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Splicing gcode for variable infill

Posted by Anthromod 
Splicing gcode for variable infill
May 06, 2014 06:59PM
I was looking at ways to implement variable infill and I was thinking about combining gcode files of prints with different infills. As slic3r lets you print without perimeter or top/bottom layers and can start printing in mid air it's a useful starting point. What I need though is a practical way to take a layer in one gcode file and place it into another at the same Z-height.

So imagine you had model A with infill of 50% and a model B with an infill of 30%. Now I want the gcode to instruct the printer to print layer 1 of A and then immediately layer 1 of B. Then layer 2 of A and then layer 2 of B etc etc.
Model B could even be nestled in a void within model A. This would give a more hollow interior with a tougher outer shell.

I can do this manually but with a hundred plus layers it would be a nightmare.

If anyone has any ideas of how to automate this?

Edit: I was looking around for similar functions and noticed the new modifiers in slic3r 1.1.x. I was playing around with it and it seems to do roughly what I was getting at. Now I just need to get the printer running again to test it!

Edited 1 time(s). Last edit at 05/06/2014 07:17PM by Anthromod.
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