1) option for head light, ie fixed lighting relative to users view angle. because when i rotate an object, specifically in gcode filament view, i got dark area not lit when i try to look into the detail of the extruded object. with head light enabled, maybe 45 degree right top of our head, maybe this can solve the dark area.
2) option to disable bed (cross grid) view, since sometime i need to view the object from below. now i got darker view when viewing fomr below of the bed.
thats it for now thanks. hope your success.
edit: forgot one thing, this maybe a small bug...
3) when panning or scaling from certain angle, usually straight from either x,y, or z axis, panning or scaling can give nasty result namely it suddenly out of view due to extreme (or sometime under/very small or none) panning or scaling with just slight (or large) mouse movement.
fwiw.
Edited 2 time(s). Last edit at 06/27/2014 02:03AM by shafri.