RepRap Bounties October 25, 2013 02:18PM |
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Re: RepRap Bounties October 25, 2013 02:46PM |
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Re: RepRap Bounties October 25, 2013 02:48PM |
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Re: RepRap Bounties October 25, 2013 03:05PM |
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Re: RepRap Bounties October 25, 2013 03:08PM |
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Re: RepRap Bounties October 25, 2013 03:35PM |
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Re: RepRap Bounties October 25, 2013 04:20PM |
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I set up a page on the wiki at [reprap.org] with some info about RepRap bounties.
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Can you elaborate a bit more on how one might start a bounty for a new hardware project?
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Who decides if the project is completed and gets the bounty?
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What happens after I post a bounty?
We monitor the issue until it's in a fixed/resolved state. After the issue is resolved, the developer who solved the issue can come to Bountysource to claim the bounty. If you're a Backer, we'll keep you informed (via email) of any Claim activity on the issue.
How are claims processed?
When a bounty claim is submitted by a developer, the claim is put into a two week verification period. Backers are notified by email and can then accept or reject the claim.
- If all Backers vote to accept the claim, it is processed immediately and the developer is awarded the bounty.
- If any Backer fails to accept the claim, it remains in the two week waiting period.
- If any Backer has an issue with the claim, they can reject it. Claims cannot be paid out until the dispute is resolved and the rejected status is lifted.
Generation 7 Electronics | Teacup Firmware | RepRap DIY |
Re: RepRap Bounties October 25, 2013 05:11PM |
Admin Registered: 14 years ago Posts: 730 |
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Traumflug
Open an empty Github project? A README with at least a link to the project presentation is likely useful, of course.
Re: RepRap Bounties October 25, 2013 09:13PM |
Registered: 12 years ago Posts: 142 |
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MattMoses
What if I just get some cool idea and I say "that's a cool idea, I'd pay $X if someone figured it out and posted the plans" but I don't want to mess with managing a github project? Or maybe for some reason I don't want the files to live on github but instead the wiki, or (heaven forbid!) Thingiverse? Or maybe I want to open a bounty on an existing project that is not on git...
Re: RepRap Bounties October 26, 2013 06:27AM |
Registered: 14 years ago Posts: 7,616 |
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but won't this get awkward
Generation 7 Electronics | Teacup Firmware | RepRap DIY |
Re: RepRap Bounties October 26, 2013 08:22AM |
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Re: RepRap Bounties October 28, 2013 10:44AM |
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Re: RepRap Bounties October 28, 2013 11:02AM |
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Re: RepRap Bounties October 28, 2013 11:31AM |
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Is there any limitation against hardware
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No way to find it on the RepRap Wiki page
Generation 7 Electronics | Teacup Firmware | RepRap DIY |
Re: RepRap Bounties October 31, 2013 04:35AM |
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Re: RepRap Bounties October 31, 2013 05:01AM |
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Re: RepRap Bounties November 10, 2013 01:27AM |
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A2
Any videos to help explain how it works?
Re: RepRap Bounties November 10, 2013 03:23AM |
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Re: RepRap Bounties November 20, 2013 04:46PM |
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Re: RepRap Bounties November 20, 2013 04:53PM |
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Re: RepRap Bounties November 20, 2013 06:06PM |
Admin Registered: 14 years ago Posts: 730 |
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Greg Frost
To keep all the bounties in one place and expire them when done, couldn't we have a forum category and sticky a post with each bounty?
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A2
Are there any RepRap bounties right now?
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crispy1
In the case of a well-designed printer, which I think mine is, the limiting factor appears to be control over the extruded filament. Not necessarily the peak speed at which you can extrude, but the ability to precisely start and stop the flow, and modulate it around corners (the flow must be slowed as the printer decelerates to go round a corner, for example). In my case, this is somewhat exacerbated by using a bowden instead of direct drive, but the problem is still present for direct drive extruders.
In theory it is possible to compensate for these issues with firmware. This is what Sailfish does with JKN-Advance and other features. I've asked for those features to be ported to Marlin or some other RepRap firmware, but no one seems interested in undertaking this.
Re: RepRap Bounties November 20, 2013 06:28PM |
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Re: RepRap Bounties November 21, 2013 03:00AM |
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Re: RepRap Bounties November 21, 2013 02:48PM |
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Re: RepRap Bounties December 08, 2013 05:55PM |
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Re: RepRap Bounties December 09, 2013 01:12PM |
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Re: RepRap Bounties December 09, 2013 01:29PM |
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Re: RepRap Bounties December 10, 2013 12:27AM |
Registered: 16 years ago Posts: 84 |
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MattMoses
Hi T3P3, there were the beginnings of a discussion about this in this thread. Personally, I think 10% is a little high (Kickstarter takes 5%) but I wouldn't mind paying the 10% for small projects, if that helped establish bounties as a model for open source hardware development. Perhaps as Bountysource gets competition the 10% figure may come down.
Re: RepRap Bounties December 11, 2013 08:04PM |
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Re: RepRap Bounties December 11, 2013 09:35PM |
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