't be too bothered to redesign it, will do after the printer is made, i've st myself till December to get it finished, else i'll ask Vik to just print out Mendel parts for me (backup plan).]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 20:51:25 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29101#msg-29101</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29101#msg-29101</link>
            <description><![CDATA[ Thanks again.<br />
You are certainly right, but, when I tried to learn a little of Blender, I found it much more dificult than AOI.<br />
<br />
Do you plan to build a Mendel?]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 18:43:39 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29099#msg-29099</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29099#msg-29099</link>
            <description><![CDATA[ Bed Spring fixed.<br />
<br />
I had to remake the mesh because of the irregularities in the mesh, plus I fixed the small errors that Blender makes with CSG modelling (non manifested vertices).<br />
<br />
This version is now correct with the same dimensions, with no &gt; 45 degree overhangs<br />
<br />
Let me know of any other problems<br />
<br />
AoI in my opinion is not being improved, or if it is, its being improved at an unbelievably slow rate, Blender is much more powerful, with features native to it that can fix problems, but Blender does have its own bugs which will be fixed, eventually]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 18:08:54 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29098#msg-29098</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29098#msg-29098</link>
            <description><![CDATA[ Thank you very much. I've tried to do it myself, but didn't understand what to do.<br />
I also can't understand why parts that look correct in AOI, and that are made by specialists, don't export correctly in STL format. Is it the exporter module that fails?]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 18:02:18 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29095#msg-29095</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29095#msg-29095</link>
            <description><![CDATA[ Here is the Y bearing, though the bed-spring will take some work to fix.<br />
The y bearing had missing faces.<br />
<br />
The bed spring is intact as a complete mesh, but it will not be printable due to the fact that it has unprintable overhangs &gt; 45 degrees, so i'll fix that later this arvo]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 17:11:23 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29079#msg-29079</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29079#msg-29079</link>
            <description><![CDATA[ Yes, great! It works.<br />
Could you also have a look to these files, which have similar problems?<br />
<br />
y-bearing-180-inner_2off<br />
bed-spring_4off<br />
<br />
Thanks.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 06:54:39 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29077#msg-29077</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29077#msg-29077</link>
            <description><![CDATA[ I've fixed them, and skeinforge reports no errors back for me.]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 04:11:37 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29076#msg-29076</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29076#msg-29076</link>
            <description><![CDATA[ Yep, found the problem, the problem is that there are missing faces so it can't work out how solid it is<br />
<br />
I'll fix them]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sun, 25 Oct 2009 03:39:54 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29073#msg-29073</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29073#msg-29073</link>
            <description><![CDATA[ I'll look at those files tonight with blender as I can check the normals and missing faces easily]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sat, 24 Oct 2009 18:59:57 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29068#msg-29068</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29068#msg-29068</link>
            <description><![CDATA[ y-bearing-180-outer-right_1off seems very strange too. I'm not sure, but I think there are problems inside.<br />
bed-spring_4off gives a division by zero with Skeinforge and the result with the reprap program looks very odd.<br />
<br />
Do you get the same problems ?<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sat, 24 Oct 2009 17:51:01 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29064#msg-29064</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29064#msg-29064</link>
            <description><![CDATA[ Well, my ideas were wrong! There are really errors in the two files y-bearing-180-inner_2off and y-bearing-180-outer-left_1off in Mendel's set of RP parts. I can't convert them to gcode files without getting clogged holes and broken shapes. I used both Skeinforge and the Reprap program on the original STL files, and got similar results.<br />
<br />
Help!<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sat, 24 Oct 2009 16:16:49 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29053#msg-29053</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29053#msg-29053</link>
            <description><![CDATA[ What I forgot to say is that when doing CSG boolean operations in Blender, it creates problems in which direction the normals go.<br />
<br />
I've also had this error with correct normals but, some new edges created overhang, again Blender has problems with CSG, and I think they are bugs that have been fixed for Blender 2.5]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Sat, 24 Oct 2009 05:20:39 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29031#msg-29031</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29031#msg-29031</link>
            <description><![CDATA[ No, I used AOI.<br />
<br />
Well, I've still not verify this point, but I think that I understand the problem now. I wanted to rotate the object, for a correct printing without overhang. But, instead of rotating the original object, in AOI format, I loaded and used the STL files. Therefore, I think that small errors have accumulated.<br />
I'll have some time soon to test this idea.<br />
<br />
Thanks anyway.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Fri, 23 Oct 2009 15:42:56 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,29030#msg-29030</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,29030#msg-29030</link>
            <description><![CDATA[ I'm not sure which programs you have, but I know that this error comes up after modelling with Blender, when you do CSG boolean operation]]></description>
            <dc:creator>Grogyan</dc:creator>
            <category>Reprappers</category>
            <pubDate>Fri, 23 Oct 2009 15:04:28 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,28982#msg-28982</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,28982#msg-28982</link>
            <description><![CDATA[ Thanks.<br />
<br />
I'll see that tomorrow.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Thu, 22 Oct 2009 20:12:03 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,28981#msg-28981</guid>
            <title>Re: Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,28981#msg-28981</link>
            <description><![CDATA[ from your description, sounds like internal faces of drill holes are missing or something.. open up in AoI or blender or something and have a look, they should both have some way of finding missing faces]]></description>
            <dc:creator>Triffid_Hunter</dc:creator>
            <category>Reprappers</category>
            <pubDate>Thu, 22 Oct 2009 20:01:15 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?4,28979,28979#msg-28979</guid>
            <title>Errors in Mendel STL files</title>
            <link>https://reprap.org/forum/read.php?4,28979,28979#msg-28979</link>
            <description><![CDATA[ Hello Reprappers,<br />
<br />
I'm printing Mendel parts from STL files with a Rapman. I convert STL to gcode with Skeinforge. On two pieces, I get annoying errors from this program:<br />
<br />
For y-bearing-180-inner_2off.stl, I get<br />
<br />
<pre class="bbcode">
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
587 [354] [185, 205]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
18.9600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
369 [180] [139, 146]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
19.3600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
596 [363] [128, 191]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
19.7600000381
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
596 [363] [128, 191]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
20.1600000381</pre>
<br />
And for y-bearing-180-outer-left_1off.stl:<br />
<br />
<pre class="bbcode">
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
626 [341] [189, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
10.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
767 [469] [189, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
10.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
767 [469] [189, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
11.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
647 [363] [63, 84]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
11.65
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
647 [363] [63, 84]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.05
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
12.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
106 [38] [84, 85]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
13.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
769 [469] [245, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
13.65
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
769 [469] [245, 265]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.05
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.45
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
14.85
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
15.25
This should never happen, there is a hole in the triangle mesh, each edge should have two faces.
789 [491] [85, 260]
Something will still be printed, but there is no guarantee that it will be the correct shape.
Once the gcode is saved, you should check over the layer with a z of:
15.65</pre>
<br />
In either case, the holes of the part are clogged, and there is something broken in the shape.<br />
<br />
Do you know how I can solve this problem?<br />
<br />
Thanks.<br />
<br />
Gérard]]></description>
            <dc:creator>gerard94</dc:creator>
            <category>Reprappers</category>
            <pubDate>Thu, 22 Oct 2009 19:23:05 -0400</pubDate>
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