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Repetier-Host 0.90 beta windows Feedback wanted

Posted by repetier 
Repetier-Host 0.90 beta windows Feedback wanted
June 22, 2013 06:50AM
Hello,

I'm finished with all intended features of the next host version. Having made quite a lot of changes, I would like to get some feedback if everything works as expected. You can get the beta version here:

Repetier-Host 0.90 beta

What is changed:
- Requires now .NET 4.0, so XP users need Service Pack 3
- Object placement got much improvements.
- New models get scanned for modeling flaws and simple errors like double triangles, invalid triangles, normal directions get repaired. In the info box you see if the repaired or original model is viewed. Clicking on modified switches between the two models.
- You can split stl objects containing several Objects.
- You can import/export obj formated files.
- Slic3r is given the obj file, so manifoldness is the same as in the host.
- 3d viewing has changed. F5 fits the loaded object on screen.
- Cut Objects to see inside the object
- Show open edges/intersecting triangles and wrong normals (other color)
- Better viewing of edges
- More predefined viewing angles
- Fixed G92 bug
- Fixed many small issues
- More options for reset on connect/emergency making connections faster and works on more boards without problems.
- Belt/leadscrow calculator

If you see something is not working as it should please let me know. If it is a wrong handling of an stl file also provide the stl file. I think some trinagle intersections are not detected correct, but I haven't found a simple model where I could verify that. But I'm working on it. So if if you have a simple model with obvious intersections not shown let me know.

I will not add new features to that version, but I'm always open for new ideas in upcoming versions.


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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 23, 2013 01:52PM
Ok, it was time to release the new version. So please do not download the beta any more.

Any comments and problem descriptions are still welcome.


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
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mux
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 24, 2013 03:30PM
Well, bug #1: it doesn't connect to my printer (Windows, sanguinololu with Marlin firmware). It just seems to not send any serial commands.

Why was the beta period only 1 day?


[ssj3gohan.tweakblogs.net]
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 24, 2013 04:27PM
That may depend on the connection settings which now have changed. Yu can select from different reset methods. One user reported that pressung ok in manual tab after connect also helped.

Do you get someoutput in the log, when you connect?


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 24, 2013 06:24PM
I have the same issue; it wont connect to my reprappro, which uses the USB port via the virtual "com10" on my workstation.

when I try to choose the port to connect to , the only option available to me in 0.90 (non-beta) version is "default"; I don't see the two com ports in 0.90 that I am able to see in 0.85b. the "default" doesnt connect (ie I see the messages queuing up but not going to the printer).

if I close 0.90 and opening up another 3d printer program like pronterface, I have no problem access the printer. or if I uninstall 0.90 and reinstall 0.85b, no problem

will see if I can find any error messages
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 24, 2013 07:29PM
repetier Wrote:
-------------------------------------------------------
> That may depend on the connection settings which
> now have changed. Yu can select from different
> reset methods. One user reported that pressung ok
> in manual tab after connect also helped.
>
> Do you get someoutput in the log, when you
> connect?

I have a similar issue. 0.90 can see my COM port (COM5) and claims to connect, but no actual rs232 traffic appears in the log window. All the messages sent are listed as pending. This only happens on my Printrbot Jr., which is running a version of Marlin from last fall. 0.90 communicates just fine with my Prusa which is running 0.71 Repetier firmware.

If I reinstall Repetier 0.85b, everything works as expected with the Printrbot Jr.

I tried going into the printer settings and disabling the autodetect for the serial comms so that it always used ascii instead of trying to determine if the printer firmware supported repetier protocol, but that didn't help. Changing the various reset methods didn't make any difference.

As suggested, pressing 'OK' in the manual control tab gets things up and running. That's a strange one.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 25, 2013 02:58AM
I guess you have activated "Ping-Pong" mode in your printer settings. That means one missed "ok" from the firmware is enough to get it stall. At the start you get quite some output from marlin and I have the feeling that sending much output increses the likelyhood of that problem. Repetier-Firmware offers a way to detect such communcations hangs, which Marlin does not support. (sending a wait every second if buffers are empty).
I will try to reproduce the problem and send an "ok" shortly after connection, which should solve the problem. Will post when the update is available for testing.


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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 25, 2013 09:09AM
Ok, I got one more Prontrboard user with Marlin with the same problem. Very strange, after 2000 downloads only user with this combination complain. I guess it is the usb on chip that makes the difference, also it should still run as it did before.

I plan an improved serial handling for the update that will recognize missed "ok" messages from the firmware after a short time. I hope that will help.

Anyway, it would be great if someone could post the log file where the connection fails. I mean the one written into the work directory (repetier.log). You need to enable it in Config->Repetier general settings and restart the host. That shoudl give some more hints what happens and perhaps reveals an other problem as well.


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 25, 2013 12:14PM
I'll dump that log out tonight when I get back home. This might be the thing that finally gets me to dump the default Marlin firmware on my Jr. printrboard and get Repetier firmware installed like on the Prusa. Been putting it off. ;-)

On the positive side, the new 0.90 release is beautiful. Great colour scheme and the all-new object placement tab is fantastic!
i have to do
//#define ACK_WITH_LINENUMBER
in the repetier-firmware,

after that host 0.90 works fine.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 25, 2013 09:44PM
As promised, here is the output. It looks like comms is hanging at the "Error:No Line Number" and stalls there until I press the ok button.

< 21:27:38.893 : OpenGL version:4.2.0
< 21:27:38.894 : OpenGL extensions:GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
< 21:27:38.894 : OpenGL renderer:GeForce GT 650M/PCIe/SSE2
< 21:27:38.894 : Using fast VBOs for rendering is possible
> 21:27:43.429 : Error:No Line Number with checksum, Last Line:0
> 21:28:00.096 : ok
> 21:28:00.110 : ok
< 21:28:00.139 : N0 M110 *3
< 21:28:00.139 : N1 M115 *7
> 21:28:00.144 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup for gen6 FIRMWARE_URL:[www.mendel-parts.com] PROTOCOL_VERSION:1.0 MACHINE_TYPE:Mendel EXTRUDER_COUNT:1
< 21:28:00.160 : N2 T0 *24
< 21:28:00.160 : N3 M105 *4
< 21:28:00.160 : N4 M111 S6 *67
< 21:28:00.162 : N5 M80 *62
> 21:28:00.165 : ok
> 21:28:00.165 : echo:Active Extruder: 0
> 21:28:00.165 : ok
> 21:28:00.166 : ok T:22.46 B:3.00 @:0
< 21:28:00.166 : N6 M220 S100 *71
> 21:28:00.178 : ok
> 21:28:00.178 : ok
> 21:28:00.178 : ok
< 21:28:00.178 : N7 M221 S100 *71
< 21:28:00.179 : N8 M111 S6 *79
> 21:28:00.182 : ok
> 21:28:00.182 : ok
< 21:28:03.180 : N9 M105 *14
> 21:28:03.184 : ok T:22.70 B:3.00 @:0
< 21:28:05.040 : N10 G28 X0 *74
> 21:28:05.709 : ok
< 21:28:06.241 : N11 M105 *55
> 21:28:06.245 : ok T:22.50 B:3.00 @:0
< 21:28:08.472 : N12 G28 Y0 *73
< 21:28:09.306 : N13 M105 *53
> 21:28:10.748 : ok
> 21:28:10.748 : ok T:22.58 B:3.00 @:0
< 21:28:11.026 : N14 G1 X0 Y60 F4800 *96
> 21:28:11.029 : ok
< 21:28:12.363 : N15 M105 *51
> 21:28:12.367 : ok T:22.54 B:3.00 @:0

Here is a second run where I connect and then wait for a bit before doing anything. Before pressing OK, I did a home X, home Y and then home Z and waited a few seconds. After pressing OK, those commands are finally processed along with all the other pending ones that the host normally sends out when connecting.

< 21:35:03.029 : OpenGL version:4.2.0
< 21:35:03.030 : OpenGL extensions:GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
< 21:35:03.030 : OpenGL renderer:GeForce GT 650M/PCIe/SSE2
< 21:35:03.030 : Using fast VBOs for rendering is possible
> 21:35:08.023 : Error:No Line Number with checksum, Last Line:11
> 21:35:30.213 : ok
> 21:35:30.228 : ok
< 21:35:30.258 : N0 M110 *3
< 21:35:30.259 : N1 M115 *7
> 21:35:30.263 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup for gen6 FIRMWARE_URL:[www.mendel-parts.com] PROTOCOL_VERSION:1.0 MACHINE_TYPE:Mendel EXTRUDER_COUNT:1
< 21:35:30.281 : N2 T0 *24
< 21:35:30.281 : N3 M105 *4
< 21:35:30.281 : N4 M111 S6 *67
> 21:35:30.288 : ok
> 21:35:30.288 : echo:Active Extruder: 0
> 21:35:30.288 : ok
> 21:35:30.288 : ok T:23.09 B:3.00 @:0
< 21:35:30.295 : N5 G28 X0 *126
< 21:35:30.297 : N6 G28 Y0 *124
> 21:35:30.304 : ok
< 21:35:30.305 : N7 G28 Z0 *126
< 21:35:30.602 : N8 M80 *51
> 21:35:30.605 : ok
< 21:35:30.605 : N9 M220 S100 *72
> 21:35:32.135 : ok
< 21:35:32.135 : N10 M221 S100 *113

I'm having an issue connecting as well. I'm using a printrbot simple (marlin board) on windows 7 and 0.85 worked fine. With 0.90 I press connect and it says it's connected and 5 commands are waiting. The console in app at this point prints nothing but the opengl information, I enabled logging and got this:

< 20:44:43.813 : OpenGL version:4.2.12002 Compatibility Profile Context 9.12.0.0
< 20:44:43.814 : OpenGL extensions:GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
< 20:44:43.814 : OpenGL renderer:AMD Radeon HD 6900 Series
< 20:44:43.814 : Using fast VBOs for rendering is possible
> 20:44:45.760 : Error:No Line Number with checksum, Last Line:0
next day same problem, #define ACK_WITH_LINENUMBER trick does not work anymore.
BAUDRATE 76800
to
BAUDRATE 250000
makes also no difference
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 26, 2013 04:15PM
Ok, I have uploaded version 0.90B which hopefully fixes the problem. Please try and report the results.


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
Repetier-Server - the solution to control your printer from everywhere.
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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 26, 2013 06:31PM
I tried version .90B and still having this problem. Reverting back to version .85B and the problem is gone. using printrboard and sprinter firmware.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 26, 2013 09:13PM
That did the trick for my Printrboard. Thanks! Works like a charm now.



repetier Wrote:
-------------------------------------------------------
> Ok, I have uploaded version 0.90B which hopefully
> fixes the problem. Please try and report the
> results.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 27, 2013 02:15AM
@sunnyc Make sure the reset works. 0.85 uses the reset on connect setting DTR low->high->low. Now you can select amoung 4 strategies and not all work with all printer. Thats why I have multiple strategies after all.


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
Repetier-Server - the solution to control your printer from everywhere.
Visit us on Facebook and Twitter!
I am having a problem with 0.90b on my printrbot jr (at least one other person on printrbot forum has noticed the same issue).

The printer connects and prints, but is extremely show and jerky - I tried printing a cube and gave up after it was still printing the skirt after 5 minutes. It is especially slow on curves.

I was unable to see any errors in the logging. Downgrading to 0.85 resulted in the printer working fine again.

I am at work so can't post any logs now but let me know what info you need from me that would help.

Thanks
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 27, 2013 01:15PM
ANNOYANCE #1

you cannot change printer settings while the printer is connected anymore. The button is grayed out, you must disconnect...then the button is available.
This was useful for my dual extruder settings. since I could switch back to single extruder mode easily.

Can you add that feature back in?


Otherwise, it is good so far.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 27, 2013 02:22PM
@BoiledMouse an excerpt from repetier.log where you print a part that s so jerky would help.

@1013 The reason the PrinterSettings are grayed out is simply that can couse troubles/unexpected results if you change the printer settings when connected. What I do not understand is your comment with single extruder mode. What can you not do in dual extruder mode you can not do in single extruder mode? Nobody says you have to use the second extruder.


Repetier-Software - the home of Repetier-Host (Windows, Linux and Mac OS X) and Repetier-Firmware.
Repetier-Server - the solution to control your printer from everywhere.
Visit us on Facebook and Twitter!
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 27, 2013 02:31PM
repetier Wrote:
-------------------------------------------------------
> @BoiledMouse an excerpt from repetier.log where
> you print a part that s so jerky would help.
>
> @1013 The reason the PrinterSettings are grayed
> out is simply that can couse troubles/unexpected
> results if you change the printer settings when
> connected. What I do not understand is your
> comment with single extruder mode. What can you
> not do in dual extruder mode you can not do in
> single extruder mode? Nobody says you have to use
> the second extruder.

In dual extruder mode, slicer will assign a temperature to the second nozzle, even if you are not using it in the print. This does not happen if it is set to single extrude mode.

I have found a way around this issue by creating a filament named "none" that has temperatures set to 0....so maybe I do not need to switch between the "modes"
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 27, 2013 02:38PM
ISSUE

"cold nozzle extrusion stopped" when viewing the second extruder nozzle temp, while in manual mode, watching a program run, even though the nozzle that is printing (the first one) is up to temperature.

found this out the hard way.

had a program running, everything good. thought I would take a look at the temperature on nozzle 2, just to make sure it was not heating too. clicked the box or pulldown menu to go to extruder 2 and it looked good. I left it there for a while, and notice the extruder gear was not turning....after a few seconds I noticed in the Gcode viewing box, that the "cold nozzle, extrusion prevented" or similar error kept popping up....Once I switched it back to viewing the temp of extruder 1, the error went away and the print continued (but had to be scrapped).

not sure if this is firmware or repetier. is there a way to disable that error?
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 28, 2013 10:56AM
ISSUE

G-code from slic3r is not in the correct position (may be a slic3r issue).

I load a model in repetier, then move it near the corner of the build area. Slice it....but the gcode shows it in the center of the build plate and that is where it prints.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 28, 2013 01:38PM
I have similar problems as others... with 0.90 and almost the same with 0.90B...
here is the log when i try to print something...
strange thing is that this happens when i try to print gcode that i got from CURA... while it prints gcode from SLIC3R OK (well at least 1 model i did so far)... With 0.85b it printed everything OK - no problems anywhere...


ideas?

Jack


19:23:55.585 : OpenGL version:4.2.12217 Compatibility Profile Context 12.104.0.0
19:23:55.589 : OpenGL extensions:GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:23:55.589 : OpenGL renderer:AMD Radeon HD 6900 Series
19:23:55.589 : Using fast VBOs for rendering is possible
19:24:00.029 : N0 M110 *3
19:24:00.030 : N0 M110 *3
19:24:00.031 : N1 M115 *7
19:24:00.076 : N2 T0 *24
19:24:00.130 : N2 M111 S6 *69
19:24:00.131 : N3 M80 *56
19:24:00.132 : N0 M110 *3
19:24:00.148 : start
19:24:00.148 : echo:Marlin: 1.0.0 RC2
19:24:00.149 : echo: Last Updated: Jun 8 2013 15:44:49 | Author: nophead
19:24:00.149 : echo: Free Memory: 12982 PlannerBufferBytes: 1232
19:24:00.149 : echo:Using Default settings:
19:24:00.365 : echoconfused smileyD card ok
19:24:00.415 : N1 M115 *7
19:24:00.416 : N2 M111 S6 *69
19:24:00.439 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup for gen6 FIRMWARE_URL:[www.mendel-parts.com] PROTOCOL_VERSION:1.0 MACHINE_TYPE:Mendel EXTRUDER_COUNT:1
19:24:00.440 : N3 M220 S100 *66
19:24:00.441 : N4 M221 S100 *68
19:24:00.442 : N5 M111 S6 *66
19:24:14.001 : N10 M140 S60 *66
19:24:14.013 : N11 M109 T0 S210 *63
19:24:14.015 : N12 T0 *41
19:24:14.018 : N13 M190 S60 *76
19:26:31.274 : echo:Active Extruder: 0
19:26:31.276 : N15 M82 *13
19:26:31.284 : N16 M107 *50
19:26:31.563 : N17 G21 *12
19:26:31.578 : N18 G28 *10
19:26:31.580 : N19 G92 E0 *95
19:26:31.582 : N20 G1 X50 Y90 F9000 *88
19:27:27.554 : N22 G1 Z0.05 *89
19:27:27.555 : N23 M104 S210 *119
19:27:27.580 : N24 M190 S60 *72
19:27:27.581 : N25 M109 S210 *124
19:27:27.582 : N26 G4 P120000 *74
19:30:33.442 : N31 G92 E0 *85
19:30:33.443 : N32 G0 *56
19:30:33.446 : N33 G0 *57
19:30:33.452 : Printing layer 1 of 433
19:30:33.453 : N34 G1 E15 *94
19:30:33.455 : N35 G1 X-70 F12000 *57
19:30:33.458 : N36 G1 Y85 F12000 *28
19:30:33.468 : N37 G1 X50 F12000 *20
19:30:33.469 : N38 G1 Y80 F12000 *23
19:30:33.484 : N39 G1 X-70 F12000 *53
19:30:33.485 : N40 M113 S1 *118
19:30:33.486 : N41 G1 Z1 *118
19:30:33.500 : N42 M117
19:30:33.501 : N43 M107 *50
19:30:33.504 : N44 G0 X12.96 Y-11.96 Z0.3 F3600 *34
19:30:33.525 : Error:No Checksum with line number, Last Line:41
19:30:33.525 : Resend:42
19:30:33.535 : Error:Line Number is not Last Line Number+1, Last Line:41
19:30:33.535 : Resend:42
19:30:33.536 : Resend: N42 M117
19:30:33.537 : Resend: N43 M107 *50
19:30:33.538 : Resend: N44 G0 X12.96 Y-11.96 Z0.3 F3600 *34
19:30:33.555 : Error:No Checksum with line number, Last Line:41
19:30:33.555 : Resend:42
19:30:33.555 : Error:No Line Number with checksum, Last Line:41




here is the gcode...
;Generated with Cura_SteamEngine 13.06.4
M140 S60.000000
M109 T0 S210.000000
T0
M190 S60.000000
M82
M107 ;start with the fan off
G21 ; set units to milimeters
G28 ; home all axes
G92 E0 ; reset extruder
G1 X50 Y90 F9000 ; move half way along the front edge
G1 Z0.05 ; move nozzle close to bed
M104 S210 ; Set Extruder Temperature
M190 S60 ; Wait for bed temperature to reach target temp
M109 S210 ; Set Extruder Temperature and Wait until reached
G4 P120000 ; wait another 120 seconds for nozzle length to stabilise
G92 E0 ; Set Position
G1E2F50 ; Controlled move
G1E-1.5F1200 ; Controlled move
G1 E15 ; extrude 5 mm of filament
G1 X-70 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 Y85 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 X50 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 Y80 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 X-70 F12000 ; move 120 mm towards the origin as fast as firmware permits
M113 S1.0 ; Set Extruder PWM
;M108 S12.5 ; Set Extruder Speed
G1 Z1 ; lift nozzle to 1 mm ready to begin main sequence
M117 ;(Get Zero Position - tole dodal ker videl na mendel90 forumu za curo)

;total_layers=432
;LAYER:0
M107
G0 F3600 X12.96 Y-11.96 Z0.30
;TYPEconfused smileyKIRT
G1 F1200 X23.02 Y-2.48 E0.23457
G1 X43.45 Y15.71 E0.69906
G1 X53.88 Y24.47 E0.93026
G1 X64.64 Y33.19 E1.16534
G1 X64.76 Y33.30 E1.16818
G1 X87.26 Y55.80 E1.70838
G1 X87.40 Y55.95 E1.71193
G1 X88.60 Y57.52 E1.74541
G1 X88.81 Y57.88 E1.75253
G1 X89.61 Y59.80 E1.78780

Edited 1 time(s). Last edit at 06/28/2013 01:41PM by weirdgod.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 28, 2013 06:15PM
Running RAMPS 1.4 and Marlin v1. Connects, shows that 5 commands are in queue and freezes.
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 28, 2013 06:27PM
An update....

i tried cleaning gcode commands at start... and it seems that RepHost0.95B is OK (does not stop with ERROR:No checksum with line number, last line:xxx) if i have these commands before actual gcode print commands:
G28 ; home all axes
M140 S60.000000
M109 T0 S210.000000
G21 ; set units to milimeters
G92 E0 ; reset extruder
M82;
M104 S210 ; Set Extruder Temperature
M190 S60 ; Wait for bed

but if i have a complete set of commands (that worked ok with RepHost 0.85b), it produces above mentioner error:

M140 S60.000000
M109 T0 S210.000000
T0
M190 S60.000000
M82
M107 ;start with the fan off
G21 ; set units to milimeters
G28 ; home all axes
G92 E0 ; reset extruder
G1 X50 Y90 F9000 ; move half way along the front edge
G1 Z0.05 ; move nozzle close to bed
M104 S210 ; Set Extruder Temperature
M190 S60 ; Wait for bed temperature to reach target temp
M109 S210 ; Set Extruder Temperature and Wait until reached
G4 P120000 ; wait another 120 seconds for nozzle length to stabilise
G92 E0 ; Set Position
G1E2F50 ; Controlled move
G1E-1.5F1200 ; Controlled move
G1 E15 ; extrude 5 mm of filament
G1 X-70 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 Y85 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 X50 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 Y80 F12000 ; move 120 mm towards the origin as fast as firmware permits
G1 X-70 F12000 ; move 120 mm towards the origin as fast as firmware permits
M113 S1.0 ; Set Extruder PWM
;M108 S12.5 ; Set Extruder Speed
G1 Z1 ; lift nozzle to 1 mm ready to begin main sequence
M117 ;(Get Zero Position - tole dodal ker videl na mendel90 forumu za curo)
M107


Printer is nophead's mendel90 (melzi board) running marlin fork...
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 28, 2013 09:33PM
Successful configuration

Repetier-Host V0.90B, RAMPS 1.4, Marlin V1 (Pursa Medel)

Printer Setting
Connector -> Serial Connection
Port -> COM3
Baud Rate -> 250000
Transfer Protocol -> ASCII
Reset on Connect -> DTR toggle
Reset on Emergency -> Send emergency command and reconnect
Receiver Cache Size -> 63
Use Ping-Pong Communication -> Checked
Re: Repetier-Host 0.90 beta windows Feedback wanted
June 29, 2013 03:26AM
@weirdgod I found your problem. Please download the current 0.90b (no new version number)

The problem was M117 which has a different meaning for marlin. In Marlin it sets the status message in the lcd. Previous versions had problems with checksums, so the host removed the checksum for marlin. Current versions of Marlin now have problems with missing checksums. I hate such inconsistencys. I do not wonder if I now get complains about checksums showing up in the display for users using older Marlin versions :-)


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Re: Repetier-Host 0.90 beta windows Feedback wanted
June 29, 2013 04:15AM
Yes - it is now working ok.
Awesome work btw - thank you for your contribution!
Confirmed same issue with Printrbot LC. It's like it's pausing for a couple seconds after each line of G-code. Nothing strange in the logs, it's just pausing. Any thoughts?
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