Let's implement colour mixing - [video] January 14, 2014 04:08PM |
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Re: Let's implement colour mixing - [video] January 14, 2014 04:56PM |
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Re: Let's implement colour mixing - [video] January 14, 2014 06:12PM |
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Re: Let's implement colour mixing - [video] January 14, 2014 08:30PM |
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Re: Let's implement colour mixing - [video] January 14, 2014 08:53PM |
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Re: Let's implement colour mixing - [video] January 15, 2014 04:55AM |
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Quote
jzatopa
will you be able to mix RGB or CMYK?
Re: Let's implement colour mixing - [video] January 15, 2014 11:10AM |
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Re: Let's implement colour mixing - [video] January 15, 2014 12:56PM |
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Quote
T3P3
G1 X10 E 0.2 0.4 1.4; step each drive by 0.2mm, 0.4mm 1.4mm
.
Re: Let's implement colour mixing - [video] January 15, 2014 04:10PM |
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Quote
T3P3
Quote
T3P3
G1 X10 E 0.2 0.4 1.4; step each drive by 0.2mm, 0.4mm 1.4mm
.
Further to my last post I have discussed this with Adrian Bowyer and a better option would be something like
G1 X10 E0.2:0.4:1.4; step each drive by 0.2mm, 0.4mm 1.4mm
This is because in GCode every parameter should be preceded by a letter tag, white space separates parameters. The use of a ":" or similar delimiter overcomes that.
Re: Let's implement colour mixing - [video] January 15, 2014 04:16PM |
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Re: Let's implement colour mixing - [video] January 15, 2014 06:33PM |
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Re: Let's implement colour mixing - [video] January 15, 2014 06:48PM |
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Re: Let's implement colour mixing - [video] January 15, 2014 07:16PM |
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Why "feet" - plural when all others units are singular?Quote
pg.8
The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
Isn't displacement usually combination of both translation and rotation? So shouldn't they rather use "translation" instead of "displacement in context of that quote?Quote
pg.6
The element specifies the displacement and rotation an existing objects needs to undergo into its position in the constellation.
Re: Let's implement colour mixing - [video] January 15, 2014 07:17PM |
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Re: Let's implement colour mixing - [video] January 15, 2014 07:28PM |
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Quote
miso
I don't mean to hijack the tread, but since here's talk about AMF and wondering...
I have access only to draft, where two things come as strange to me.
1:
Why "feet" - plural when all others units are singular?Quote
pg.8
The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
2:
Isn't displacement usually combination of both translation and rotation? So shouldn't they rather use "translation" instead of "displacement in context of that quote?Quote
pg.6
The element specifies the displacement and rotation an existing objects needs to undergo into its position in the constellation.
Was anything of this addressed in subsequent versions of standard?
Re: Let's implement colour mixing - [video] January 16, 2014 08:28AM |
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Re: Let's implement colour mixing - [video] January 16, 2014 11:08AM |
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Re: Let's implement colour mixing - [video] January 16, 2014 12:05PM |
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Re: Let's implement colour mixing - [video] January 16, 2014 11:59PM |
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Re: Let's implement colour mixing - [video] January 17, 2014 12:19AM |
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Re: Let's implement colour mixing - [video] January 17, 2014 02:52AM |
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Re: Let's implement colour mixing - [video] January 17, 2014 08:58AM |
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Re: Let's implement colour mixing - [video] January 17, 2014 09:46AM |
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Quote
uGen
Is this the way to functionally graded 3D printing?
I see a bright future with objects having a stiffness/flexibility gradient and other fancy properties, but of course this requires volumetric 3D files. As long as the model is defined by its faces, truly blending materials to create gradients may only work with some slicer hackery.
Maybe a clever script (e.g. in blender) can also be used to create cubes or spheres in varying size of one material that gets embedded into the other - sort of a 3D halftone. This approach at least would allow for adequate property gradients while still allowing color mixing on the surface.
A MIT group already did some work on 3D printed FGM: Their publication
Color mixing is nice, but what really fascinates me about this project is the possibility to realize truly bionic designs - natural structures are functionally graded, we could not adequately replicate that with our traditional manufacturing processes, but now additive manufacturing has opened a dazzling new path for better products and more economic use of materials.
Kudos to RichRap and the E3D team for helping to bring our community closer to this future!
Re: Let's implement colour mixing - [video] January 17, 2014 02:30PM |
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Re: Let's implement colour mixing - [video] January 18, 2014 11:36AM |
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Re: Let's implement colour mixing - [video] January 18, 2014 09:15PM |
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Re: Let's implement colour mixing - [video] January 18, 2014 10:51PM |
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Re: Let's implement colour mixing - [video] January 20, 2014 09:31AM |
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Re: Let's implement colour mixing - [video] January 20, 2014 02:00PM |
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Re: Let's implement colour mixing - [video] January 31, 2014 05:36PM |
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