Jerk and Acceleration in Marlin December 02, 2012 05:09PM |
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Re: Jerk and Acceleration in Marlin December 02, 2012 08:45PM |
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Re: Jerk and Acceleration in Marlin December 02, 2012 09:12PM |
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Re: Jerk and Acceleration in Marlin December 20, 2012 03:41PM |
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Re: Jerk and Acceleration in Marlin December 20, 2012 07:29PM |
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Re: Jerk and Acceleration in Marlin December 20, 2012 07:41PM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 07:57AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 08:27AM |
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Quote
Dale Dunn
Jerk is the rate of change of acceleration.
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Re: Jerk and Acceleration in Marlin December 21, 2012 09:02AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 10:02AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 10:57AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 11:09AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 11:15AM |
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Re: Jerk and Acceleration in Marlin December 21, 2012 05:44PM |
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Re: Jerk and Acceleration in Marlin December 22, 2012 04:10AM |
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Re: Jerk and Acceleration in Marlin December 22, 2012 06:52AM |
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Quote
The "jerk" is a fudge factor which effectively reduces acceleration in this specific case.
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Re: Jerk and Acceleration in Marlin December 23, 2012 08:03PM |
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Re: Jerk and Acceleration in Marlin December 24, 2012 08:06AM |
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Quote
going around a corner when x stops and y begins, there is an opportunity for acceleration to being early for y, around the arc of the angle.
// The arc is approximated by generating a huge number of tiny, linear segments.==> GRBL can't do curved movements. G2/G3 lowers communications from the host, but doesn't approxximate curves at the single step level.
// NOTE: This is basically an exact path mode (G61), but it doesn't come to a complete stop unless // the junction deviation value is high. In the future, if continuous mode (G64) is desired, [...]Here they explicitely state they don't do path blending or corner rounding.
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Re: Jerk and Acceleration in Marlin September 22, 2016 05:08AM |
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Re: Jerk and Acceleration in Marlin March 24, 2017 01:43PM |
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Re: Jerk and Acceleration in Marlin December 09, 2017 05:44PM |
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