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        <title>How to edit Thingiverse STL files</title>
        <description>Since STL files contain meshes.  What&#039;s the best way the modify a Thingiverse design?

Is there a way to convert the STL files to simple 3D geometric object so it can be modified?</description>
        <link>https://reprap.org/forum/read.php?80,118385,118385#msg-118385</link>
        <lastBuildDate>Tue, 06 Oct 2026 14:17:47 -0400</lastBuildDate>
        <generator>Phorum 5.2.23</generator>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,868452#msg-868452</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,868452#msg-868452</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>dlc60</strong><br />
Blender can do cool stuff.  Unfortunately, you need to be an expert before you can be a beginner!<br />
There are no manuals to speak of, people's advice assumes you already know how to drive it, and the user interface is horrific.  You know, Open Source. :)<br />
<br />
I have done some useful stuff with it, but heck, I tried for an hour just to change the UI colors to something other than gray text on black background...And failed.<br />
<br />
Folks need to stop adding stuff to it and start making it usable (IMO).<br />
<br />
DLC</div></blockquote>
<br />
If you think so, you didn't find the correct Youtuber for you. There are plenty of videos and courses "learning Blender from scratch".<br />
Videos always say press some Hotkey but nobody tells you that those hotkeys are on the menu bar, so the first time He uses that hotkey, He should teachs you where it is. You can forget that hotkey, but you will not forget where is the menu option.<br />
<br />
I understand what you said and I agree with you on some aspects. Interface has been changed 3 times since I started with it. It is not a problem for me, my workflow is exactly the same in all versions.<br />
<br />
<u>Do you know that each text box where you type numbers is a calculator in blender?</u> You can introduce expression like "34.86*2" (to duplicate size) or "sin(45)" (if you like) <br />
<br />
<u>Do you know you can turn around selection?</u> I can not move my camera around an object if I don't use that preference. A few people use that tool, select a vertice and then orbit with middle mouse button around it, I love it!.<br />
<br />
<br />
<br />
Yes, you need to master blender and then, you start again as a noob discovering something that is 15 years implemented and nobody told you :)]]></description>
            <dc:creator>Lepes</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Wed, 04 Mar 2020 05:46:45 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,868440#msg-868440</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,868440#msg-868440</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>Lepes</strong><br />
Edit: OMG, I didn't see the second page of this thread facepalm!<br />
<br />
<br />
To be honest, Blender is not the best software if you know nothing about it, although I encourage to learn it because:<br />
- It's Open Source<br />
- It's free<br />
- It can do whatever you want: Split, modify, create, measure it, animate things and create a video, etc.<br />
- It has a great and big community (infinite information, lots of free plugins)<br />
- There are infinite tutorials on Youtube, for any user level.<br />
<br />
Keep in mind that there are 2 differents kind of software to create/modify STL:<br />
- CAD software: FreeCad, SolidWork<br />
- organic modelling: Blender, Rhinoceros, etc..<br />
<br />
If you don't like blender, just search on Youtube. I really don't know your level on those softwares, so maybe the one I suggest is not for you.<br />
<br />
Some Examples: <br />
[<a href="https://www.youtube.com/watch?v=ndQTn8mCweA" target="_blank"  rel="nofollow">www.youtube.com</a>]<br />
[<a href="https://www.youtube.com/watch?v=CZFYnneEwhM" target="_blank"  rel="nofollow">www.youtube.com</a>]</div></blockquote>
<br />
Blender can do cool stuff.  Unfortunately, you need to be an expert before you can be a beginner!<br />
There are no manuals to speak of, people's advice assumes you already know how to drive it, and the user interface is horrific.  You know, Open Source. :)<br />
<br />
I have done some useful stuff with it, but heck, I tried for an hour just to change the UI colors to something other than gray text on black background...And failed.<br />
<br />
Folks need to stop adding stuff to it and start making it usable (IMO).<br />
<br />
DLC]]></description>
            <dc:creator>dlc60</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 03 Mar 2020 18:03:47 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,868439#msg-868439</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,868439#msg-868439</link>
            <description><![CDATA[ I use TinkerCAD to hack Thingiverse STL files.  You can do some very sophisticated things with TinkerCAD.  Play around with it and see.<br />
<br />
DLC]]></description>
            <dc:creator>dlc60</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 03 Mar 2020 17:59:12 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,868436#msg-868436</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,868436#msg-868436</link>
            <description><![CDATA[ I use Tinkercad simple, free online Cad editing program.]]></description>
            <dc:creator>Roberts_Clif</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 03 Mar 2020 16:56:13 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,868428#msg-868428</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,868428#msg-868428</link>
            <description><![CDATA[ Edit: OMG, I didn't see the second page of this thread facepalm!<br />
<br />
<br />
To be honest, Blender is not the best software if you know nothing about it, although I encourage to learn it because:<br />
- It's Open Source<br />
- It's free<br />
- It can do whatever you want: Split, modify, create, measure it, animate things and create a video, etc.<br />
- It has a great and big community (infinite information, lots of free plugins)<br />
- There are infinite tutorials on Youtube, for any user level.<br />
<br />
Keep in mind that there are 2 differents kind of software to create/modify STL:<br />
- CAD software: FreeCad, SolidWork<br />
- organic modelling: Blender, Rhinoceros, etc..<br />
<br />
If you don't like blender, just search on Youtube. I really don't know your level on those softwares, so maybe the one I suggest is not for you.<br />
<br />
Some Examples: <br />
[<a href="https://www.youtube.com/watch?v=ndQTn8mCweA" target="_blank"  rel="nofollow">www.youtube.com</a>]<br />
[<a href="https://www.youtube.com/watch?v=CZFYnneEwhM" target="_blank"  rel="nofollow">www.youtube.com</a>]]]></description>
            <dc:creator>Lepes</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 03 Mar 2020 13:35:26 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,848749#msg-848749</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,848749#msg-848749</link>
            <description><![CDATA[ TinkerCAD.<br />
<br />
This is what it does best.<br />
<br />
DLC]]></description>
            <dc:creator>dlc60</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Thu, 07 Mar 2019 15:33:56 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,772555#msg-772555</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,772555#msg-772555</link>
            <description><![CDATA[ Adrian,<br />
<br />
Read the topic over again. The first post specifically asks about STL files (which is the file format overwhelmingly used on Thingiverse). All the replies try to answer the question.<br />
<br />
Reality check: if you want a simple answer you won't get any. Which is why this topic is 2 pages long.]]></description>
            <dc:creator>NormandC</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Thu, 08 Jun 2017 18:24:56 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,772130#msg-772130</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,772130#msg-772130</link>
            <description><![CDATA[ Hi Guys<br />
If you read his posts all he wants to know is what software to mess about with Thingiverse files.<br />
I'd like to know too.<br />
Thanks<br />
Adrian]]></description>
            <dc:creator>Bee69</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 06 Jun 2017 15:45:35 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,764166#msg-764166</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,764166#msg-764166</link>
            <description><![CDATA[ What's FutureWorks?<br />
<br />
I haven't used SolidWorks in years. For personal projects I prefer to use open source software on an open source operating system. As it happens, FreeCAD (also available on proprietary operating systems ;) ) can convert STL files to solid.<br />
<br />
[<a href="https://www.freecadweb.org/wiki/Import_from_STL_or_OBJ" target="_blank"  rel="nofollow">www.freecadweb.org</a>]<br />
<br />
Once done, you can export to STEP then import into SolidWorks.<br />
<br />
Just remember that an STL file is a polygon mesh, it does not have smooth surfaces. For example a cylindrical surface is actually made of multiple facets. When converting to solid, it will not smooth the surfaces. For that you have no choice but to rebuild the model.]]></description>
            <dc:creator>NormandC</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Mon, 24 Apr 2017 23:01:23 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,763986#msg-763986</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,763986#msg-763986</link>
            <description><![CDATA[ @DeuxVis i will give it a try. Thank you.]]></description>
            <dc:creator>dronemaker92</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Sun, 23 Apr 2017 20:42:24 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,763985#msg-763985</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,763985#msg-763985</link>
            <description><![CDATA[ @NormandC thanks for your repley. I already try it before. Its not working. I cant see any dimensions, angle or someting when i use FutureWorks. Any other ideas? I cant find a way to cenvert stl files to 3d models. So i need dimensions and angles only and i can draw them in SolidWorks.]]></description>
            <dc:creator>dronemaker92</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Sun, 23 Apr 2017 20:41:21 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,763290#msg-763290</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,763290#msg-763290</link>
            <description><![CDATA[ @ dronemaker92 It seems SolidWorks can import STL files directly.<br />
<br />
[<a href="http://help.solidworks.com/2014/English/SolidWorks/sldworks/c_stl_files.htm" target="_blank"  rel="nofollow">help.solidworks.com</a>]<br />
<br />
I'm surprised you didn't think of checking about this first.]]></description>
            <dc:creator>NormandC</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Wed, 19 Apr 2017 21:46:19 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,763075#msg-763075</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,763075#msg-763075</link>
            <description><![CDATA[ You could take exact measurements of stl files in netfabb, even the free version, last time I tried. "Extras" menu, then "new measurement".]]></description>
            <dc:creator>DeuxVis</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 18 Apr 2017 13:56:14 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,763028#msg-763028</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,763028#msg-763028</link>
            <description><![CDATA[ Is there a way to learn measuments of these files or convert them to 3d model? I need to import them in solidworks or at least i need measurments to draw them in solidworks.]]></description>
            <dc:creator>dronemaker92</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 18 Apr 2017 08:43:29 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,762584#msg-762584</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,762584#msg-762584</link>
            <description><![CDATA[ I always download stls from thingiverse.  I then import into sketchup,  import not file open.  Next i use a free plugin/e,tension from the warehouse called cleanup by thomtom or something like that.  Cleanup will eliminate thousands of lines.  Then i can usually do what i need.  Some artifacts are left.  Another handy plugin is available to make solid.  I do have thoughts like the original poster, if you put something on thingiverse please share the source.  I always design in sketchup AND i post all skp source files.  That is what open source sharing is all about imho]]></description>
            <dc:creator>n9jcv</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Sat, 15 Apr 2017 15:33:48 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,755139#msg-755139</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,755139#msg-755139</link>
            <description><![CDATA[ Sketchup is free. Import the STL file, then explode it. You can then manipulate any way you want.<br />
I sometimes use TurboCAD depending on what I want to do.]]></description>
            <dc:creator>DwightMann</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Sat, 11 Mar 2017 21:41:17 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,749533#msg-749533</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,749533#msg-749533</link>
            <description><![CDATA[ I regularily change and adjust stl files. The key difference is that i use a polygonal modeller (Cinema 4D) instead of a CAD application. It is usually not a big deal.]]></description>
            <dc:creator>Srek</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 17 Feb 2017 15:38:05 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,749517#msg-749517</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,749517#msg-749517</link>
            <description><![CDATA[ What I've done several times is to import an STL file into OnShape.com, then "trace" the mesh outline to produce a new model. Circles and arcs can be regenerated using 3 points, and Bezier curves can be approximated. This works well if the object is geometric rather than organic.<br />
<br />
I'm also using Meshmixer more nowadays to manipulate STLs. That has some good tools for selecting multiple triangles.]]></description>
            <dc:creator>frankvdh</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 17 Feb 2017 14:42:57 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,749458#msg-749458</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,749458#msg-749458</link>
            <description><![CDATA[ So basically after reading all of this and many other things elsewhere there is no real way to edit .STL files.  Since most things you get from Thingiverse do not include original solid model files, the closest I have come in some cases is the .scad files for OpenSCAD.  These you can edit the mathematical code and then regenerate the solid to be exported is .STL.  In the case of one thing I am working on manually manipulating close to 100 triangles to increase the depth of a 10mm diameter pocket by 1mm is way more trouble than it should be.  Perhaps I have missed something somewhere along the line though.]]></description>
            <dc:creator>Papajohn88</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 17 Feb 2017 10:36:17 -0500</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,241016#msg-241016</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,241016#msg-241016</link>
            <description><![CDATA[ That is what I mean ... just deviate a STL IF and when you need it, but further work on the mathematical source and just use STL as a pre post processor interface and only of your CAM is not able to handle better formats!<br />
<br />
For HWC or Routing as Turning I'm lucky as I use a CAD with an integrated scripting engine - similar to VBA - not REAL TIME FAST but it works,,,<br />
<br />
HWC<br />
<br />
[<a href="http://www.youtube.com/watch?v=w07yOWsflEE" target="_blank"  rel="nofollow">www.youtube.com</a>]<br />
<br />
Routing<br />
<br />
[<a href="http://www.youtube.com/watch?v=2XhJeNMgVnA" target="_blank"  rel="nofollow">www.youtube.com</a>]<br />
<br />
[<a href="http://www.youtube.com/watch?v=1xov9uQ8c90" target="_blank"  rel="nofollow">www.youtube.com</a>]<br />
<br />
Turning<br />
<br />
[<a href="http://www.youtube.com/watch?v=pu0XjMheFhE" target="_blank"  rel="nofollow">www.youtube.com</a>]]]></description>
            <dc:creator>Optimist</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Thu, 29 Aug 2013 14:43:47 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,240360#msg-240360</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,240360#msg-240360</link>
            <description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>Optimist</strong><br />
<span style="font-size:medium">STL is a one way ticket!</span></div></blockquote>
<br />
That's one nice way to put it.<br />
<br />
I'm not as nice: I call STL "garbage out". Because to experienced CAD users, that's what it is. ;)<br />
<br />
STL is unsuitable for most large-scale manufacturing processes (injection molding) and even some small-scale ones (CNC machining).]]></description>
            <dc:creator>NormandC</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 27 Aug 2013 18:40:02 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,240122#msg-240122</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,240122#msg-240122</link>
            <description><![CDATA[ Lets say it this way:<br />
<br />
STL is a one way ticket!<br />
<br />
Deviating geometries from a mathematically defined model (Step; 3DM etc)  to e.g. STL or VRML or one of the more illustrative file formats like OBJ oder 3ds always leads to a discretization of information ( in case of the illustrative files the renderer/  shader afterwards improves the facette look to back into a smooth appearance - the discretization is made to save calculation time and the improvement is just for the visualization  not for the geometry!<br />
A SPLINE or NURBS mesh always relates to functions similar to polynoms so you can calculate for each point on such an object an individual solution. <br />
<br />
STL and the others consist of triangles or squares which have straight / flat facettes - so any additional information  is lost in conversion and can not  be restored! For manufacturing, maximum conversion quality is reached as the longest edge on the largest triangle  is defined equal or smaller  than  the possible step resolution of the machine axis!!  This would mean huge files ( larger than the mathematical files which were the origin) and so usually the resolution is chosen to be much lower!!<br />
<br />
This is a typical OBJ or VRML Mesh<br />
<br />
[attachment 18284 Skull.jpg]<br />
<br />
This is done from a typical mathematical model ( you still can see the isobate lines on the surfaces)<br />
<br />
[attachment 18285 Proposal1.jpg]<br />
<br />
Hj]]></description>
            <dc:creator>Optimist</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Tue, 27 Aug 2013 05:39:00 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,240049#msg-240049</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,240049#msg-240049</link>
            <description><![CDATA[ Sublime Wrote:<br />
-------------------------------------------------------<br />
&gt; Not all models are made with solid modellers. Some<br />
&gt; are made with mesh modelling tools like Blender,<br />
&gt; Mesh lab, Art of illusion, Wings, Z brush, etc,<br />
&gt; etc, etc. Most of them will edit the stl's as<br />
&gt; well.Take the time to learn one. <br />
&gt; <br />
&gt; Trying to force people to provide drawing and<br />
&gt; source code shows how little you appreciate the<br />
&gt; work they did in the first place. Be glad they<br />
&gt; shared at ALL.<br />
<br />
<br />
Thank You!!!<br />
<br />
All great products worth trying, I like Mesh-lab so far and have to try the others.]]></description>
            <dc:creator>crob</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Mon, 26 Aug 2013 21:19:41 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,205819#msg-205819</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,205819#msg-205819</link>
            <description><![CDATA[ ... I'm mostly using Ligtwave 7.5 - here it's made with selecting all the triangles of the element to resize (e.g. the bore cylinder) and scale it in trespect to the center either manually or by numerical value.<br />
<br />
Or (for making bigger holes) construct a cylinder with the targed dimensions on a different layer and make a boolean subtract from the original object ...]]></description>
            <dc:creator>VDX</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Mon, 06 May 2013 01:42:26 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,205770#msg-205770</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,205770#msg-205770</link>
            <description><![CDATA[ Hello,<br />
<br />
Please, could somebody explain practically how he/she is modifying (dimensions of holes, etc) an stl part? It will be great by steps - on Solidworks, or Freecad or scketchup 8?<br />
<br />
Thank you.]]></description>
            <dc:creator>zoltan</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Sun, 05 May 2013 20:25:12 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,200797#msg-200797</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,200797#msg-200797</link>
            <description><![CDATA[ FreeCAD (open source) can convert STL parts to solids. It has a refine shape feature that cleans up planar faces. This is a nice feature many commercial CAD apps don't have.<br />
<br />
Once an STL is converted to solid, it can be modified with parametric features similar to what can be found in SolidWorks. Of course it's not as complete, but for personal use it's pretty good.<br />
<br />
As for printing out multiple sheets from converted STLs... That seems like a lot of work, not sure how one would proceed. This might require more than one free program. Possibly FreeCAD to convert stl to solid, then to flatten to 2D, export as dxf or svg then open in Inkscape for multiple page printing, but I haven't looked into it.]]></description>
            <dc:creator>NormandC</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Thu, 18 Apr 2013 01:12:03 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,200781#msg-200781</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,200781#msg-200781</link>
            <description><![CDATA[ I'm having to completely re-learn all programs. What is the best free application for taking items of thingiverse. Stl, etc. So I can scale and print out on multiple sheets and put all those printed sheets of paper together to make one large picture of laser cutable or cnc cut able that is to actual scale. I want to be able to print them and paste them to large pieces of wood to cut them out. Thanks. Also any other free apps I should learn. I recently had a brain injury an that's why I am having to relearn. Some stuff I'm fine with remembering but I'm at a loss for this one. Thanks.]]></description>
            <dc:creator>REPRAP SQUAD</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Wed, 17 Apr 2013 23:46:16 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,197714#msg-197714</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,197714#msg-197714</link>
            <description><![CDATA[ Humm, my student edition does it also. But looking at SW webpage, I agree with you.]]></description>
            <dc:creator>jkoljo</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 05 Apr 2013 16:59:55 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,197689#msg-197689</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,197689#msg-197689</link>
            <description><![CDATA[ Only SW premium can do that.]]></description>
            <dc:creator>Dale Dunn</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 05 Apr 2013 15:25:19 -0400</pubDate>
        </item>
        <item>
            <guid>https://reprap.org/forum/read.php?80,118385,197675#msg-197675</guid>
            <title>Re: How to edit Thingiverse STL files</title>
            <link>https://reprap.org/forum/read.php?80,118385,197675#msg-197675</link>
            <description><![CDATA[ The best option in my opinion for editing STL files is SolidWorks, it can import STL files first as point clouds, then generate them to solid items that are fully compatible with the normal part modeling tools in SW.]]></description>
            <dc:creator>jkoljo</dc:creator>
            <category>3D Design tools</category>
            <pubDate>Fri, 05 Apr 2013 14:26:05 -0400</pubDate>
        </item>
    </channel>
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