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It does seem that even following the tutorial Freecad produces STL files which lead to the problems described above.
I designed the part in OnShape and the resulting STL file is correct.
Thanks to all for the help, and Happy New Year.
by
snblitz
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Slic3r
Following this tutorial
FreeCad Basic Part Design
one ends up with a part that exhibits the same failure. The pocketed material is not removed from the design.
by
snblitz
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Slic3r
Wow, I exported the object as an STL file and then read it back into FreeCad: all the holes are gone.
Though the one in the base still shows in slicr.
by
snblitz
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Slic3r
Here is the actual object I am creating.
I create the L bracket in the XZ plane via a sketch and pad it into the Y plane.
I then select the upright surface and use a sketch to create the holes via pocket.
I use the same process for the upright holes, and the hole in the base.
In the end, the holes in the upright portion do no appear.
by
snblitz
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Slic3r
I created a sketch, padded the square. I then have a solid plane. On one of the surfaces I created another sketch with a circle and then used it to create a pocket in the square.
I just tried the workflow you suggested and indeed the circle appears in the YZ plane as expected. Thank you for the solution.
My original work flow works fine in the XY plane, but not in YZ for reasons unknown.
To answ
by
snblitz
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Slic3r
I am new to freecad and 3D printing, but not CNC and mechanical design.
I have successfully created some fairly complex objects, but there seems to be a rule that I am not allowed to violate.
I seem banned from creating holes in the Z plane.
The attached image shows my very simple object: 20x20x3mm plane with 10mm hole in the center oriented in the YZ plane.
You see both its representation in Fre
by
snblitz
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Slic3r