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How to load G-Code that was saved?

Posted by davidfi 
How to load G-Code that was saved?
January 03, 2013 08:15AM
In the G-Code viewer I have a "save" button to save a successful slice.
But, I do not have a "Load" G-Code button.

Can I load old g-Code?
Re: How to load G-Code that was saved?
January 03, 2013 10:14AM
Sure you can. Use the load button in the top toolbar.


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Re: How to load G-Code that was saved?
January 04, 2013 01:04AM
Ohh, Nice. Thank you.
Can I load bfb gcode too?
Re: How to load G-Code that was saved?
January 04, 2013 03:00AM
I have no bfb, but after all it is simple ascii code, so why not. The only question is will the preview work ok, which I can't say without knowing the difference.


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Re: How to load G-Code that was saved?
January 04, 2013 11:10AM
I made a minimal test that does not give an error - but does not work.
I am not sure that the scale of the gcode objects is the same.
Attachments:
open | download - tri.stl (542 bytes)
open | download - tri_kISSlicer.bfb.gcode (306.4 KB)
open | download - tri_repetier.gcode (5.4 KB)
Re: How to load G-Code that was saved?
January 04, 2013 12:15PM
Ok, I see the difference.

Do you really have a bfb-printer or did you want to use KISSlicer only? You can preview bfb code if you enable "Show travel moves". The host doesn't see them es Print moves because the bfb-printer have to extrusion per move, only a constant extrude speed. So in the code the extruder motor is only set to a speed.

Normal RepRap Printer use different firmware and need 5D - absolute E set in KISSlicer to generate usable G-Code. You find this in the GCode tab. In the extruder tab set mm/rev to 1 and Axis to E. With these settings you will get the correct preview in the host if you position it right. Your object was around the origin.


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Re: How to load G-Code that was saved?
January 04, 2013 01:54PM
First, thank you - I can see the bfb gcode.
Could I move the gcode in the pring table?
Re: How to load G-Code that was saved?
January 04, 2013 02:59PM
Sure you can move it. After homing redefine position like this
G28 X0 Y0 Z0
G92 X-100 Y-100


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