Welcome! Log In Create A New Profile

Advanced

Help with rounded edge

Posted by andy.wpg 
Help with rounded edge
December 09, 2016 05:22PM
I have created a couple of OpenSCAD designs for project boxes for
my electronics designs. One creates the back box (standoffs, openings,
lid screw posts, etc) based on a module call with some dimensions in
it.

The other creates the lid for the box, and there are modules for an LCD
window, button and LED holes, etc.

The lid is my problem. It designs a nice lid, except for the top edge.
I would like to round the top edge, but leave the rest square for mating to the
box surfaces. In other words, the outside edge would be a rounded corner
to the top surface. The rest of it is fine as it is in the code presented
below.

I have tried to use hull with spheres, but that didn't work. I'm using hull
now to create the rounded corners as you look at it from the top - those are
fine and match the back box.

Anyone got any idea how I can integrate the rounded edge into the code below?
I would really appreciate any help.

Thanks,

Andy

/*
Variable size back box lid.  Use the same dimensions as the box you
programmed earlier.  You do not need to specify height as it will
use wall thickness to determine it.

Input format:

lid(length,width,wall thickness,screw hole diameter);
*/

$fn=100; //# of facets in curves

lid(100,90,3,3);


module lid(xdim,ydim,wall,screw)
{
xdim1 = xdim + (wall*2) + ((screw + 6) * 2); //full box x dimension
ydim1 = ydim + (wall*2) + ((screw + 6) * 2); //full box y dimension

difference() //screw holes
{
union() //bottom and top halves of lid
{
translate([wall+0.2,wall+0.2,0])
roundedrect((xdim1 - (wall*2) - 0.4),(ydim1 - (wall*2) - 0.4),wall-0.2,(wall-1)); //inner lid
translate([0,0,wall-0.3])
roundedrect(xdim1,ydim1,wall,(wall-1)); //outer lid
}
translate([(wall + 3 + (screw / 2)),(wall + 3 + (screw / 2)),0])
cylinder(wall,(screw/2),(screw/2)); //X0, Y0 hole
translate([(wall + 3 + (screw / 2)),(wall + 3 + (screw / 2)),wall])
cylinder(wall,screw/2,(screw * 1.5)); //X0 Y0 hole flare
translate([(wall + 3 + (screw / 2)),((wall*2) + ydim + screw + 9 + (screw/2)),0])
cylinder(wall,(screw/2),(screw/2)); //X0, Y+ hole
translate([(wall + 3 + (screw / 2)),((wall*2) + ydim + screw + 9 + (screw/2)),wall])
cylinder(wall,screw/2,(screw * 1.5)); //X0 Y+ hole flare
translate([(wall + xdim + screw + 9 + (screw/2)  + 0.1),(wall + 3 + (screw / 2)),0])
cylinder(wall,(screw/2),(screw/2)); //X+, Y0 hole
translate([(wall + xdim + screw + 9 + (screw/2)  + 0.1),(wall + 3 + (screw / 2)),wall])
cylinder(wall,screw/2,(screw * 1.5)); //X+ Y0 hole flare
translate([(wall + xdim + screw + 9 + (screw/2)  + 0.1),((wall*2) + ydim + screw + 9 + (screw/2)),0])
cylinder(wall,(screw/2),(screw/2)); //X+, Y+ hole
translate([(wall + xdim + screw + 9 + (screw/2)  + 0.1),((wall*2) + ydim + screw + 9 + (screw/2)),wall])
cylinder(wall,screw/2,(screw * 1.5)); //X+ Y+ hole flare

/*
LCD is a module to create a hole for an LCD in the lid.  Specify the 
width (X) and the height (y) and any offest from center required (X and Y).
A negative offset takes you closer to zero on that axis.  If no offest is
required, use zero.

Format: LCD(width,height,xoffset,yoffset,xdim1,ydim1,wall);
*/


lcd(41.5,13.5,-3,20,xdim1,ydim1,wall);


/*
LCDHoles is the mounting holes for the LCD (if necessary). Specify the
X and Y dimensions between hole centers, the offsets used for the LCD
window, and the hole diameter.

Format: lcdholes(xdim,ydim,xoffset,yoffset,hole diameter,xdim1,ydim1,wall);
*/


//lcdholes(30.48,17.78,-3,20,3,xdim1,ydim1,wall);


/*
Holes is a module that creates a single hole, Specify x,y location
and the diameter of the hole.  Repeat the call as many times as you 
need.
*/

holes((xdim1 / 2),35,14,wall); //pushbutton hole
holes(30,35,7,wall); //power switch
}
}


module roundedrect(xdim2,ydim2,zdim2,rdim)	
 {
	hull()
	{
	translate([rdim,rdim,0])
	cylinder(zdim2,rdim,rdim); //left front
	translate([rdim,ydim2,0])
	cylinder(zdim2,rdim,rdim); //left rear
	translate([xdim2-rdim,rdim,0])
	cylinder(zdim2,rdim,rdim); //right front
	translate([xdim2-rdim,ydim2,0])
	cylinder(zdim2,rdim,rdim); //left rear
	}
}


module lcd(xdim2,ydim2,xoffset,yoffset,xtot2,ytot2,wall2)
{
side = ((xtot2 - xdim2) / 2) + xoffset + wall2;
up = ((ytot2 - ydim2) / 2) + yoffset + wall2;
translate([side,up,0])
cube([xdim2,ydim2,(wall2 * 2) +1]);
}


module lcdholes(xdim3,ydim3,xoffset1,yoffset1,hole,xtot1,ytot1,wall1)
{
side1 = ((xtot1 - xdim3) / 2) + xoffset1;
up1 = ((ytot1 - ydim3) / 2) + yoffset1;
translate([side1,up1,0])
cylinder(wall1,hole / 2,hole / 2);  //X0 Y0 hole
translate([side1,up1,wall1])
cylinder(wall1,hole / 2,hole * 1.5);  //X0 Y0 hole flare
translate([side1,wall1 + up1 + ydim3,0])
cylinder(wall1,hole / 2,hole / 2);  //X0 Y+ hole
translate([side1,wall1 + up1 + ydim3,wall1])
cylinder(wall1,hole / 2,hole * 1.5);  //X0 Y+ hole flare
translate([(wall1 + side1 + xdim3),up1,0])
cylinder(wall1,hole / 2,hole / 2);  //X+ Y0 hole
translate([(wall1 + side1 + xdim3),up1,wall1])
cylinder(wall1,hole / 2,hole * 1.5);  //X+ Y0 hole flare
translate([(wall1 + side1 + xdim3),wall1 + up1 + ydim3,0])
cylinder(wall1,hole / 2,hole / 2);  //X+ Y+ hole
translate([(wall1 + side1 + xdim3),wall1 + up1 + ydim3,wall1])
cylinder(wall1,hole / 2,hole * 1.5);  //X+ Y+ hole flare
}


module holes(x2,y2,d2,wall3)
{
translate([x2,y2,0])
cylinder((wall3 * 2) + 1,(d2 /2),(d2 /2));
}


"I have noticed that even those who assert that everything is predestined and that
we can change nothing about it still look both ways before they cross the street"

-Stephen Hawking
Re: Help with rounded edge
December 09, 2016 10:32PM
I have used spheres to make the rounded edges with the height increased by the rounded amount, then I have just removed the top by a cube with the height just over the rounded amount to end up with a square edge and rounded sides.

This is some code that was provided to me by a forum member, hope it helps

Lid=true; //set to false if lid not required
screw=true; //set if screw lid
RelieveOverhang=0;
MLen=116; // Cavity length
MWid=60; // Cavity width
MHt=27; // Cavity height
MWall=3.1; // Main box wall thickness
MBase=3.1; // Main box base (front panel) thickness
MRad=MWall; // Radius of box edges
Tol=1; //tolerence
module RoundBox(Len,Wid,Ht,Rad,Wall,Base)
{
difference()
{
RoundCube(Len,Wid,Ht+Rad,Rad);
translate([-Len,-Wid,Ht])
#cube([2*Len,2*Wid,Rad+2]);
translate([0,0,Base])
RoundCube(Len-2*Wall,Wid-2*Wall,Ht+Rad+1,Rad-Wall);
translate([-500,-500,-.1])
cube([1000,1000,Rad]);
}
}
module RoundCube(Len,Wid,Ht,Rad)
{
translate([-Len/2,-Wid/2+Rad,Rad])
cube([Len,Wid-2*Rad,Ht-2*Rad]);
translate([-Len/2+Rad,-Wid/2,Rad])
cube([Len-2*Rad,Wid,Ht-2*Rad]);
hull()
{
translate([-(Len/2-Rad),-(Wid/2-Rad),Rad])
sphere(r=Rad);
translate([-(Len/2-Rad),+(Wid/2-Rad),Rad])
sphere(r=Rad);
translate([+(Len/2-Rad),-(Wid/2-Rad),Rad])
sphere(r=Rad);
translate([+(Len/2-Rad),+(Wid/2-Rad),Rad])
sphere(r=Rad);
translate([-(Len/2-Rad),-(Wid/2-Rad),Ht-Rad])
sphere(r=Rad);
translate([-(Len/2-Rad),+(Wid/2-Rad),Ht-Rad])
sphere(r=Rad);
translate([+(Len/2-Rad),-(Wid/2-Rad),Ht-Rad])
sphere(r=Rad);
translate([+(Len/2-Rad),+(Wid/2-Rad),Ht-Rad])
sphere(r=Rad);
}
}
module Lid(){
translate([0,10+MWid,0])RoundBox(MLen+2*MWall,MWid+2*MWall,MBase+2,MRad,MWall,MBase);
translate([0,10+MWid,4])RoundCube(MLen-Tol,MWid-Tol,MBase+2,0);
}


appjaws - Core XYUV Duet Ethernet Duex5
firmware 3.1.1 Web Interface 3.1.1
Ormerod 1-converted to laser engraver, Duet wifi
OpenSCAD version 2020.07
slic3r-1.3.0, Simplify3D 4.1.2, Cura-4.4.1
Re: Help with rounded edge
December 10, 2016 01:41AM
I always round my stuf with the minkowski () routine

Only be aware that you need to do that first and rework the object later to prevent other faces to be rounded to.

So minkowski the flat cube with a small sphere, (After the merge, it will be bigger 1/2 of the diameter)
Scale down 1/2 of the diameter of the sphere
cut off (difference) a bigger cube of the side that should not be rounded
Add all other parts

Thomas

Edited 1 time(s). Last edit at 12/10/2016 01:42AM by Replace.


www.3daybreaker.blogspot.com

Orca V4.4 rebuild to Ramps with Mk8 and E3D, as well as a Rostock Delta Mini and an OLO in backorder :-)
Re: Help with rounded edge
December 10, 2016 04:01AM
Is this the kind of object you are looking for?



// construct a rectangle with rounded corners but a flat bottom
module FlatBottomRoundRect(length,width,height,radius){
   // iterate over the 4 corners
   hull()for(sx=[-1,1])for(sy=[-1,1])scale([sx,sy,1]){
      // lower cylindric part
      if(height>radius)translate([length/2-radius,width/2-radius,0])
         cylinder(r=radius,h=height-radius);
      // upper spheric part
      intersection(){
         // sphere 
         translate([length/2-radius,width/2-radius,height-radius])
            sphere(r=radius);
         // clip shere at bottom plane                                                              
         if(height<2*radius)translate([length/2-radius,width/2-radius,0])                           
            cylinder(r=radius,h=height);                                                            
      }                                                                                             
   }                                                                                                
}

Edited 1 time(s). Last edit at 12/10/2016 04:06AM by enif.
Attachments:
open | download - FlatBottomRoundRect.scad (902 bytes)
Re: Help with rounded edge
December 10, 2016 02:16PM
Quote
Replace
So minkowski the flat cube with a small sphere, (After the merge, it will be bigger 1/2 of the diameter)
Scale down 1/2 of the diameter of the sphere
cut off (difference) a bigger cube of the side that should not be rounded
Add all other parts

If you do the Minkowski with a hemisphere, you won't need to fix up the bottom edges. The vertical edges will still be rounded though. e.g.

minkowski() {
    cube(50);
    difference() {
        sphere($fn=20, 10);
        translate([-10,-10,-20]) cube(20);
   }
}
Re: Help with rounded edge
December 10, 2016 04:30PM
Thanks guys! That helped a LOT! Now I have somewhere to start.

BTW, please don't laugh too hard at my programming! I'm self-taught and math and I aren't
really the best of friends......but I'm learning!


"I have noticed that even those who assert that everything is predestined and that
we can change nothing about it still look both ways before they cross the street"

-Stephen Hawking
Sorry, only registered users may post in this forum.

Click here to login