Marlinkimbra per corexy July 20, 2015 10:48AM |
Registered: 10 years ago Posts: 535 |
Re: Marlinkimbra per corexy July 21, 2015 04:57AM |
Registered: 10 years ago Posts: 535 |
Re: Marlinkimbra per corexy July 21, 2015 04:09PM |
Registered: 11 years ago Posts: 415 |
Re: Marlinkimbra per corexy July 22, 2015 05:44AM |
Registered: 10 years ago Posts: 535 |
Re: Marlinkimbra per corexy July 26, 2015 04:01AM |
Moderator Registered: 11 years ago Posts: 1,865 |
Re: Marlinkimbra per corexy July 26, 2015 12:42PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy August 18, 2015 12:11PM |
Registered: 10 years ago Posts: 268 |
Re: Marlinkimbra per corexy August 18, 2015 12:15PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy August 18, 2015 12:17PM |
Registered: 10 years ago Posts: 268 |
Re: Marlinkimbra per corexy August 18, 2015 12:50PM |
Registered: 10 years ago Posts: 268 |
Re: Marlinkimbra per corexy August 18, 2015 02:00PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy August 18, 2015 03:08PM |
Registered: 10 years ago Posts: 268 |
Re: Marlinkimbra per corexy August 18, 2015 03:24PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 15, 2016 04:51AM |
Registered: 8 years ago Posts: 355 |
Re: Marlinkimbra per corexy April 15, 2016 04:58AM |
Registered: 10 years ago Posts: 6,409 |
#define DEFAULT_STEPPER_DEACTIVE_TIME 60
Re: Marlinkimbra per corexy April 15, 2016 05:35AM |
Registered: 8 years ago Posts: 355 |
Re: Marlinkimbra per corexy April 15, 2016 05:43AM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 15, 2016 06:01AM |
Registered: 8 years ago Posts: 355 |
Quote
MagoKimbra
Succede che i motori sono sempre attivi e quindi se tieni accesa la stampante anche per diverse ore senza fare nulla i motori sono sempre sotto tensione..
Io allungherei il tempo, ma non disattivarlo poi fai tu...
Re: Marlinkimbra per corexy April 15, 2016 07:55AM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 15, 2016 08:06AM |
Registered: 8 years ago Posts: 355 |
Re: Marlinkimbra per corexy April 17, 2016 01:25PM |
Registered: 8 years ago Posts: 355 |
Re: Marlinkimbra per corexy April 17, 2016 04:14PM |
Registered: 8 years ago Posts: 355 |
Quote
//// MOVEMENT SETTINGS
#define NUM_AXIS 4 // The axis order in all axis related arrays is X, Y, Z, E
#define HOMING_FEEDRATE {70*60, 70*60, 10*60, 0} // set the homing speeds (mm/min)
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,80,140} // default steps per unit for Ultimaker
#define DEFAULT_MAX_FEEDRATE {500, 500, 70, 50} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {6000,6000,2000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for retracts
// Offset of the extruders (uncomment if using more than one and relying on firmware to position when changing).
// The offset has to be X=0, Y=0 for the extruder 0 hotend (default extruder).
// For the other hotends it is their distance from the extruder 0 hotend.
// #define EXTRUDER_OFFSET_X {0.0, 20.00} // (in mm) for each extruder, offset of the hotend on the X axis
// #define EXTRUDER_OFFSET_Y {0.0, 5.00} // (in mm) for each extruder, offset of the hotend on the Y axis
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
#define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 10.0 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec)
Quote
// MOVEMENT SETTINGS
#define HOMING_FEEDRATE {100*60,100*60,10*60,0} // set the homing speeds (mm/min)
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {160,160,200,1476,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit
#define DEFAULT_MAX_FEEDRATE {300,300,10,80,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_RETRACTION_MAX_FEEDRATE {400,150,150,150} // E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,50,3000,3000,3000,3000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// Offset of the extruders (uncomment if using more than one and relying on firmware to position when changing).
// The offset has to be X=0, Y=0 for the extruder 0 hotend (default extruder).
// For the other hotends it is their distance from the extruder 0 hotend.
//#define HOTEND_OFFSET_X {0.0, 5.00, 0.0, 0.0} // (in mm) for each extruder, offset of the hotend on the X axis
//#define HOTEND_OFFSET_Y {0.0, 5.00, 0.0, 0.0} // (in mm) for each extruder, offset of the hotend on the Y axis
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
#define DEFAULT_XYJERK 10 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5 // (mm/sec)
Re: Marlinkimbra per corexy April 17, 2016 04:30PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 17, 2016 04:42PM |
Registered: 8 years ago Posts: 355 |
Quote
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
Re: Marlinkimbra per corexy April 17, 2016 04:50PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 17, 2016 04:51PM |
Registered: 8 years ago Posts: 355 |
Re: Marlinkimbra per corexy April 18, 2016 01:21PM |
Registered: 10 years ago Posts: 168 |
Re: Marlinkimbra per corexy April 18, 2016 02:27PM |
Registered: 10 years ago Posts: 6,409 |
Re: Marlinkimbra per corexy April 18, 2016 03:02PM |
Registered: 10 years ago Posts: 168 |
Re: Marlinkimbra per corexy April 19, 2016 01:56PM |
Registered: 10 years ago Posts: 168 |