User:Ajo5115

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Blog 1- Useful: Cross Tweezers: [[1]] It looks like we use these quite a bit in printing. Handy that we can print out another set at will. Artistic: Bioshock Belt Buckle: [[2]] They put loads of detail into this this, fully converting the official logo into a 3D model. While I doubt a plastic version would make a sturdy buckle, it would be a cool decoration. Useless: USSR Rocket Key: [[3]] A model of the key which could theoretically activate missiles in the USSR. Would make a neat conversation starter, but has little application otherwise. Funny: Portal Cake [[4]] I thought it was a lie, but someone took the initiate to make this fabled reward a reality. Weird: Everything on [[5]]. The fact that a website exists solely for this restores my faith in the world's sense of humor.

Blog 2- I would usually be hesitant to say that a a project like a self-replicating universal constructor is possible, but it's getting difficult to call anything "impossible." Currently our printers can replicate all of their own joints and gears, but not the sturdier supports or more intricate electronics. Assembly is done by humans, but this could be done by robot rather simply. Unfortunately, I do believe we will reach limitations in what can be printed. Digital Cameras, for instance, would require such an intricate process with so many materials that it may not be feasible (unless perhaps a machine was dedicated to producing electronics). Q2: Bowyer presents a scenario in which a person could own a machine capable of producing anything, making money obsolete. Given access to a machine, feed materials, and necessary models one has no need for any sort of money. While a positive for the consumer, it has the potential to eliminate the demand for production jobs or discourage people from working altogether. These may be instead replaced with people who create 3D models (to sell), or maintain the replicating machines. The economy as we know it would have to undergo a massive revamp to accommodate this technology. Q3: I currently feel the learning curve is the biggest obstacle to becoming "mainstream." To my knowledge the technology is not yet at the point where a fully-assembled, functional machine can be delivered. Even so, the computer interface required to operate the printer is far from layman-friendly. In the future, I picture a large console with a colorful touchscreen where the user can search databases for a model and have it printed before them. Unfortunately I believe this will hurt the RepRap community- currently all RepRap users are working together to develop the technology. When they day comes that a layman can fully operate this machine on his or her own, the community will cease to grow. The 3D printing industry will ultimately become more commercialized and the hobbyists will either disappear or become hired as specialists to develop the technology.


Look at me still talking while there's Science to do.