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Blog #5 February 15th, 2013

In revisiting blog #1, I've assessed each of the original items I chose for copyrightable or patentable elements. Results:

Banana Slicer: totally utilitarian, cannot be copyrighted.
Cup: the artistic pattern can be severed from the cup and copyrighted, but not the cup itself.
Ford Engine Block: not copyright-able, however I'm sure there's a patent for this.
Oreo Holder: totally utilitarian except for any designs that may be on it that can be severed.
Minion from "Despicable Me": certainly in violation of a work of art (movie).
Low-Polygon Mask: like the faces on the beauty school heads, the exact low-poly design is probably copyright-able, however masks are not.

Some things that others have found are interesting:

Shower Head (Zzl5038): not copyrightable but it could be patentable if it switched to different "modes", the patentable part being how it switches modes.
Human Jaw (MarkKeller22): human anatomy is definitely not copyrightable nor patentable.
Bookshelf (Blacklaser): a bookshelf itself is not copyrightable, but if the bookshelf is also a sculpture or unique design, then the design is copyrightable.
A Vase (Blacklaser): a vase in itself is not copyrightable, but this one has a distinct design that can be separated from the vase object and copyrighted, unless the design was generated by a mathematical formula then I think that would complicate things a little.
A Bike(Djl5217): I think that if the bike is only intended as art (like a figurine), then the bike's design copyrightable - but in general a bike is not.

I would be interested in the licensing of non-copyrightable files for both reasons stated in this article; reason one being that it futureproofs a work against whatever may be in store, and secondly that it is an assurance that a openly-licensed work is ok to use, incorporate, or build upon.


Blog #4 February 8th, 2013

After viewing a very interesting news article about an application of 3D printing that had not crossed my mind, I now realize the improvements in quality of life that can be had through 3D printing. While a printer and materials is not exactly cheap, a labor of love with a printer printing a new hand for your son beats paying $10,000 per finger for a similar solution. There is no doubt that the design of the prosthetic hand will improve over time and will also have a relatively low cost as the boy grows and needs new hands, which would otherwise be potentially cost-prohibitive.

Keeping with the open source nature of things was an open source modeling application called OpenSCAD, being an alternative of sorts to the popular AutoCAD software in the role of generating a 3D model of what will be printed. While the quality of what would be in a closed-source apparatus would probably be higher, at least from what I can tell by the quality of the modeling software, the cost will undoubtedly be astronomically high as well (upwards of $1200 just for modeling software). If they weren't able to print their own parts and instead paid for a service using a closed-source printer the costs would also go up as would the time between their iterations on design; even just iterating would be costly if you're repeatedly printing out parts to try. So I had to do a quick compare and contrast between open and closed source:

Closed-Source

Good:
Higher Quality (not always)
No time investment by the customer


Bad:
Costs more (trade money for time)
Moves / iterates at a slower pace (not always)
If it's a commercial product, there's likely a patent somewhere that will be used as a bludgeon in the future


Open-Source

Good:
Cheap
Can be as good as you want it to be (especially with collective community effort)
Disrupts markets


Bad:
Might be of questionable quality (not always)
Time intensive (not always)



The open source project they used to make the models looks like it has an enormous amount of room for improvement, since it just seems like an average renderer that reads files / schematics that a user writes up. One thing that could be added would be a physics module to apply forces on models to simulate stress and strain. Something huge would be an interactive editor where you could either interactively build a model and generate code describing it or feed it a schematic code, tweak the model in an editor, and have the resulting schematic code changed. A better UI would lend itself to greater usability. Still...very cool.

Blog #3 February 1st, 2013

I think it's great that there are so many applications of 3D priting in other industries. Civil Engineering seems like a gimme with designing structures, at least buildings, though some structures may prove to be especially difficult - like bridges. Biotech is another industry that could obviously see great benefit from the 3D printing of organs for study, trials, and in satisfying the demand for organs for transplants among other things. One Biotech application that caught me a little off guard was the 3D printing of edible meats, which makes sense, but makes me wonder how it might taste; as long as it tastes the same I wouldn't mind eating it. Tying in another industry into the edible part of Biotech is Food Science in general, which could 3D print certain baked goods, desserts (like ice cream cake) and even ice cakes, though the investment seems to be a bit steep for the payoff in this industry. One industry that seems particularly peculiar in its use of 3D printing is fashion - if I wouldn't have seen it I wouldn't have believed it.

Some other great examples of 3D printing in industry:

Industrial Engineering: Creating moving assemblies like chains.
Home and Office: Chairs, desks, tables.
Clothing: Gel/Rubber/Synthetic insoles for shoes.


An interesting thought that entered my mind was that if so many things become automated or fabricated by additive processes with 3D printers, will arts and crafts from skilled human labor reach a super premium? I could definitely see it happening, since there are some things that are the product of creativity, passion and skill that a machine can emulate but not do "for real".

Blog #2 January 25th, 2013

So I've watched "The Mother of All Demos" and am surprised at how close the demonstration depicts functionality used today. Text editing - indenting, lists, copy and paste, etc - is near identical to today. The concept of a file has not really changed nor the information about it like dates for creation and modification. Many of these features have only been refined as time has passed. Considering the time period during which the demo happened it is certainly causes a feeling of being impressed, but it is fleeting as that functionality is so normal in this day. I would imagine those who grew up with touch screens would feel the same versus someone who was around when the technology was introduced - the same with color TV. Having been in the audience I cannot say that I would have recognized the importance of what was being demonstrated given the astronomical cost of computers at the time. As the features were refined and the price dropped I think it would set in that this is going to be a big thing.

In watching another video, I find it most likely that the participants in the "Mother of all Demos" video had the reaction that Prof. Richard Doyle said they did - that there was no way that anyone could come up with what he did - the personalization of the computer - in the day of the mainframe. Prof. Doyle also makes a case for the Open Source movement, the public nature of knowledge, and how intellectual property sort of violates the basic properties of knowledge and how knowledge is shared. The obvious reason for the sharing of information is to better the human race as a whole, and to open up ideas so that they can then be improved on. Our current version of intellectual property protection is very archaic and does not work in the modern age, often stifling great inventions and innovations from ever coming to market because of the selfishness of the property owners. Corporations even start wars with lawyers instead of soldiers over their intellectual property, and use it to bully people around.

Another thing is that some companies like SpaceX have not patented any of their new tech because it basically creates a public blueprint which they worry others will copy (specifically the Chinese). So the why of "why share information" has been addressed, but how is easy to speculate about and hard to form a practical idea of. The current method of Open Sourcing has lead to a lot of great things, and I think that it is good in the interim between now and the (hopefully) eventual reform of the patent system.


Blog #1 January 18th, 2013

Got our printer up and running and started brainstorming different design improvements in order to build another printer based on scarcity of parts, which should be exciting. Thingiverse is a great site with a lot of cool things uploaded by users. Some particularly interesting to me:

Useful awards go to: 1. Banana Slicer 2. A cup As someone who has two dogs who love bananas, a banana slicer would be extremely useful for me to divy up a banana for their snack time. Or for a banana and peanut butter PBJ for myself. The second - a cup - is also very useful to hold whatever; you could even print your own party cups with designs on the side to indicate whose is whose.

Artistic / Beautiful awards go to: A Ford Engine Block Engines are works of art. It was an easy decision for me as someone who admires engines.

Pointless / Useless awards go to: Oreo Holder Interesting, but rather pointless unless it's used for dunking.

Funny / Weird awards go to: A Minion - definitely funny Despicable Me was a funny movie and I love the minions from it, this print is a winner.

Scary / Strange awards go to: Low Polygon Mask It seems a little strange to me.


After reading this article: How Corporations Kill Creativity and watching this video: Charlie Rose interviews a successful Designer I've reflected to think a little about myself. I would a consider myself a tinkerer, starting with building and salvaging computers many years ago until today. I would also consider myself a tinkerer without the time or inclination to tinker since school drains a lot of my willingness to do anything technical. School also kills your creativity like Corporations do, but that's another topic.

I don't know many tinkerers, and if I were to answer yes it would be that I know people who tinker with code; I know only one or two people who tinker with cards and are "fix-its" so to speak. With regards to corporations and tinkering, I think it's quite absurd that if you buy a product that you are not allowed to do whatever you want with it thereafter (like the whole PS3 debacle). I feel if you did not buy a license for something and you own a physical item that you should be able to do whatever you want with it; anything else is wrong to me.

An interesting quote at the end of the article is "...preserving the habitat of the tinkerer is one of the few time-proven ways we as a nation can get back on track", to which I have to say that tinkerers will tinker since that is their nature. We don't have to worry about preserving their environment; enterprising tinkerers will come up with companies and hobbyist tinkerers will have good experience that will help them in whatever their profession may be.

It's nice to see that his newest project with his daughter is a 3D printer because he seems like a very forward-thinking person and that it hints at a good future for 3D printing. I think there's a lot of things to learn from this man in terms of his design principles and his company - putting very different disciplines, backgrounds, and through processes together in order to come up with good ideas. Our current printer group consists of 3 CMPSC majors and an EE major and I wish that we had an ME or otherwise to mix things up a bit in the brainstorming sessions.