User:YaqiYang

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Blog 1

Part A

Prompt

Go to thingiverse.com. Use any means you like to look through the objects submitted to thingiverse and pick out 5 designs which you consider to be the most:

1. Useful

2. Artistic/ beautiful

3. Pointless/ useless

4. Funny/ weird

5. Scary/ strange

Link to the 5 objects you’ve chosen, and discuss why you consider them well described by the 5 adjectives above

1. Useful

http://www.thingiverse.com/thing:26489

This is an iphone case. I think this is one of the great motivations for personal 3D printing that make life easier. It is good looking and cheaper than the commercial ones.

2. Artistic/ beautiful

http://www.thingiverse.com/thing:29159

This is a really cool and beautiful design with Ballerina Charm

3. Pointless/ useless

http://www.thingiverse.com/thing:23289

I suppose no one would suppose to use this

4. Funny/ weird

http://www.thingiverse.com/thing:27826

This rabbit image from Disney make me so happy

5. Scary/ strange

http://www.thingiverse.com/thing:25238

I just think we should prohibit the gun shooting.

Part B

Prompt

Read this article:

http://www.salon.com/2012/12/30/the_tinkerers_how_corporations_kill_creativity/

Watch this video:

Charlie Rose interviews a successful Designer

http://www.cbsnews.com/video/watch/?id=50138327n

From jigsaw puzzles to plastic models, from Rubik’s cube to work design structure, I always enjoy breaking things apart and, of course, putting things together. Born in a family of doctors and engineers oriented in pharmaceutical industries, my curiosity of how things work runs in my blood. From an early age when my parents operated a pharmacy, I always sat beside my mum listening to her talking with patients and went to pharmaceutical company to find out how pills are made of. The influence of corporate culture on tinkering impede the development of innovation, invention, and illumination. The corporate culture could not provide an environment for Tinkers to make the world better.

The Stanford University have the synphasis of art and engineering. it's idea is equivalent with the David Design Principle. David infused Design Thinking applying human behavior into design which allows people design based on the others' idea and reach the height they want to be, and also let other's make the design better. The key to unlock the innovation and creativity is that David approach diversified background people into his firm and let them get brain-storming, the right through the idea, the execute product. This is the key to unlock the innovation, creativity, and illumination. He ask people to be a design thinker and encourage wild ideas. A good design is based on figuring out what people want to have by watching their behavior. (try to understand people through observing them). He have the 3D printing machine with his daughter. Concerning project we do in the lab, we could based on David's design principle to design staff useful, ergonomics, and make life easier and better. Just like last week we print out a useful key chain.

Blog 2

part A

The “Mother of all Demos” is here: http://www.youtube.com/watch?v=JfIgzSoTMOs First, watch that first section of the mother of all demos (above), which includes the first computer mouse and cursor ever seen in public. Do you recognize the rough features we use on every computer today in its earliest form? Are you impressed by what he’s demonstrating? Do you think that you would have recognized the importance of this work if you were in the audience at the time?

Engelbart’s presentation is a hypermedia demonstration which paved the way for human-computer interaction. In his presentation, Engelbart showed how the computer could be used to deal with everyday tasks. He showed audience how to create the new files and a set of commands to organize the data. Taking an example of his wife’s shopping list, he organized the shopping list hierarchically by category and he had the ability to expand and move items to organize them as he want. These features are similar like the mouse we use nowadays. The pointers following as he moved the mouse until he stops at a specific point. The cursor looks like piano keys on his left hand, using the cursor he could type out the characters similar like the keyboard we used now. This part impressed me most, through the mouse and the piano keyboard, the research team could type input and manipulate the computer and organize the data. The first computer weighted 30 short tons and took up 1800 square feet, as an audience sit in the presentation, I think I would be realize the importance of the creation by Engelbart’s research team, because the creation of the mouse and the cursor could facilitate the collaboration between humans. They could make control computer easier and organize the data more efficiently through a monitor and a mouse instead of controlling a bulky staff weighted 30 tons.

part B

Then watch this (turn up your sound): http://www.youtube.com/watch?v=Wbl7JEJNTJM In it, Professor Richard Doyle discusses disruptive technological change, open source, knowledge sharing, and ‘creative culture’ among other things. The first 22 minutes is his talk, while the rest consists of questions and chat. What does he say regarding the initial perception of the mother of all demos? Doyle makes a number of arguments regarding the importance of our open source efforts in comparison to models requiring intellectual property. Why do we and why should we share the information we generate? (Or shouldn’t we? Are we missing out by not trying to patent our efforts?) How might we better share our knowledge?

At the time of the presentation, people thought the demo was a hoax.

Concerning about the sharing information, I think sharing knowledge could make the progress of the society. There are many reasons that could prove the importance of the creation and application of new knowledge. Innovation and creativity is also the motto that Obama addressed his speech centered on the manufacturing of his presidency competence. I think sharing the knowledge and allow followers to make refinement could serve the human to a new level. It is undeniable to say there are tons of law suits about patent and intellectual property. I would like to apply different situation to different methods. If people could understand that sharing their knowledge helps them do their jobs more effectively; help them retain their jobs; helps them in their personal development and career progression; rewards them for getting things done; and brings more personal recognition, then knowledge sharing will become a reality. Some people object to sharing as they feel that others will steal their ideas and reap the rewards rightly theirs. This is a fallacy. Knowledge sharing isn’t about blindly sharing everything; giving away your ideas; being open about absolutely everything. You still need to exercise judgment. If you have a great idea – don’t share it with a competitor – external or internal but on the other hand don’t try to develop it on your own and don’t sit on it for fear of it being stolen from you. Figure out how you can bring it to fruition by collaborating with other people.