Slic3r 0.9.9 give me empty layers April 11, 2013 12:42AM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers April 11, 2013 01:01AM |
Registered: 13 years ago Posts: 1,797 |
Re: Slic3r 0.9.9 give me empty layers April 11, 2013 01:05AM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers April 11, 2013 04:19AM |
Registered: 11 years ago Posts: 172 |
Re: Slic3r 0.9.9 give me empty layers April 11, 2013 05:02AM |
Registered: 13 years ago Posts: 1,797 |
Re: Slic3r 0.9.9 give me empty layers July 16, 2013 09:33AM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 16, 2013 02:26PM |
Registered: 10 years ago Posts: 65 |
Re: Slic3r 0.9.9 give me empty layers July 17, 2013 12:13AM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 18, 2013 01:12AM |
Registered: 13 years ago Posts: 1,797 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 10:43AM |
Registered: 12 years ago Posts: 86 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 11:27AM |
Registered: 13 years ago Posts: 1,797 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 12:23PM |
Registered: 12 years ago Posts: 86 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 02:13PM |
Registered: 11 years ago Posts: 730 |
Quote
Gibbedy
The gcode looks good.
Quote
epareja
When I slice it with Slic3r 0.9.1b I get in layer #14 just the support.
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 02:21PM |
Registered: 11 years ago Posts: 730 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 02:22PM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 02:27PM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 02:31PM |
Registered: 11 years ago Posts: 730 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 03:31PM |
Registered: 12 years ago Posts: 86 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 03:34PM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 03:48PM |
Registered: 11 years ago Posts: 730 |
Quote
epareja
If I slice it with support there is the error in layer 14 but if there is no support the part slices OK.
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 03:52PM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 05:58PM |
Registered: 12 years ago Posts: 156 |
This should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 0.5 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 1.5 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 2.5 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 3.5 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 340 [172] [22, 162] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 4.5
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 06:08PM |
Registered: 11 years ago Posts: 94 |
Re: Slic3r 0.9.9 give me empty layers July 21, 2013 06:24PM |
Registered: 12 years ago Posts: 156 |
This should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 0.15 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 0.45 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 0.75 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 1.05 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 1.35 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 306 [154] [148, 150] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 1.65 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 1.95 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 2.25 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 2.55 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 2.85 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 3.15 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 3.45 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 3.75 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 309 [155] [149, 151] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 4.05 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 340 [172] [22, 162] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 4.35 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 340 [172] [22, 162] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 4.65 his should never happen, there is a hole in the triangle mesh, each edge should have two faces. 340 [172] [22, 162] Something will still be printed, but there is no guarantee that it will be the correct shape. Once the gcode is saved, you should check over the layer with a z of: 4.95