Polar GCode compiler progress April 04, 2010 11:48PM |
Registered: 14 years ago Posts: 278 |
G20 ; use metric G90 ; use absolute coordinates G1 Z0 G1 Z1 G1 X10 G1 Y10 G92 X0 Y0 Z0 G91 ; use relative G1 Z0.5 G1 X30 E30 G1 Y40 E40 G1 X-30 Y-40 E50 G1 Z0.5 G1 X30 E30 G1 Y40 E40 G1 X-30 Y-40 E50 G1 Z0.5 G1 X30 E30 G1 Y40 E40 G1 X-30 Y-40 E50 G1 Z0.5 G1 X30 E30 G1 Y40 E40 G1 X-30 Y-40 E50 G1 Z0.5
Re: Polar GCode compiler progress April 05, 2010 05:32AM |
Admin Registered: 17 years ago Posts: 7,879 |
Re: Polar GCode compiler progress April 05, 2010 07:48AM |
Registered: 14 years ago Posts: 278 |
Re: Polar GCode compiler progress April 05, 2010 09:03AM |
Admin Registered: 17 years ago Posts: 7,879 |
Re: Polar GCode compiler progress April 05, 2010 03:39PM |
Registered: 14 years ago Posts: 278 |
Re: Polar GCode compiler progress April 05, 2010 05:15PM |
Admin Registered: 17 years ago Posts: 7,879 |
Re: Polar GCode compiler progress April 05, 2010 09:47PM |
Registered: 14 years ago Posts: 278 |
Extreme 'zig-zag' motion, no jerk limits: |||||| __|||||| _ (high frequency, high force/acceleration, high print speed) |||||| |||||| Extreme 'zig-zag' motion, jerk limits: __/\ /\ /\ ___ (lower frequency, lower force/acceleration, lower print speed) \/ \/ \/
Re: Polar GCode compiler progress April 10, 2010 11:35PM |
Registered: 14 years ago Posts: 278 |