Ah, that makes sense. Those are both good solutions, and now that I think about it pretty much everything involving two materials that can be fabricated WITHOUT a RepRap can be made WITH one using one of those techniques.by Kyle Corbitt - General
I was thinking about ways to design a two-material RepRap (seems like a fashionable subject around here just now ) and it seems to me that even if you were able to extrude two materials, aluminum and HDPE, for example, the wildly different melting points (130* C and 660* C respectively) would lead to problems. When depositing the aluminum its temperature will be WAY higher than the melting pointby Kyle Corbitt - General
ZachHoeken Wrote: ------------------------------------------------------- > also, i definitely plan on integrating it with the > parts db. the longterm goal i'm envisioning here > is allowing you to browse an open parts db, find > something you want to build, click the print link > which calls up the reprap interface program. the > reprap program can connect and get a list ofby Kyle Corbitt - General
Roach_S Wrote: ------------------------------------------------------- > Of course, going back repeatedly for a different > tool, just because you need two materials on > pretty much every level, will almost double > fabrication time. It seems to me that that would only be true if it took you as long to switch tools as it does to complete a level without a tool switch. Assuming you'by Kyle Corbitt - General