I wrote something about 4 years back that just converted the vertex data into line segments. it was a hollow 3d modeler, but it is easy enough to do.
you have x y z data, and some way to manipulate the data in 3d space. i used a 45 degree angle and had x and y scale to a porportion based on the debth of z . crude but effective.
Edited 1 time(s). Last edit at 09/05/2013 09:01PM by jamesdanielv.