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3d-scanning, and modeling of the imported objects etc.

Posted by filiptheking 
3d-scanning, and modeling of the imported objects etc.
January 19, 2015 06:08PM
Hello!

I have some questions..

I'm thinking about getting a kinnect to 3D scan human heads and stuff. How can a "edit" the scan after I have it in my computer ?
Which program should I use for this purpose? I'm thinking about maybe Zbrush.

And a other thing... If I for example want to model an entire head from skratch, which is the best way to do it?

Should I use 3ds max for the general shape and then zbrush to get more details? Or are there other programs that you would recomend?

And how do I make the models from 3ds max and zbrush printable?
Re: 3d-scanning, and modeling of the imported objects etc.
March 27, 2015 12:33PM
People who have used 3dsmax, zbrush, and Blender, know that Blender is the best.

You can import your scan into Blender, sculpt it in Blender, retopologize it in Blender (if you wish), and export an .stl from Blender.

For it to be printable just make sure that it has no non-manifold vertices (ctrl+shift+alt+M in edit mode) and that all the normals are facing out.
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