Practical texture unwrapping March 09, 2021 05:03AM |
Registered: 12 years ago Posts: 805 |
Re: Practical texture unwrapping March 09, 2021 06:04AM |
Admin Registered: 17 years ago Posts: 13,949 |
Re: Practical texture unwrapping March 09, 2021 07:13AM |
Registered: 12 years ago Posts: 805 |
Re: Practical texture unwrapping March 09, 2021 08:35AM |
Admin Registered: 13 years ago Posts: 7,108 |
Re: Practical texture unwrapping March 09, 2021 09:18AM |
Registered: 12 years ago Posts: 805 |
interesting. just tested that with my scans. it seems to interpret each edge as one crease, so it unwraps the model on a super detailed level.
Re: Practical texture unwrapping March 09, 2021 09:29AM |
Admin Registered: 17 years ago Posts: 13,949 |
Re: Practical texture unwrapping March 09, 2021 10:48AM |
Registered: 12 years ago Posts: 805 |
Quote
VDX
... yes, you have to "simplify" your scan or base 3D file to get a "simpler" unwrap - the "coarser" the 3D-mesh-density, the lower edge-counts in the unwrap ...