Snake oil? October 02, 2014 07:46PM |
Registered: 11 years ago Posts: 1,277 |
Re: Snake oil? October 02, 2014 08:46PM |
Registered: 13 years ago Posts: 643 |
Re: Snake oil? October 03, 2014 06:35AM |
Registered: 11 years ago Posts: 1,277 |
Re: Snake oil? October 03, 2014 11:32AM |
Registered: 9 years ago Posts: 135 |
Re: Snake oil? October 03, 2014 11:49AM |
Registered: 11 years ago Posts: 1,277 |
Wouldn't that be what is called slop?Quote
Feign
The downside is that the belt is a little over 50% longer than the traditional setup, making the positioning less stiff.
Re: Snake oil? October 03, 2014 01:59PM |
Registered: 10 years ago Posts: 869 |
Informally, yes. You're going to have mechanical play in every pully/bearing and every contact point the belt has, plus then over the long term you may have belt stretching. You'll also whatever backlash would normally be in the system just from the nature of using geared/toothed mechanical components. Some things you may be able to minimize/account for, but I think overall you're just increasing the complexity and points of issue while getting more resolution where it's not as needed. It's just like with gearing motors, you're trading resolution for speed. You can double the resolution so to speak, but you lose half your speed.Quote
Dark Alchemist
Wouldn't that be what is called slop?
Re: Snake oil? October 03, 2014 02:38PM |
Registered: 11 years ago Posts: 1,277 |
Considering the I3 doesn't have that much speed anyway else it shakes itself apart I am not overly concerned with the loss of speed. Seems 60mm/sec is the sweet spot for the I3 and faster, while printing, is just asking for issues. YMMV but that has been my experience.Quote
cdru
Informally, yes. You're going to have mechanical play in every pully/bearing and every contact point the belt has, plus then over the long term you may have belt stretching. You'll also whatever backlash would normally be in the system just from the nature of using geared/toothed mechanical components. Some things you may be able to minimize/account for, but I think overall you're just increasing the complexity and points of issue while getting more resolution where it's not as needed. It's just like with gearing motors, you're trading resolution for speed. You can double the resolution so to speak, but you lose half your speed.Quote
Dark Alchemist
Wouldn't that be what is called slop?