Better slicer/controller April 21, 2017 08:13AM |
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Re: Better slicer/controller April 21, 2017 08:26AM |
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Re: Better slicer/controller April 21, 2017 12:59PM |
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Re: Better slicer/controller April 21, 2017 04:21PM |
Registered: 7 years ago Posts: 270 |
Re: Better slicer/controller April 21, 2017 04:36PM |
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Re: Better slicer/controller April 21, 2017 04:55PM |
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So even the same print oriented differently will generate different forces depending which axis is used more.
Re: Better slicer/controller April 21, 2017 05:40PM |
Registered: 7 years ago Posts: 270 |
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691175002
The cost/benefit tradeoff just doesn't make sense. There is no point in adding a bunch of wiring, sensors, and software when you could just spend $20 building a more rigid frame to begin with.
Trying to fix low-quality physical systems in software sounds smart, but is nearly impossible in practice. Cheap mechanical systems do not fail in predictable or linear ways. Sensor data is too noisy to be useful. You cannot generate a mathematical model of the system because it changes day to day as parts loosen or the ambient temperature/humidity shifts.
The clever stuff only gets used on systems that are already near-perfect because:
a) The extreme cost and complexity can be justified.
b) The system behaves well enough that mathematical models can effectively predict and control it.
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So even the same print oriented differently will generate different forces depending which axis is used more.
Acceleration and jerk are set in the printer config file, the tool-path does not have any influence on the maximum forces your printer will experience.
Re: Better slicer/controller April 21, 2017 05:55PM |
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Re: Better slicer/controller April 21, 2017 06:13PM |
Registered: 7 years ago Posts: 270 |
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DjDemonD
But then this relates to the thread on ringing and frames, build a solid, heavy frame and populate it with lightweight but stiff moving parts and the limiting factor to how fast you can go is how fast you can melt plastic not how much your frame bends or vibrates.