Anyone know why the "avoid crossing perimeters" option seems to do very little, if anything? Even when faced with just avoiding one hole in the middle of the part, it repeatedly travels straight though. It even seems to generate more paths through the hole than even if it was just a random distribution. This is with the last several versions of slic3r, currently running 1.2.0 .stl and screenshotby g00bd0g - Slic3r
I "think" this is the same function as what's in the Marlin Firmware. So I assume you use this if your firmware does not support acceleration. I assume interesting things would happen if they were both on. But darned if I know, I can't find a lick of official documentation aside from the original statement I included above.by g00bd0g - Slic3r
Can anyone further explain "acceleration control (advanced setting) to control behavior for perimeters and infill"? Thanks!by g00bd0g - Slic3r
Howdy All, I am banging my head against the following issue. When I calibrate my e-steps to get a correct thickness extrusion (for single perimeter walls), I get way too much infill (at 100%). When I calibrate my e-steps to give me good infill my walls are too narrow. In skeinforge I can set different a different aspect ratio for infill vs perimeters. How can I accomplish the same thing in slic3by g00bd0g - Slic3r
Apologies in advance for cross-posting this from the makerbot forums. I just want to get this disseminated as much as possible as it takes a certain "critical-mass" to make it successful. I also realize the reprap community and forums are pretty well organized, but unless they incorporate all other 3D printer topics it is just a small branch of what could be a much larger community. **********by g00bd0g - General
Just curious if there are any LOM (Laminated Object Manufacturing) RepRap or other DIY projects out there. Something like this Seem like a much easier method for a DIY project. I already have a vinyl-cutter, if I could get something to batch process the layers from a 3d object I could at least manually place the cut layers (using a jig or something) and build up objects. Anything like this exby g00bd0g - Mechanics