I have heard (but not have any personal experience with) Some of the newer plastics they use for plastic gears can wear better than metal gears and they even can have lubrication embedded into them so they are self lubricating.by Edtharan - Mechanics
I was playing with my nephew with my old Lego Monorail train and I thought that this could be a really good toy for Reprap to be able to print. Youtube video of it: I am not saying that this should be a copy of the Lego system, but it does have a some good ideas. Firstly the way the cars move along the track is by using a rack type arrangement. The "engine" has a DC motor connected to a simplby Edtharan - Let's design something! (I've got an idea ...)
Another system could be like the KickStart model. In KickStart, a company (Amazon IIRC) hold donations in trust for projects. When the amount of money reaches a target amount, the project gets approved and the persons who proposed the project are given the money held by Amazon (minus a small fee). If the project does not get the required amount of money by a set time, then the project is cancellby Edtharan - General
You don't need absolute positioning for a system like this. What you need is relative positioning. It is similar to what VDX is talking about, but the robots themselves co-ordinate to create a reference frame for the job What you could do is place 4 robots (4 minimum for 3D printing) and have them transmit a signal (like the flashing LEDs that letsburn00 was talking about) that other robots canby Edtharan - Mechanics
I like the idea of Kickstarter as it is moving the world towards a post scarcity economic system (in conjunction with projects like RepRap). Information is already capable of converting to post scarcity models. For example: If you were to use Kickstarter to produce a music album by offering to release the album for free when the amount of money exceeds the goal (cost to produce the album/incomeby Edtharan - General
Yes the build height would be limited to what the robots could achieve. But if they could be made to co-operate and connect together to increase their height (a bit like molecubes could) then this would solve the height issue but limit them to what they could achieve combined (so still a limit, but not limited to an individual robot). The other option is to have them construct a scaffold that thby Edtharan - General
I have occasionally though about how to design a swarm robot system. One of the things you need (especially for fabricating) is positioning. This does not have to be an absolute real world positioning, but is local to the job being undertaken. A long time a go (back in the old DOS days), I used to play a game called PC robots. In this you had to program virtual robots to destroy each other. Oneby Edtharan - General
In many Role Playing Games and Table Top war games, the use of miniatures is becoming more and more prevalent. IF RepRap had the resolution to produce, even moderately detailed miniatures, this could be a big market for RepRap. Unfortunately, these miniatures are usually about 2.5cm high (1 inch), which I believe would not be within the RepRap's current capabilities. But larger scale miniaturesby Edtharan - Let's design something! (I've got an idea ...)
Sorry for the long delay in getting back to you Viktor, due to an injury I have not been able to do much on the computer. Attached to this post are the sketches (from my original files meant to be printed on a 2d printer) of the Ships and the Torpedoes for the game. For sizes: The size of each game board tile is: 231mm (vertex to vertex) The size of each hex on this game board is 46mm (vertex tby Edtharan - Let's design something! (I've got an idea ...)
@Victor: I have played the Settlers of Catan, but I haven't played The Starfarers of Catan yet (although as I understand, the basic mechanics are similar). However, there is still quite a differe3nce between Starfarers and Solar Flare. Starfarers is about resource collection and trading, where as Solar Flare is a combat game. @Enrique Although I am going to stay with the design I already have,by Edtharan - Let's design something! (I've got an idea ...)
I know this isn't possible (yet), but I was thinking of ways that a granule/powder hopper extruder might work. As I understand it, because the hopper can only hold a limited amount of material, it will eventually run out and the delay in refilling it will cause problems with the build. However, this problem could be solved with multiple tool heads. Instead of just one hopper head, you have two iby Edtharan - Plastic Extruder Working Group
The idea is good, having an interactive anomaly could add some tactical value to the game. The size is a little problematic, in that the placement of the anomaly would be difficult. Instead, if it was made bigger then this would actually solve the placement problem and give a larger feel for the star. As the boards are a series of hexagonal tiles, the size of the star would be better for placemby Edtharan - Let's design something! (I've got an idea ...)
Ok, development on my game is progressing and here is the draft rules for it (graphics to come later) as a pdf (sorry it is taking so long). These are draft rules so, no pretty pictures . However from the images I have posted above you should get a reasonable idea of the objects needed for the game.by Edtharan - Let's design something! (I've got an idea ...)
I am thinking of releasing it as such, Or just as public domain. I created this as a hobby, and the most I was expecting was to recover any manufacturing costs (making board games is not usually a profitable venture). If we release it for RepRap, then my manufacturing costs are zero, so I will automatically recover my manufacturing costs As part of the game is to design your own ships (assign cby Edtharan - Let's design something! (I've got an idea ...)
degroof Wrote: ------------------------------------------------------- > Nice. Great artwork. I'm guessing the ships would > be 3D objects with hexagonal bases? Yes, along with the torpedoes. ' BTW, most of the Art work (besides the ships and missiles) were procedurally generated from stock functions that came with my graphics package . I have 4 designs for Torpedoes and 4 designs for Sby Edtharan - Let's design something! (I've got an idea ...)
Here are some prototype images of some pieces that I am working on: Some Ships Missile Planet Mockup of game in progress Actual game in progress using early prototype pieces The game is a Space Combat game where the players command giant capital ships in battles with the other players. The player even design the capabilities of their ship (shields, power, engines and weapons) and crewby Edtharan - Let's design something! (I've got an idea ...)
As I design Board games as a Hobby, I'd be willing to design one where by the pieces could be made with a RepRap. I am thinking however, that some painting of the finished parts might need be involved (but as this would make it like many miniature games, this would be acceptable). If anyone is interested in such a project, I'd be willing to share my ideas and skills.by Edtharan - Let's design something! (I've got an idea ...)
As a game designer, this is one of the things that I find extremely interesting about the RepRap. If you could allow people to print their own copies of a board game, it reduces the price of manufacture dramatically. Keep up the work on these. When I get my RepRap I'll definitely be looking further into this aspect.by Edtharan - Let's design something! (I've got an idea ...)
QuoteIt needn't be. It's a matter of making simplicity a much stronger factor in the design process. I think that it can be made simpler for the end user, but the actual operation of it is complex. Good design can hide this complexity from the end user, but that complexity still remains. QuoteI just hammered (edge connectors in aluminium square tubes) a small frame for a baby reprap so.. why notby Edtharan - General
QuoteMaybe not to HP Deskjets, but maybe to LEGO buildplans. I agree, RepRap is inherently complex and it would take a lot of development to get it to the ease of use of a typical desktop printer (not that we shouldn't try for this). As a first step to this, I was thinking along the lines of a flat pack furniture product. Basically, all the components are included in a package and all they needby Edtharan - General
QuoteWe're talking assembled and tested boards here. I think this is one of the best things we can do (at the moment) to get RepRaps into the Market. I think connecting the board together is less of a problem as many people (although not the mass market) are capable of doing this, or know people who can. Many people can assemble computers, and connecting the boards together is not too dissimilarby Edtharan - General
QuoteI'm not convinced that a standard release is the best thing for all participants. "One size fits all" often means a poor fit for many. We each bring different skills to the project, have different interests and differing budgets. I actually agree. A One Size Fits All is generally a bad idea. But Reprap has two features that mitigate this problem. First: Reprap is Opensource. This means thatby Edtharan - General
QuoteIn the mean time you can contact me for soldering the electronics (no charge, ofcourse) Thanks, when I get the money (and If I can't find someone closer - I live in Australia) I might take you up on that. QuoteWhile Edtharan was taking about simplifying the design, i'm more geared towards cleaning up the documentation at the moment. (see reply to Edtharan) Not so much the "Design", but simby Edtharan - General
QuoteI hadn't thought of the persons with disabilities angle on this yet. When you haven't had direct experience with something, it doesn't always come to mind. But that is one of the advantages of the internet, you are likely to find people with those direct experiences. QuoteThere is a HUGE market--I use the word "market" loosely without the specific connotation for money making ability--for eby Edtharan - General
I agree. Due to an injury I am unable to do a lot of the work needed to assemble a RepRap (the main reason I haven't got one yet). Although I have the knowledge (and used to ahve the skills), I am unable to build one. I understand, however, that there are people with the opposite need of my problem. Specifically, that they have the physical capability for basic assembly, but don't have the knowlby Edtharan - General
QuotePerhaps you did. Reprap is a place where the real players actually DO things and make things, not just spin stories about doing things or making things. It's the antithesis of RPG for the people who are actually working on the project. I would think that economics was important, and that the people who try to understand and give us the tools to operate in a society would be people included iby Edtharan - General
QuoteYou must admit that what you say seems to betray a rather obsessive interest in somehow indellibly marking some hypothetical innovative object as your own. But that is not the same as creating value of an object due to scarcity. That is giving a personal value to an object. It is completely different. One is giving an object value because it is hard to come by, the other is nostalgia. How iby Edtharan - General
QuoteAdding value to an item isn't the same thing as making it scarce. The question that I have in, however, not why you would want to add value to an item, but why you'd want to make it scarce? I am not wanting to make it scarce! You are obviously not getting it. Or maybe you are. You stated that "adding value is not the same as making it scarce". This is my point. The whole idea is to have tby Edtharan - General
Ok, I can see that you all still can't grasp my idea. So instead of replying to each of you, I will restate my idea and try to explain it better. We are currently in a Scarcity Economy. That is the main value of an object is due to its scarcity. It could be because it is difficult to manufacture, or that not many are actually made. Art work is a good example. There is really only one copy of aby Edtharan - General
QuoteTrying to associate 'prestige' with a product is going to be exceptionally difficult, and require you to be making something special. No. This is already being done for data files, even when all data files are identical. There are bands that are releasing their works for free, but only after a certain amount of contribution (money) is acquired. Those that contribute monetarily have prestigeby Edtharan - General