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Thanks for the suggestion,
The Z axis will move fine one way and only a little in other direction, Maybe a 10th of a turn which is still 160 steps, I am using 200 step motor with 1/8th micro stepping.
What value resister would you recommend I put on that input?
Thanks,
Mike
by
Michael.Duffin
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RepRap Host
Some more info;
I am using reprap-arduino-firmware-1.3
I have my limits set to normaly open so they are not an issue,
The motors are not yet on a machine, I am trying to get the electronics going on the bench first.
The same motor/driver opperates correctly when connected to alternative axis step/dir outputs.
I have tried swaping the pin outputs for Z Step & Dir in both the firmware and
by
Michael.Duffin
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RepRap Host
The motor is running in free air, Not on a machine yet!
by
Michael.Duffin
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RepRap Host
I am using a Arduino Duemilanove with latest Reprap G code firmware.
Compiled and uploaded with ver 10.
Everything works fine exept the Z axis which does strange things, Using Chris Meighans RepGcode i can jog all axis fine exept the Z, It jogs fine in a positive direction but not in the negative, In a negative direction it simply blips a few steps?
The motor and driver work fine, If i connect
by
Michael.Duffin
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RepRap Host
Skeinforge is now working correctly, Download latest release!!
.slc import function works a treat.
Well done Enrique
by
Michael.Duffin
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Skeinforge
I am getting similar errors, waiting for enrique to have a look, Were you using a .slc or .svg as you input file format?
by
Michael.Duffin
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Skeinforge
I agree file size is not an issue, Even a very complex model I created GCode for was still only 8MB!
And like most normal people I cannot decode binary in my head
I use Rhino because I like it, That is how it exports slices and they work.
I have attached the C++ soure for the .slc binary to ascii converter.
As I said in earlier posts the ascii output is very similar to gcode. If nothing els
by
Michael.Duffin
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RepRap Host
I know its far too expensive for the hobbiest, That will be why i turned to the dark side and searched IsoHunt! (I got addicted too),
However i noticed you have some years of programming experience and the AOI plugin documentation is pretty good and the .slc format is very simple?
I don't think it would take a crazy complex script to output .slc
Mike.
by
Michael.Duffin
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RepRap Host
Freds, Not found anything free yet but if you are interested in this then you could always download the trial version of Rhino, Think it limits the number of file saves to 25 or so.
But would get you going.
by
Michael.Duffin
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RepRap Host
Dont know mine was free ,
Rhino is not the only application to support exporting to SLC's.
I'll see if I can find something really free.
by
Michael.Duffin
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RepRap Host
The above attached file now spits out co-ords with X and Y before them, Making it much easier to parse with your own code!
by
Michael.Duffin
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RepRap Host
Hi,
The .slc format when exported is in binary format (otherwise would be about 10 times the size!), if you scroll down you will find the source code to a command line app in C++ that spits out ASCII slices that look just like GCode exept for the header information which we just parse out. We also have to add a the X and Y before the coordinates.
And G1, G0 moves at the appropriate place.
I sh
by
Michael.Duffin
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RepRap Host
Have a look at
Was originaly intended to be the industry standard in RP.
Almost all the information you need to use .slc
Mike.
by
Michael.Duffin
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RepRap Host
Well the code is looking at me right now in Visual studio, It works well and even a large file only takes seconds to process.
Firstly I found some code to decode the .slc format into a nice ASCII format, but was C++ so took me a while to make it usefull then I just parse that with a VB app and out comes G Code!
Do you have a G-Code viewer or Mach installed, If so look at
as you will see its
by
Michael.Duffin
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RepRap Host
Sorry forgot to ask........
Has anyone been able to fill an existing .gcode with skeinforge?
if so please tell me how!!!
Thanks
Mike
by
Michael.Duffin
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RepRap Host
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