Quoting Vik Olliver :
> On Tue, 2007-05-15 at 14:17 -0700, Forrest Higgs wrote:
>> Could somebody remind me what that "layering issue" was, exactly...
>> again?
>>
>> I ask because I'm currently tackling layering with HDPE. There's a
>> lot to it, it appears.
>>
> Our Java3D representation of the output hangs on to every little block
> it draws. On complex objects, this runs it out of memory. The fix is to
> use a cruder representation of an object slice to replace each layer as
> the object is printed.
The code to do it was written by a moron, and so it doesn't work. But
it is in there and just needs to be debugged and switched on, ideally
by someone who knows more than just how to pronounce Java3D...
The switch is in org.reprap.geometry.LayerProducer.java:
// Uncomment the next line to replace lower layers with shell triangles.
//printer.setLowerShell(ls);
Best wishes
Adrian
Dr Adrian Bowyer
[
staff.bath.ac.uk]
[
reprap.org]
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