Enrique, I have just tested the version from yesterday (20091022) and THANK YOU, THANK YOU, THANK YOU for the X/Y positional information in both Behold and SkeinView. THAAAAAAAAAANKS ... Also, moving the jitter from comb to a separate plugin is super idea, finally I can only turn on jitter without having to mess with the comb (sometimes I really dislike comb, sometimes it is great). All best boby arhimed - Skeinforge
letsburn00, Skeinforge allows you to have profiles .. you can have as many as you like .. I have "ABSbackup", "ABSstrong", "ABSnormal", "ABSdraft", "ABSwork", "PPbackup", "PPwork" for example ... they are not all "finished" .. but you get the idea .. and Enrique wrote at the beginning of this thread: > You can click 'Add Profile' in the extrusion > dialog, the new profile will be a copy oby arhimed - Skeinforge
the "while ago" I used PP and I posted settings for PP not ABS ... those are different as PP is "springy", does not shrink on heat and do "expand" more then ABS when extruded. Not to mention warping ... compared to PP abs do not warp at all so maybe that's the misunderstanding .. I'm generally trying to get best result with smallest amount of filament (I use infill 0.1 for 99% prints) and asby arhimed - Skeinforge
it *is* standard way on unix/linux/freebsd/... to store settings in ~/.programname .. so in ~/.skeinforge you have the settings ... and yes, on all unix's the directories that start with . are invisible check the structure, you will understand it immediately .. the new version just renamed directories with profiles .. all files inside are same .. so just copy your old files from your "extrusionby arhimed - Skeinforge
just printed bunch of: and the output is totally good, the bottom perfectly flat .. so I do not agree that small object will be a problem .. (I consider this 2.5cm * 1.5cm - a small object) Another thing is - the first print I made, the raft stuck to the print bed so hard I spent almost 30 minutes with pliers and bunch of other tools getting it out of print bed .. getting the base this widby arhimed - Skeinforge
I experimented with it and decided that I get good enough / almost perfect raft with wide base and double interface layer. I set the base layer to be as "wide" as I can while still getting interface layer to be "flat"... if base is too wide the interface layer have "waves" .. that's not good but if the base layer is too much filled - that's is thrown plastic + energy + timeby arhimed - Skeinforge
BitsFromBytes RapMan - default nozzle, default white ABSby arhimed - Skeinforge
yes, the 2009-08-10 reduced holes from 13mm to 11mm diameter, just printed and measured. the new version does not reduce hole sizes but the output is not usableby arhimed - Skeinforge
skeinforge: 2009-08-10 carves this properly (at least it looks that way, looks like it reduces the size of the circular cutouts, but it makes them all)by arhimed - Skeinforge
I found a bug in version 2009-09-06. The simple object (cylinder that has 5 cylinders cut out on one flat side - upper one) When I process the STL or GTS using carve layer size 0.4mm I get strange output - only 2 cutouts are "found" and output is actually fairly unusable. If I reduce the carve/layer size to 0.2 I get 3 cutouts properly, one "strange" and 1 is completely missing. Attached gts, sby arhimed - Skeinforge
Enrique Wrote: ------------------------------------------------------- > If someone tells me > that it works without new bugs, I'll update > subversion. I cannot say if it is bug free or not after one night of testing but the test object was processed nicely (0.3mm slices) and the output was great. With stretch disabled (btw what are the default values here) the cutouts (both the hex nby arhimed - Skeinforge
Just a note, the current version also prints warning The file /home/enrique/Desktop/backup/babbleold/script/reprap/pyRepRap/skeinforge_tools/skeinforge_utilities/version.txt does not exist. Not sure if that's expected or not. I love the XXX procedure took YYY seconds .. feature bogdanby arhimed - Skeinforge
unfold, yes, the stretch module expands the round holes (alse the hexagon was enlarged "a bit"), and the square openings are not touched. Thing is, there are 4 parameters and I do not get them .. no idea what they actually do... the last one makes the holes bigger as it is increased (you can see the table on bfb wiki page: but as I wrote there - no idea what the parameters actually do... Anyhby arhimed - Skeinforge
quick stretch question .. here: I made a small table of how changing Perimeter Maximum Stretch Over Extrusion Width (ratio) affected the result but even with Perimeter Maximum Stretch Over Extrusion Width (ratio)=1 the holes are still big time smaller then designed. The outside dimensions are perfect so it is not rapman calibration. now, looking at the documentation, QuoteThe 'Maximum Stretchby arhimed - Skeinforge
Enrique Wrote: ------------------------------------------------------- > Retriever. Also, thanks to Ahahn, if there is a > file cool_start.txt, cool will add that to the > start of the orbits. After it has added the > orbits, it will add the file cool_end.txt if it > exists. There are few files that skeinforge use now to add gcode's before/after some of the "features". The questiby arhimed - Skeinforge
freds Wrote: ------------------------------------------------------- > Though you are right as long as it is Wiki we can > simply generate the links for the cross flow. That is the whole point. is a wiki page where anyone can contribute ... the hard part was organising the hosting, setting up the wiki, and all that was done by BFB's Iain and Ian .. now we just need, all together, to put sby arhimed - Skeinforge
freds Wrote: ------------------------------------------------------- > Since its open source and we have no control over > their community of users, how do we keep them > involved in RepRap or provide efficient links > between knowledge/cooperation? IMHO interlinking the knowledge bases solves the problem of cooperation. Now, on the "generate g-code" part it is much easier as we moby arhimed - Skeinforge
Enrique Wrote: ------------------------------------------------------- > * Bogdan Kecman's Skeinforge Manual: > > Thanks for the reference but it is a wiki page I started and laid out some general look (listed all modules of the skeinforge) and added some explanation about few plugins only. The manual is a wiki so joint effort from many ppl (especially unfold and Dave White). I hoby arhimed - Skeinforge
Enrique, clear, E is distance so firmware do not have to calculate it on it's own and can set the extruder speed in relation to the distance that need to be extruded, neat Will test the latest version in a bit. One question that is probably asked many times but, any chance you add some versioning string into skeinforge (would be cool to have version of each module too, but version of the packagby arhimed - Skeinforge
Hi Enrique, > bug fixed version is at: The version I just got from there also add E value to G1. I was googling for a while without success, what is the E value in the G1 command? The version solves the slow issue (it now takes under 15min to process the same gts file) but I managed to "dig my head into the bed" 2 times in a row (was just looking the other way - no idea how it happens), thiby arhimed - Skeinforge
After 12 hours, the skeinforge (latest version) did not manage to process the gts file. Felt weird so I used old version (from July 14th) to parse the same gts file and it finished in under 10 minutes (using exactly the same config as the one that is still running over 12 hours) Here is the gts file attached - maybe one can use it to find the bug. edit: attached the config tooby arhimed - Skeinforge
Hi Ian, I usually do that (use AOI to center it and export as GTS) but sometimes I let skeinforge take the STL directly (like I did just now)... and the current bfb firmware does not check if the target coordinate is "out of bound" so that's not a good combination ...by arhimed - Skeinforge
Unfold, not sure what you really need but I'm making gcode editor attm. Using lazarus and gl to make it as portable as possible ... still in the predesign phase but the idea is to have text box where you edit your g-code using normal text tools and being able to preview changes in the GL windows. Some "vector highlight" when you are on g-code (so when you are on line G1 X10 Y10 Z10, the line reprby arhimed - RepRap Host
Quote On the X axis, the extrusion starts at -90 mm and ends at 16 mm, for a width of 106 mm On the Y axis, the extrusion starts at 6 mm and ends at 115 mm, for a depth of 109 mm On the Z axis, the extrusion starts at 0 mm and ends at 12 mm, for a height of 11 mm This output is nice but, this object (quite simple so I'm not sure why) took over 1h to process and output us unusable as object is prby arhimed - Skeinforge
Enrique Wrote: > For skeinforge to execute multiple files at once, > in polyfile choose "Execute All Unmodified Files > in a Directory". While that is chosen, skeinforge Already figured that out, but what I'd like to achieve is to have different settings for different stages of build (the PWM and wineglass was only the example). The cool.py does help a bunch as with "minimum layer timby arhimed - Skeinforge
Enrique Wrote: ------------------------------------------------------- > Any questions, suggestions or > comments about skeinforge should be posted here or > emailed to me at: Is there, and if there isn't how hard would it be to implement (I do not speak python or I'd try to do it myself) a way to have different speed for different build stages? Same thing for extrusion PWM. e.g. - rafby arhimed - Skeinforge