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Tapering object. January 10, 2015 07:04AM |
Registered: 11 years ago Posts: 12 |
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Re: Tapering object. January 10, 2015 08:54AM |
Registered: 12 years ago Posts: 2,472 |
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Re: Tapering object. January 10, 2015 11:26AM |
Registered: 11 years ago Posts: 12 |
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Re: Tapering object. January 10, 2015 12:24PM |
Registered: 11 years ago Posts: 12 |
} elsif ($self->config->seam_position eq 'random') {
if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
my $polygon = $loop->polygon;
my $centroid = $polygon->centroid;
$last_pos = Slic3r:
oint->new($polygon->bounding_box->x_max, $centroid->y); #))
$last_pos->rotate(rand(2*PI), $centroid);
}
$loop->split_at($last_pos);
}
I'm thinking of setting the "seam_position" to "random" for a test, but then having modified the code not to do the rotate. Having the seam at my taper might help getting my print finished.......
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Re: Tapering object. January 10, 2015 02:22PM |
Registered: 12 years ago Posts: 2,472 |