AOI slow to open files June 28, 2007 01:27PM |
Admin Registered: 16 years ago Posts: 7,872 |
Re: AOI slow to open files June 28, 2007 01:54PM |
Admin Registered: 16 years ago Posts: 1,915 |
Re: AOI slow to open files June 28, 2007 02:40PM |
Admin Registered: 16 years ago Posts: 7,872 |
Re: AOI slow to open files June 28, 2007 05:09PM |
Admin Registered: 16 years ago Posts: 1,915 |
Re: AOI slow to open files July 13, 2007 04:14AM |
Registered: 15 years ago Posts: 15 |
Re: AOI slow to open files July 13, 2007 03:08PM |
Admin Registered: 16 years ago Posts: 7,872 |
Re: AOI slow to open files July 14, 2007 04:16AM |
Registered: 15 years ago Posts: 15 |
Quote
It draws the frame window and the objects window with the objects in it almost instantly[\quote]
Ok, from what you are describing, the delay is in the actual rendering of the views (and possibly generation of the rendering meshes).
So, I can suggest a few things that could cause an unusual delay in that part of the process:
1. Your OpenGL driver is in fact making things slower.
I've only seen this when someone tried enabling OpenGL on an old Win95 machine, but try disabling OpenGL rendering ('Edit | Preferences'), restarting AOI, and then re-opening the file.
It is also possible that you have some setting for your driver that is making it run slowly. Again, I've only seen this for older machines and drivers.
2. Your preferences have set a very small interactive surface error value.
Look in 'Edit | Preferences', and check the value for 'Interactive Surface Error'. I believe the default is 0.05. If you have it set to something like 0.001, then you are probably causing AOI to create 100 times more polygons for the same mesh as it would with a setting of 0.05, and probably go through 10 times the number of sub-division iterations to create those polygons.
3. Your Memory values in 'Help About' indicate that you have told Java it can take all of your 1GB of RAM, which leaves nothing for the OS. I highly doubt that this is the cause of your problem, but it might be worth checking the settings in your start-menu entry for AOI.
If you hvae something like: 'java -Xmx1024m ...', then you could try changing that to '-Xmx750m' to see if that has an effect.
4. The 'Help About' settings show very little actual memory use (as I would expect). Was this value recorded before you opened the file or after?
Cheers!
Nik
Re: AOI slow to open files July 14, 2007 05:35AM |
Admin Registered: 16 years ago Posts: 7,872 |
Re: AOI slow to open files July 14, 2007 07:54AM |
Registered: 15 years ago Posts: 15 |
Quote
1) Disabling OpenGl makes it start instantly!
Could well be in initialisation code. It sounds like a timeout on a semaphore or lock somewhere.Quote
So it looks like the problem is with OpenGl, but only at startup.
Re: AOI slow to open files July 14, 2007 08:14AM |
Admin Registered: 16 years ago Posts: 7,872 |
Re: AOI slow to open files July 14, 2007 09:00AM |
Admin Registered: 16 years ago Posts: 1,915 |
Re: AOI slow to open files July 16, 2007 10:53PM |
Registered: 15 years ago Posts: 15 |
Quote
For correct operation, it is necessary to specify the system property -Dsun.java2d.noddraw=true when running JOGL applications on Windows; this system property disables the use of DirectDraw by Java2D. There are driver-level incompatibilities between DirectDraw and OpenGL which manifest themselves as application crashes, poor performance, bad flickering, and other artifacts. This poor behavior may exhibit itself when OpenGL and DirectDraw are simply used in the same application, not even just in the same window, so disabling Java2D's DirectDraw pipeline and forcing it to use its GDI pipeline is the only way to work around these issues.
Re: AOI slow to open files July 16, 2007 11:14PM |
Registered: 15 years ago Posts: 15 |
Quote
I had to disable OpenGL in AoI about a year ago because it was causing the driver for my ATI video card to hang as often as not.
Re: AOI slow to open files July 16, 2007 11:52PM |
Admin Registered: 16 years ago Posts: 1,915 |