Re: Madmike8's Smartrap Build July 13, 2014 12:18AM |
Registered: 11 years ago Posts: 791 |
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BackEMF
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regpye
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BackEMF
I don't know how it is for the other controllers, but the full-graphic-smart-controller this fixes the X Y and Z controls but it 'breaks' for instance the LCD contrast control, that worked 'right' before.
Now this change is actually better as like MeIT already mentioned, it's less risk that you damage something due to counterintuitive directions.
But sure thank MeIT, this improves things 50% already.
What I can't understand is why some are CW and others are ACW. Maybe some are wired differently or something? Whatever, it is a real pain in the bum.
Same here, does anyone know if this behaviour is like this on all Marlins or is only Smartraps Marlin affected? So Is it Standard Marlin misbehaviour, or maybe even just RepRapDiscount related? It's software related, so far it's clear to me. Every menu seems to have it's own direction coded in to it. I've been looking for 'known bugs' list for marlin but need more time to actually find it. :-)
Re: Madmike8's Smartrap Build July 14, 2014 10:14PM |
Registered: 9 years ago Posts: 349 |
Re: Madmike8's Smartrap Build July 14, 2014 10:55PM |
Registered: 11 years ago Posts: 791 |
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BackEMF
I've got another interesting theory.
Maybe there are differences in the encoders themselves. I will lookup some data-sheets and see if there are differences.
Apart from this what i find most irritating is that in some menu's turning right the values increase and in others they decrease so no matter how you flip the values in pins.h there are always values that work the wrong way around. And this is 100% software related. So my hopes are that there is a way to change the encoder direction per menu item.
For now chose the setting that has the X Y and Z correct since thats what i used most.
Re: Madmike8's Smartrap Build July 15, 2014 11:49PM |
Registered: 9 years ago Posts: 349 |
Re: Madmike8's Smartrap Build December 04, 2014 10:14PM |
Registered: 9 years ago Posts: 814 |