MK4.3.1 ed estrusione mixata January 20, 2017 08:30AM |
Registered: 8 years ago Posts: 754 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 08:52AM |
Registered: 10 years ago Posts: 6,409 |
/*********************************************************************** ********************** COLOR MIXING EXTRUDER ************************** *********************************************************************** * * * Extends G0/G1 with mixing factors ABCDHI for up to 6 steppers. * * Adds a new code, M165, to set the current mix factors. * * Optional support for Repetier Host M163, M164, and virtual tools. * * Extends the stepping routines to move multiple steppers in * * proportion to the mix. * * * ***********************************************************************/ //#define COLOR_MIXING_EXTRUDER // Number of steppers in your mixing extruder #define MIXING_STEPPERS 2 // Use the Virtual Tool method with M163 and M164 #define MIXING_VIRTUAL_TOOLS 16 /***********************************************************************/
Re: MK4.3.1 ed estrusione mixata January 20, 2017 09:24AM |
Registered: 8 years ago Posts: 754 |
Quote
MagoKimbra
/*********************************************************************** ********************** COLOR MIXING EXTRUDER ************************** *********************************************************************** * * * Extends G0/G1 with mixing factors ABCDHI for up to 6 steppers. * * Adds a new code, M165, to set the current mix factors. * * Optional support for Repetier Host M163, M164, and virtual tools. * * Extends the stepping routines to move multiple steppers in * * proportion to the mix. * * * ***********************************************************************/ //#define COLOR_MIXING_EXTRUDER // Number of steppers in your mixing extruder #define MIXING_STEPPERS 2 // Use the Virtual Tool method with M163 and M164 #define MIXING_VIRTUAL_TOOLS 16 /***********************************************************************/
Attivi questo e naturalmente il singlenozzle...
Dopo hai due possibilità
- Setti a inizio gcode i vari tools con le combinazioni dei 2 colori, nel tuo caso, e poi il pezzo sarà fatto da quei tools.
- La seconda invece è dare proprio i comandi G1 E ABCDHI quindi direttamente sul comando di estrusione, ma questo vuol dire che devi avere uno slicr che faccia questo..
Re: MK4.3.1 ed estrusione mixata January 20, 2017 10:07AM |
Registered: 8 years ago Posts: 754 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 10:11AM |
Registered: 10 years ago Posts: 6,409 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 10:18AM |
Registered: 8 years ago Posts: 754 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 10:45AM |
Registered: 10 years ago Posts: 6,409 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 12:39PM |
Registered: 8 years ago Posts: 158 |
Re: MK4.3.1 ed estrusione mixata January 20, 2017 01:55PM |
Registered: 8 years ago Posts: 754 |
scusa è un mio errore, sono invertiti uno sarebbe 04-06 l'altro 06-04 siccome non lo uso per i colori ma per materiali diversi la scala mi permette di stampare 16 provini con 16 miscele diverse fra uno e l'altro in questo modo posso poi romperli e tirarli (impact/tensile) per valutare il risultatoQuote
rangerone1
Scusate la mia ignoranza....è solo per capire...
Ma s7 non è uguale a s9. S6=s10 e cosi via?
Re: MK4.3.1 ed estrusione mixata January 22, 2017 03:36PM |
Registered: 8 years ago Posts: 158 |